Scramble to sz97?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
4 infantry moved from Archangel to Novgorod
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
2 armour moved from Bryansk to Archangel
2 aaGuns moved from Archangel to Smolensk
1 infantry moved from Archangel to Belarus
2 artilleries and 11 infantry moved from Archangel to Smolensk
1 armour moved from Russia to Archangel
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Bryansk to Russia
2 artilleries moved from Bryansk to Smolensk
2 aaGuns moved from Bryansk to Russia
2 mech_infantrys moved from Bryansk to Smolensk
10 infantry moved from Bryansk to Russia
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
3 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Timguska to Novosibirsk
6 infantry moved from Yenisey to Timguska
1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
Place Units - Russians
3 artilleries placed in Novgorod
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.00
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
8 tactical_bombers moved from French Indo China to Shan State
Combat - Japanese
Battle in Guam
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Guam from Americans, taking Philippines from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 8 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 8 tactical_bombers in Shan State, round 2 : 8/14 hits, 7.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 2 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Shan State to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kwangtung to French Indo China
1 fighter moved from Japan to French Indo China
1 fighter moved from Japan to French Indo China
3 tactical_bombers moved from Shan State to Hunan
2 bombers and 5 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hunan to Kwangsi
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 carrier and 3 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 1.17
UK_Pacific regular : -0.67
@Avner it says in the game notes that the american factories upgrade for free to big factories once USA is at war. mine didnt. is this a bug or have I misunderstood something?
@Guderian1 they upgraded after I did my buying phase… how annoying. Im doing it over
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 118 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 cruiser and 2 destroyers moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 118 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 118 Sea Zone to United Kingdom
Place Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : -0.67
Italians regular : 0.33
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/17 hits, 4.67 expected hits
Combat Hit Differential Summary :
Italians regular : 0.67
British regular : -2.83
@Guderian1 you need to select casualties.
@Guderian1 said in L24 Avner - Guderian1 (+21):
@Guderian1 you need to select casualties.
inf, art, mech
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/17 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 7/14 hits, 6.17 expected hits
7 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/10 hits, 3.50 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.83
Italians regular : 0.67
British regular : -5.33
@Avner ouch, I got one hit. casualty?
fighter, TAC, bomber?
fighter
thx
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Combat Move - British
1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/17 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 7/14 hits, 6.17 expected hits
7 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/10 hits, 3.50 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in French Indo China, round 3 : 5/10 hits, 4.83 expected hits
2 mech_infantrys owned by the British and 3 infantry owned by the British lost in French Indo China
1 fighter owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 2/5 hits, 2.33 expected hits
Combat Hit Differential Summary :
Japanese regular : 1.00
Italians regular : 0.67
British regular : -5.67
@Avner 2 more casualties
1 tac
1 fig
…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 89 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
1 bomber moved from Eastern United States to 118 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 cruiser and 2 destroyers moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 118 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 118 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Gibraltar
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 118 Sea Zone to United Kingdom
Place Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 carrier, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 armour and 1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter moved from Malta to Alexandria
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 99 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 99 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/17 hits, 4.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 7/14 hits, 6.17 expected hits
7 infantry owned by the British lost in French Indo China
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 1/10 hits, 3.50 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in French Indo China, round 3 : 5/10 hits, 4.83 expected hits
2 mech_infantrys owned by the British and 3 infantry owned by the British lost in French Indo China
1 fighter owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in French Indo China, round 4 : 5/9 hits, 4.17 expected hits
1 tactical_bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in French Indo China
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in French Indo China
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -28
Casualties for British: 1 armour, 2 artilleries, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Shan State
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Moving scrambled unit from 99 Sea Zone back to originating territory: Greece
Non Combat Move - British
3 aaGuns moved from Yunnan to Burma
2 fighters moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,4,6,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 0.17
Italians regular : 1.00
Germans regular : -0.33
British regular : -7.17
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Greece to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
French defend with 3 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
French roll dice for 3 infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Morocco
1 infantry owned by the French lost in Morocco
1 bomber owned by the Italians retreated
French win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Tunisia
1 armour moved from Tobruk to Tunisia
2 artilleries and 2 infantry moved from Tobruk to Libya
1 artillery moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Greece to Romania
1 armour moved from Greece to Romania
1 fighter moved from Southern Italy to 97 Sea Zone
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 1.00
Italians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 submarine moved from 109 Sea Zone to 118 Sea Zone
1 submarine moved from 110 Sea Zone to 118 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Greece to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 118 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 118 Sea Zone
1 destroyer owned by the Americans lost in 118 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Baltic States
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 bomber in Baltic States, round 4 : 0/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -19
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns, 9 armour, 9 artilleries, 23 infantry and 13 mech_infantrys moved from Western Ukraine to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Eastern Poland to Greece
1 mech_infantry moved from Germany to Poland
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
6 mech_infantrys moved from Germany to Poland
8 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 124 Sea Zone
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 armour placed in Ukraine
2 mech_infantrys placed in Western Germany
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 1.33
Germans regular : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Timguska to Kansu
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
6 infantry moved from Novosibirsk to Samara
2 fighters and 1 tactical_bomber moved from Novgorod to Rostov
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Combat Hit Differential Summary :