TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 19
    Purchase Units - Americans
        Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        6 fighters moved from 30 Sea Zone to Hawaiian Islands
        1 artillery, 2 infantry and 3 mech_infantrys moved from Brazil to Venezuela
        1 armour and 2 mech_infantrys moved from Central America to Venezuela
    Combat - Americans
        Battle in 26 Sea Zone
            Americans attack with 1 destroyer and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 26 Sea Zone
            Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Hawaiian Islands
            Americans attack with 1 artillery, 6 fighters and 1 infantry
            Japanese defend with 1 airfield, 1 harbour and 1 infantry
                Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.67 expected hits
                Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hawaiian Islands
            Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Venezuela
            Americans attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
            Neutral_True defend with 2 infantry
                Americans roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Venezuela, round 2 : 2/9 hits, 2.17 expected hits
                Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_True lost in Venezuela
            Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Neutral_True: 2 infantry
    Non Combat Move - Americans
        5 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 30 Sea Zone to 26 Sea Zone
        6 fighters moved from Hawaiian Islands to 26 Sea Zone
        2 bombers, 1 fighter and 1 tactical_bomber moved from Johnston Island to Queensland
        1 artillery, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland
        1 bomber moved from Belarus to West India
        1 fighter moved from United Kingdom to Scotland
        1 tactical_bomber moved from Eastern United States to Western United States
        1 fighter moved from Western United States to Eastern United States
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
    Place Units - Americans
        1 artillery, 1 fighter and 1 infantry placed in Western United States
        Americans undo move 1.
        2 submarines and 1 transport placed in 10 Sea Zone
        1 destroyer placed in 101 Sea Zone
        1 artillery and 1 infantry placed in Western United States
        1 bomber and 2 fighters placed in Eastern United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
        Americans collect 54 PUs; end with 55 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Anhwe to Chahar
              Chinese take Chahar from Japanese
        1 infantry moved from Anhwe to Jehol
              Chinese take Jehol from Japanese
        1 infantry moved from Anhwe to Kiangsi
              Chinese take Kiangsi from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
        1 fighter moved from Burma to Anhwe
    Place Units - Chinese
        6 infantry placed in Jehol
        Chinese undo move 1.
        6 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 12 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 bomber moved from Anhwe to Suiyuyan
        2 mech_infantrys moved from Anhwe to Suiyuyan
        1 armour and 3 mech_infantrys moved from Anhwe to Central Mongolia
        1 infantry moved from Shan State to Siam
              UK_Pacific take Siam from Japanese
        1 infantry moved from Shan State to Malaya
              UK_Pacific take Malaya from Japanese
        2 infantry moved from India to 39 Sea Zone
        2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
        1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
        8 infantry moved from Burma to Yunnan
        2 mech_infantrys moved from French Equatorial Africa to Angola
        2 armour moved from Mozambique to Angola
        2 mech_infantrys moved from Mozambique to Angola
    Combat - British
        Battle in Sumatra
        Battle in Central Mongolia
            British attack with 1 armour and 3 mech_infantrys
            Japanese defend with 1 mech_infantry
                British roll dice for 1 armour and 3 mech_infantrys in Central Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 mech_infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Central Mongolia
            British win, taking Sumatra from Japanese, taking Central Mongolia from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Angola
            British attack with 2 armour and 4 mech_infantrys
            Neutral_True defend with 2 infantry
                British roll dice for 2 armour and 4 mech_infantrys in Angola, round 2 : 4/6 hits, 1.67 expected hits
                Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits
                1 mech_infantry owned by the British lost in Angola
                2 infantry owned by the Neutral_True lost in Angola
            British win, taking Angola from Neutral_True with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
            Casualties for British: 1 mech_infantry
            Casualties for Neutral_True: 2 infantry
        Battle in Suiyuyan
            British attack with 1 bomber and 2 mech_infantrys
            Japanese defend with 1 armour
                British roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
                Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Suiyuyan
            British win, taking Suiyuyan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Yunnan
            British attack with 1 artillery, 10 infantry and 1 mech_infantry
            Japanese defend with 2 mech_infantrys
                British roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 1/12 hits, 2.33 expected hits
                Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Yunnan
                1 mech_infantry owned by the Japanese lost in Yunnan
                British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Yunnan, round 3 : 1/11 hits, 2.17 expected hits
                Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
            Casualties for British: 1 infantry
            Casualties for Japanese: 2 mech_infantrys
    Non Combat Move - British
        1 aaGun moved from Shan State to Yunnan
        1 aaGun moved from Burma to India
        1 bomber moved from Suiyuyan to Szechwan
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 transport moved from 81 Sea Zone to 98 Sea Zone
        1 infantry moved from Tobruk to Libya
        1 submarine moved from 72 Sea Zone to 78 Sea Zone
        1 bomber moved from Kenya to India
    Place Units - British
        1 infantry placed in Egypt
        1 destroyer placed in 109 Sea Zone
        2 fighters placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
        British collect 30 PUs (1 lost to blockades); end with 30 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 15 PUs; end with 15 PUs
        Some Units in India change ownership: 3 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from 98 Sea Zone: 1 transport
        EDIT: Adding units owned by British to 72 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -2.83
Japanese regular : -1.17
Neutral_True regular : -0.33
British regular : -0.17
Savegame