L24 Avner - Guderian1 (+21)

  • '22

    ita09.tsvg

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour and 1 bomber
                British defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Cyprus
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 armour moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            10 infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1,5,6,2,1,5,2,1,6,3,6,3,6,4,3,5,4,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : -0.33
    

  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New Britain to 47 Sea Zone
            1 artillery moved from New Britain to 47 Sea Zone
            1 infantry moved from New Britain to 47 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry and 1 transport moved from 47 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 43 Sea Zone to 41 Sea Zone
            2 infantry moved from Persia to 80 Sea Zone
    
        Combat - ANZAC
            Battle in Marianas
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Western Australia to 33 Sea Zone
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Persia to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame

  • '22

    ger10.tsvg

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan
            1 mech_infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from British
            1 mech_infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            2 fighters and 2 tactical_bombers moved from Novgorod to Archangel
            1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from Karelia to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Nenetsia
            1 infantry moved from 127 Sea Zone to Nenetsia
            1 fighter moved from 109 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 119 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Nenetsia
            Battle in Archangel
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Nenetsia from Russians, taking Archangel from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Trans-Jordan
                Germans attack with 13 armour and 16 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 13 armour and 16 mech_infantrys in Trans-Jordan, round 2 : 8/29 hits, 9.17 expected hits
                    British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns, 14 artilleries and 19 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Baltic States
            2 fighters and 2 tactical_bombers moved from Archangel to Novgorod
            3 infantry moved from Karelia to Novgorod
            1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from Western Germany to Novgorod
            7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
            7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
            7 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod
            1 fighter moved from 119 Sea Zone to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Western Germany to Southern Italy
            8 mech_infantrys moved from Yugoslavia to Poland
    
        Place Units - Germans
            1 destroyer placed in 127 Sea Zone
            2 infantry placed in Novgorod
            9 infantry and 1 mech_infantry placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -2.83
    British regular : -0.33
    

  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Novosibirsk to Kansu
            1 fighter and 1 tactical_bomber moved from Russia to Kansu
            1 infantry moved from Smolensk to Archangel
            1 mech_infantry moved from Belarus to Archangel
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 infantry
                Germans defend with 1 factory_minor; Italians defend with 1 aaGun
                    1 aaGun owned by the Italians lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 aaGun
            Battle in Kansu
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            1 infantry moved from Samara to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
            17 artilleries and 58 infantry moved from Rostov to Bryansk
            2 infantry moved from Novosibirsk to Vologda
            1 fighter and 1 tactical_bomber moved from Kansu to Samara
            1 aaGun moved from Russia to Vologda
            3 infantry moved from Bryansk to Smolensk
            6 armour and 7 mech_infantrys moved from Belarus to Bryansk
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            4 artilleries, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.00
    Russians regular : -0.83
    

    Savegame


  • @Guderian1 the sealion attack was a dangerous prospect. it caused me a lot of trouble. Im releived you didnt go through with it

  • '22

    jap10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 tactical_bomber moved from Japan to 22 Sea Zone
            1 submarine moved from 42 Sea Zone to 34 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
            1 infantry moved from 56 Sea Zone to Western Australia
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 22 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Western Australia from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 22 Sea Zone to Iwo Jima
            2 fighters and 1 tactical_bomber moved from Japan to Philippines
            3 tactical_bombers moved from India to 56 Sea Zone
            5 carriers, 5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            1 aaGun and 4 infantry moved from Burma to India
            1 armour moved from Yunnan to India
            2 bombers and 3 tactical_bombers moved from India to Java
            2 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Anhwe to Kiangsu
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Amur to Manchuria
            1 infantry moved from Soviet Far East to Siberia
    
        Place Units - Japanese
            1 airfield and 1 harbour placed in Java
            1 factory_minor placed in Kwangtung
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in India
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 28
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,4,6,2,3,5,4,2,3,2,6
            Japanese collect 39 PUs (28 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

  • '22

    @Guderian1 said in L24 Avner - Guderian1 (+21):

    @Guderian1 the sealion attack was a dangerous prospect. it caused me a lot of trouble. Im releived you didnt go through with it

    I had kept more options open…


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Korea to Siberia
                  Russians take Amur from Japanese
            1 artillery and 2 infantry moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 transports moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to Siberia
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Guam to 5 Sea Zone
            1 fighter moved from Guam to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Siberia
                Americans attack with 2 armour and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Siberia
                    1 infantry owned by the Japanese lost in Siberia
                Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Manchuria to Korea
            1 fighter moved from Siberia to Korea
            2 fighters moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Alexandria to Libya
            1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 mech_infantrys moved from Egypt to Tobruk
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 2.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour moved from Korea to Siberia
                  Russians take Amur from Japanese
            1 artillery and 2 infantry moved from Korea to Manchuria
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            2 transports moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to Siberia
            1 fighter moved from 6 Sea Zone to 5 Sea Zone
            1 fighter moved from Guam to 5 Sea Zone
            1 fighter moved from Guam to Manchuria
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Siberia
                Americans attack with 2 armour and 1 fighter
                Japanese defend with 1 infantry
                    Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Siberia
                    1 infantry owned by the Japanese lost in Siberia
                Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Manchuria to Korea
            1 fighter moved from Siberia to Korea
            2 fighters moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco
            1 mech_infantry moved from Alexandria to Libya
            1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            2 mech_infantrys moved from Egypt to Tobruk
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 18 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Kansu
            Chinese creates battle in territory Szechwan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from 80 Sea Zone to Iraq
            2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 bomber and 1 fighter moved from Egypt to Iraq
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Western Germany causes 5 damage total. 
            Battle in Iraq
                British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 2 armour
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 3.17 expected hits
                    Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Iraq
                    2 armour owned by the Italians lost in Iraq
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Italians: 2 armour
    
        Non Combat Move - British
            3 fighters moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 aaGun moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            2 fighters moved from 80 Sea Zone to 81 Sea Zone
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            3 destroyers moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Iraq to 80 Sea Zone
            1 bomber moved from Iraq to Libya
            1 fighter moved from Gibraltar to United Kingdom
            1 armour moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Scotland to United Kingdom
            1 artillery moved from Scotland to United Kingdom
            1 bomber moved from Western Germany to United Kingdom
    
        Place Units - British
            2 infantry placed in Union of South Africa
            1 submarine placed in 98 Sea Zone
            1 artillery and 1 bomber placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5
            British collect 34 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Italians regular : 1.00
    Japanese regular : 2.17
    Germans AA : -0.17
    British regular : -1.33
    

    Savegame

  • '22

    ita10.tsvg

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Greece
            1 mech_infantry moved from Yugoslavia to Greece
            1 bomber moved from Cyprus to Greece
            1 fighter moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry
                British defend with 1 airfield and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Greece
                    1 infantry owned by the British lost in Greece
                Italians win, taking Greece from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 fighter moved from Greece to Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,4,5,2,6,6,5,1,4,4,4,1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5
            Italians collect 11 PUs (5 lost to blockades); end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.67
    

  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to New South Wales
            1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - ANZAC
            Battle in Iraq
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to New South Wales
            1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - ANZAC
            Battle in Iraq
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    @Guderian1 said in L24 Avner - Guderian1 (+21):

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to New South Wales
            1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - ANZAC
            Battle in Iraq
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

    The French turn is missing


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 33 Sea Zone to New South Wales
            1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - ANZAC
            Battle in Iraq
    
        Non Combat Move - ANZAC
            1 aaGun moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 aaGun, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Avner thats what happens when you take your turn under pressure instead of alone in peace

  • '22

    Ger11.tsvg

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 54 PUs; 
            Germans buy 18 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Nenetsia to Archangel
            1 infantry moved from Nenetsia to Archangel
            1 fighter moved from Novgorod to Ukraine
            1 tactical_bomber moved from Novgorod to Ukraine
            1 tactical_bomber moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Novgorod to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
            2 destroyers and 8 transports moved from 127 Sea Zone to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            10 infantry moved from Western Germany to France
            1 mech_infantry moved from Bulgaria to Eastern Poland
            1 mech_infantry moved from Albania to Romania
            3 aaGuns, 14 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Baltic States to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            9 infantry moved from Germany to Western Germany
            1 fighter moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Ukraine to Eastern Poland
            1 tactical_bomber moved from Archangel to Eastern Poland
            7 artilleries and 11 infantry moved from Novgorod to Baltic States
            8 mech_infantrys moved from Poland to Eastern Poland
            13 armour and 15 mech_infantrys moved from Trans-Jordan to Egypt
    
        Place Units - Germans
            3 infantry placed in France
            10 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
            Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Germans regular : 0.67
    

  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Vologda to Archangel
            1 infantry moved from Rostov to Ukraine
            2 fighters moved from Russia to Ukraine
            1 infantry moved from Bryansk to Ukraine
            10 artilleries moved from Bryansk to Belarus
            20 infantry moved from Bryansk to Belarus
            6 mech_infantrys moved from Russia to Belarus
            7 mech_infantrys moved from Bryansk to Belarus
            6 armour moved from Bryansk to Belarus
            2 armour moved from Russia to Belarus
            3 infantry moved from Smolensk to Belarus
            10 infantry moved from Bryansk to Belarus
            9 infantry moved from Bryansk to Belarus
            7 artilleries moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            7 infantry moved from Bryansk to Belarus
            10 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Samara to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win with 2 fighters remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys in Belarus, round 2 : 29/97 hits, 24.50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 8 armour, 17 artilleries, 58 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 fighters moved from Ukraine to Russia
            1 infantry moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Belarus
            4 artilleries moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Belarus
            1 aaGun moved from Vologda to Russia
            1 aaGun moved from Samara to Russia
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Northwest Persia to Iraq
            1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            4 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.67
    Russians regular : 3.17
    

    Savegame

  • '22

    J11c.tsvg

    Submerge?


  • @Avner You cant attack without a destroyer. Your entire fleet (and planes) are automatically lost because you can’t hit the sub.

    I had the chance to kill your carriers the last round, but I took my turn quickly and didnt notice it until afterwards. Do the turn over


  • @Guderian1 wait, I just tried. You can kill my sub?

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