one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
L24 Avner - Guderian1 (+21)
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 17 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 17 infantry in Tsinghai, round 2 : 1/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 2 armour moved from 6 Sea Zone to Korea 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Americans take 37 Sea Zone from Japanese 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 1 destroyer owned by the Americans lost in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,4 Battle in 6 Sea Zone Americans attack with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 79 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 79 Sea Zone Americans win, taking 79 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 2 fighters moved from 6 Sea Zone to Guam 1 fighter moved from Dutch New Guinea to Guam 1 armour and 3 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 89 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 4 infantry and 3 transports moved from 81 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 mech_infantry moved from Libya to Alexandria 2 fighters moved from Tobruk to Gibraltar 1 infantry moved from Tunisia to Libya 2 infantry moved from Algeria to Tunisia 1 infantry moved from 94 Sea Zone to Algeria 3 infantry moved from 94 Sea Zone to Algeria 1 armour and 1 artillery moved from 94 Sea Zone to Algeria Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries, 4 fighters and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 17 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 17 infantry in Tsinghai, round 2 : 1/18 hits, 3.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 35 PUs; British buy 11 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Albania to Greece 1 tactical_bomber moved from 80 Sea Zone to West India 1 fighter moved from Eastern Persia to West India 1 bomber moved from Eastern Persia to West India 1 infantry moved from Eastern Persia to West India 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 2 fighters moved from Eastern Persia to Iraq 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from Tobruk to Gibraltar Combat - British Battle in West India British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Iraq British attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 battleship in Iraq, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters and 1 infantry in Iraq, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from West India to Egypt 1 fighter moved from Iraq to Egypt 1 fighter moved from Iraq to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone 3 armour moved from Eastern Persia to 80 Sea Zone 2 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 10 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,4,3,5,3,5,3,4 British collect 29 PUs (10 lost to blockades); end with 31 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67 Germans regular : -0.33 British regular : -0.83 -
Game History
Round: 9 Purchase Units - Italians Italians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Iraq 1 armour moved from Northwest Persia to Iraq 1 bomber moved from Southern Italy to Iraq Combat - Italians Battle in Iraq Italians attack with 2 armour and 1 bomber British defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Cyprus 1 mech_infantry moved from Southern Italy to Yugoslavia 1 armour moved from Southern Italy to Yugoslavia Place Units - Italians 10 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,1,5,6,2,1,5,2,1,6,3,6,3,6,4,3,5,4,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,2 Italians collect 5 PUs (8 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUsCombat Hit Differential Summary :
Italians regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from New Britain to 47 Sea Zone 1 artillery moved from New Britain to 47 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 transport moved from 47 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from Persia to 80 Sea Zone Combat - ANZAC Battle in Marianas Battle in Paulau Island ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island ANZAC win, taking Marianas from Japanese, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Western Australia to 33 Sea Zone 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Persia to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33 -
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 16 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Yugoslavia to Bulgaria Germans take Bulgaria from British 1 mech_infantry moved from Yugoslavia to Albania Italians take Albania from British 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 2 fighters and 2 tactical_bombers moved from Novgorod to Archangel 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Nenetsia 1 infantry moved from 127 Sea Zone to Nenetsia 1 fighter moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Nenetsia Battle in Archangel Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Nenetsia from Russians, taking Archangel from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 13 armour and 16 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 13 armour and 16 mech_infantrys in Trans-Jordan, round 2 : 8/29 hits, 9.17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 13 armour and 16 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 aaGuns, 14 artilleries and 19 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Eastern Poland to Baltic States 2 fighters and 2 tactical_bombers moved from Archangel to Novgorod 3 infantry moved from Karelia to Novgorod 1 destroyer moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from Western Germany to Novgorod 7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone 7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone 7 artilleries and 7 infantry moved from 127 Sea Zone to Novgorod 1 fighter moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Western Germany to Southern Italy 8 mech_infantrys moved from Yugoslavia to Poland Place Units - Germans 1 destroyer placed in 127 Sea Zone 2 infantry placed in Novgorod 9 infantry and 1 mech_infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,2 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -2.83 British regular : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 4 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Novosibirsk to Kansu 1 fighter and 1 tactical_bomber moved from Russia to Kansu 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Belarus to Archangel 2 fighters moved from Russia to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 infantry Germans defend with 1 factory_minor; Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Ukraine Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Kansu Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu 1 infantry owned by the Japanese lost in Kansu Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 infantry Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 infantry moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Volgograd 17 artilleries and 58 infantry moved from Rostov to Bryansk 2 infantry moved from Novosibirsk to Vologda 1 fighter and 1 tactical_bomber moved from Kansu to Samara 1 aaGun moved from Russia to Vologda 3 infantry moved from Bryansk to Smolensk 6 armour and 7 mech_infantrys moved from Belarus to Bryansk 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk Place Units - Russians 4 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.00 Russians regular : -0.83 -
@Guderian1 the sealion attack was a dangerous prospect. it caused me a lot of trouble. Im releived you didnt go through with it
-
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 22 Sea Zone 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 submarine moved from 70 Sea Zone to 71 Sea Zone Combat - Japanese Battle in Western Australia Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 tactical_bomber moved from 22 Sea Zone to Iwo Jima 2 fighters and 1 tactical_bomber moved from Japan to Philippines 3 tactical_bombers moved from India to 56 Sea Zone 5 carriers, 5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 aaGun and 4 infantry moved from Burma to India 1 armour moved from Yunnan to India 2 bombers and 3 tactical_bombers moved from India to Java 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia Place Units - Japanese 1 airfield and 1 harbour placed in Java 1 factory_minor placed in Kwangtung 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in India 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 28 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,1,6,4,6,2,3,5,4,2,3,2,6 Japanese collect 39 PUs (28 lost to blockades); end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
-
@Guderian1 said in L24 Avner - Guderian1 (+21):
@Guderian1 the sealion attack was a dangerous prospect. it caused me a lot of trouble. Im releived you didnt go through with it
I had kept more options open…
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Korea to Siberia Russians take Amur from Japanese 1 artillery and 2 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 transports moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Guam to 5 Sea Zone 1 fighter moved from Guam to Manchuria Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Siberia Americans attack with 2 armour and 1 fighter Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in Manchuria Americans attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Manchuria to Korea 1 fighter moved from Siberia to Korea 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco 1 mech_infantry moved from Alexandria to Libya 1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 mech_infantrys moved from Egypt to Tobruk 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 2.17 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Korea to Siberia Russians take Amur from Japanese 1 artillery and 2 infantry moved from Korea to Manchuria 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 transports moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to Siberia 1 fighter moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Guam to 5 Sea Zone 1 fighter moved from Guam to Manchuria Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 2 carriers, 1 destroyer, 4 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 carriers, 1 destroyer, 4 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 5 Sea Zone 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Siberia Americans attack with 2 armour and 1 fighter Japanese defend with 1 infantry Americans roll dice for 2 armour and 1 fighter in Siberia, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Japanese: 1 infantry Battle in Manchuria Americans attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Manchuria to Korea 1 fighter moved from Siberia to Korea 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Algeria to Morocco 1 mech_infantry moved from Alexandria to Libya 1 battleship, 1 carrier, 3 destroyers, 2 infantry and 3 transports moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 91 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 2 mech_infantrys moved from Egypt to Tobruk 2 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 2 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 artillery and 18 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hunan Chinese creates battle in territory Kansu Chinese creates battle in territory Szechwan Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from 80 Sea Zone to Iraq 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Iraq 1 bomber and 1 fighter moved from Egypt to Iraq 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in Iraq British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 2 armour British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 3.17 expected hits Italians roll dice for 2 armour in Iraq, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the British lost in Iraq 2 armour owned by the Italians lost in Iraq British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 2 armour Non Combat Move - British 3 fighters moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 aaGun moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 80 Sea Zone to 81 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 3 destroyers moved from 80 Sea Zone to 81 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone 1 bomber moved from Iraq to Libya 1 fighter moved from Gibraltar to United Kingdom 1 armour moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Scotland to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - British 2 infantry placed in Union of South Africa 1 submarine placed in 98 Sea Zone 1 artillery and 1 bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,5 British collect 34 PUs; end with 35 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 1.00 Japanese regular : 2.17 Germans AA : -0.17 British regular : -1.33 -
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 1 bomber moved from Cyprus to Greece 1 fighter moved from Southern Italy to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 airfield and 1 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 aaGun and 10 infantry moved from Northern Italy to Southern Italy 1 fighter moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,6,4,5,2,6,6,5,1,4,4,4,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,3,5 Italians collect 11 PUs (5 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
@Guderian1 said in L24 Avner - Guderian1 (+21):
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
The French turn is missing
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to New South Wales 1 carrier and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - ANZAC Battle in Iraq Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 aaGun, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Turn Complete - FrenchCombat Hit Differential Summary :
-
@Avner thats what happens when you take your turn under pressure instead of alone in peace
-
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 54 PUs; Germans buy 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Egypt Germans take Egypt from British 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Nenetsia to Archangel 1 fighter moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine 1 tactical_bomber moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 artillery and 2 infantry moved from Normandy Bordeaux to France 2 destroyers and 8 transports moved from 127 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 10 infantry moved from Western Germany to France 1 mech_infantry moved from Bulgaria to Eastern Poland 1 mech_infantry moved from Albania to Romania 3 aaGuns, 14 artilleries and 17 infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 9 infantry moved from Germany to Western Germany 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Archangel to Eastern Poland 7 artilleries and 11 infantry moved from Novgorod to Baltic States 8 mech_infantrys moved from Poland to Eastern Poland 13 armour and 15 mech_infantrys moved from Trans-Jordan to Egypt Place Units - Germans 3 infantry placed in France 10 infantry placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 Germans collect 49 PUs (5 lost to blockades); end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 4 infantry moved from Vologda to Archangel 1 infantry moved from Rostov to Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Bryansk to Ukraine 10 artilleries moved from Bryansk to Belarus 20 infantry moved from Bryansk to Belarus 6 mech_infantrys moved from Russia to Belarus 7 mech_infantrys moved from Bryansk to Belarus 6 armour moved from Bryansk to Belarus 2 armour moved from Russia to Belarus 3 infantry moved from Smolensk to Belarus 10 infantry moved from Bryansk to Belarus 9 infantry moved from Bryansk to Belarus 7 artilleries moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 7 infantry moved from Bryansk to Belarus 10 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Samara to Archangel Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 1/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 17 artilleries, 59 infantry and 13 mech_infantrys in Belarus, round 2 : 29/97 hits, 24.50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 armour, 17 artilleries, 58 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Ukraine to Russia 1 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 4 artilleries moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Vologda to Russia 1 aaGun moved from Samara to Russia 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Volgograd to Rostov 1 infantry moved from Northwest Persia to Iraq 1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 4 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 2.67 Russians regular : 3.17 -
Submerge?





