OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • One of these days… I’m too tired after work most of the time


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians repair damage of 4x airfield; Remaining resources: 20 PUs; 
            Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
            1 submarine moved from 104 Sea Zone to 106 Sea Zone
            1 destroyer moved from 93 Sea Zone to 87 Sea Zone
            3 fighters moved from Spain to 87 Sea Zone
            1 bomber moved from Western Germany to Baltic States
            1 mech_infantry moved from Eastern Poland to Baltic States
    
        Combat - Italians
            Battle in 106 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 106 Sea Zone
                Italians win, taking 106 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Baltic States
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 87 Sea Zone
                Italians attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer and 3 fighters in 87 Sea Zone, round 2 : 4/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 87 Sea Zone
                Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 87 Sea Zone to Argentina
            1 bomber moved from Baltic States to Western Germany
            1 fighter moved from 87 Sea Zone to Gibraltar
            1 fighter moved from 87 Sea Zone to Spain
            1 bomber moved from Caroline Islands to Japan
            1 infantry moved from Yugoslavia to Bulgaria
            1 aaGun moved from Yugoslavia to Romania
            1 mech_infantry moved from Greece to Romania
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            1 transport placed in 91 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : 2.17
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 29 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 mech_infantrys moved from Queensland to New South Wales
            4 fighters moved from New South Wales to 30 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 29 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 2 mech_infantrys moved from Queensland to New South Wales
            4 fighters moved from New South Wales to 30 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 37 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I will be away for 10 days from wednesday evening your time.


  • So back in 12 days?



  • TripleA Manual Gamesave Post: Germans round 19

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 19
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after unsuccessful research.
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 fighter, 4 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 104 Sea Zone to 109 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            3 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 bomber and 1 fighter moved from Spain to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            1 mech_infantry moved from Finland to Novgorod
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 fighter moved from Greece to Ukraine
            1 mech_infantry moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Eastern Poland to Ukraine
            2 fighters moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 fighters moved from Eastern Poland to Novgorod
            2 bombers moved from Greece to Ukraine
            1 bomber moved from Ukraine to Bryansk
            1 bomber moved from Ukraine to Bryansk
            1 fighter moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Ukraine
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Germans rolls : 0.00
    

    Savegame


  • Too bad for me, the move I chose requires me to wait for a scramble decision.

    Scramble up to 6 fighters to 109
    Your choice?


  • give me to tomorrow. I didnt really expect this. When I made my moves I considered it. Maybe there is more to it than I first thought


  • at first sight the scarmble seem obvious


  • Very interesting, because I thought the same.

    At an earlier preview, I thought I could not attack. Then I thought it through.


  • scramble 6 planes to the party. any surving planes land in london


  • 6 days already, GAAA!
    Huge birthday weekend, 50 years old now.

    I know it’s my turn, had it planned out before so won’t take too much effort, just need to sit down and do it.


  • triplea_40498_19ger 109.tsvg

    I should have done this as soon as you gave the scramble decision.

    Well the “super” subs only score 2/5 hits. You have 3 ships and one is a destroyer, so I have to stop again and ask you to pick two boats.

    Also, there is multinational airforce on London so please specify which power’s planes are going up. In the highly unlikely chance that it will matter, because I surely won’t down more than 3 planes. But since we’re stopping anyway…

    Post to forum didn’t work, so uploading the save. Hope all is well


  • I don’t have time to finish it this morning anyway, or maybe I’d just give you max defense and not drag things out, but what if my air roll is really bad or something


  • sub hits subs, so save destroyer from now

    Planes: destroyer and 3x british figters

    If you need to kill american planes, ask


  • but dont kill more than 3 british planes before you ask


  • Thank you!!
    And I’m glad to see you don’t think I should have blown through it. Dice could get crazy

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