@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Really? We’re both going to be convoying the Brazil zone? LOOOOL who will get the luckier dice?
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What does the grsph mean? I think I understand what the different colours represent. What kind of development do you look for?
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It’s TUV
Top is Allies, second is Axis, bottom is the differenceI look at the difference. Above 400 or 450 is really good for the Allies, below 300-350 is good for the Axis,
I always take the temperature after the UK turn
Tradition -
Those are rules of thumb. We are at 259
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I have a similar rule of thumb, above 400 allies are doing good at end of british. There no more fascilities for you to conquer for the next rounds i think…we will see
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Wow, what a coincidence. 400 is exactly what we both think from all our vast experiences.
I don’t know what’s going to happen. It’s amazing how we’ve both thought we were losing at the same time.
Because a player always knows his plans and not the plans of the opponent, it is common for both players to think they are winning most of the time, or one winning and one losing, but I don’t ever remember both players saying they think they are going to lose.Epic struggle,
Looking forward to building and consolidating. The graph says that’s what we’re both doing lol. I just thought of the analogy that was eluding me!We are like boxers, going rounds with brief breaks in between where we summon some more strength. Giving as good as we get. The epic duel continues. With another heavy bomber on the board.
I have 4 super subs, you have 4 heavy bombers. Advantage -> Allies LOOOOL
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Seriously, another rule I have is that the Axis almost can’t win against a strong Russia and China, and the Allies almost can’t win when they’re both weak or extinct
That’s a lot of real estate I don’t own. No collaboration between Europe and Pacific for me.
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I attacked the one empty area in mongolia with a mech, but I rather have it stay put in china if I can. Move it back if you dont like this edit
Thanks for the sportsmanship,
Yeah there’s no way I would even think about denying that edit, thanks for the respect -
i am not too happy with my allied move there. But you have yo stick with something and i cant spend hours on every move anyway.
Yeah, I think 400 is good rule of thumb, but i dont think this game applies. Way too many facilities so maybe unit count or income differance is a better referance point now. we will see what you do
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I’m not surprised to read you say that,
I will try to let go a little, I don’t want to play optimally either because of the time. In a way it’s more fun, in a way it’s not -
If you decide you want to redo, it’s fine with me if I haven’t dived into the move yet, and even then, stuff that doesn’t really affect Italy/Germany I may allow
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i stick with my move. go ahead
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Can’t go wrong with heavies on California, huge fleet buy for California, and heaping infantry on Anhwe
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with your recent luck you will attack anwhe and crush me even at poor odds. I think you have 33% or so. Good luck
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Nice try, my fierce competitor!
After you move the Russian mech to attack Kwangsi, and fly the fighter off to somewhere else, that is when I will attack and win -
Thanks for the warning. My Russian units will stay in china then
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i finally got my badge for 2024 after onating in july. I will be quicker this year!
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Oh, right!! Too bad we don’t get a different tank on the badge every year like we used to
You’re going for 11 straight - nice!!
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Do you want me to give instructions for anzac and france now? Then you can do italy/germany back to back? I dont think I miss much by this. I am away from Thursday evening to sunday afternoon
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I am glad I don’t have to hurry to make my moves, but will aim to have them done by the time you get back.
I am completely willing to enter your FRANZAC moves if you want to give them in advance
Oh, my, you really don’t have much, that gives me hope. You’re right, there won’t be an effect and so we can have G17 done when you come back, and I won’t have to wait. Good idea, thanks!





