I am not sure what to say here. Regardless of how we do this it wont be right. I can’t believe that this happened! It is unreal that the green men in a green territory isnt counted! Anyway, I have 8 “twos” that never rolled and as you say on average they score 2-3 hits extra.
I remember now, when I looked at this the TUV swing should be about +6 for you, it ended up with +31 because of the error.
If I run the battle with just 23 units (like triple A did) the TUV swing is 20
I think this strongly indicate that as a minimum 2 more units should be removed. One of the scenarios you talk about is:
“I think a nice compromise is to take off the artillery and the tank while letting Japan take control of Korea. Realize that then Mongolia will not be activated, and I would move the AA to Cha and the Manchuria tac somewhere else.”
I think this is fair although ideally you should chose if you want to keep the armor with a plane down or you want korea to be green. All combat moves in Russia are easy to edit, no dice are involved and it does not impact the china battles (I think, not looked super carefully).
I realize you share this infomation voluntarinly and you could have kept going without me probably noticing it. I give you thumps up for that! Good sportmansship! But i am not sure that is an argument to just take off the arty though? After all I have 8 twos that never rolled. If that is the option you prefer, than we might as well leave it the way it is.
I also think many people would have wanted 8 twos to be rolled, but that opens a whole new box of if this and if that with option of retreat for attacker not honored. The most likely scenario is three extra hits, but two is also fair. This is my take on it, so I play it back to you now. I will accept what you come back with