@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
    Research Technology - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
        EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18
    Research Technology - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
        EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
you did the money right. i thought I had got the BM lend lease objective, so it is +1 for war bonds
I allowed myself a small edit. I hope you are okay with it, if not use your own post
I’ll decide when looking at it again, I did study the move for awhile last night so we’ll see, thanks for the politeness, I would do the same
Oof, none of my other 3 have been moving but I still haven’t sat down the 2nd time to finish the Japan move. The first look wasn’t enough, I know that.
I think you’re pretty busy too and the moves in this game are tough so I’m hoping you feel about the same way I do, it’s a relief when it’s the other’s turn
It’s such a great and challenging game. I’m pretty sure I’ve never fought hard over Argentina before, with Chile having a 2-front war. I know others get into these wild games almost regularly, like AD and Adam, but not me. It’s been a fun ride and seems we’ve got a ways to go
take your time, no hurry my other game is with pacifiersboard but he has gone missing. I like to notify my opponent when I am away that long
And it could be tonight, depends on whether I’m in the mood and have energy and time
Pacifier is one of my other 3, yeah.
Time for my Classic tournament game to start up, but those moves are of course much easier
Have a great day, friend
It looks like I’ll have tomorrow off work - let’s see if we can get this tennis ball back in your court
Thank you for the upvote/understanding,
Yesterday was packed, but now I’m up and the first thing I’m going to do is finish this Japan move, for better or worse
I’m accepting your edit, no problem
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
    Research Technology - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
        EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
        EDIT: Turning off Edit Mode
        Japanese spend 5 on tech rolls
            Japanese rolls : 0/1 hits, 0.00 expected hits
        Japanese removing all Technology Tokens after unsuccessful research.
    Purchase Units - Japanese
        Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    Combat Move - Japanese
        2 infantry moved from Chile to Argentina
        2 fighters moved from New Zealand to Argentina
        1 destroyer moved from 6 Sea Zone to 25 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
        1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
        1 artillery and 1 infantry moved from French Indo China to Shan State
        1 fighter moved from Japan to Buryatia
        1 infantry moved from Amur to Buryatia
        1 submarine moved from 6 Sea Zone to 1 Sea Zone
        1 armour moved from Buyant-Uhaa to Buryatia
        1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
        1 fighter moved from Kwangtung to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        3 fighters moved from 6 Sea Zone to 25 Sea Zone
        1 fighter moved from Japan to 25 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Jehol
        1 tactical_bomber moved from Kiangsu to Anhwe
        2 infantry moved from Shantung to Jehol
        4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Kiangsu to Jehol
        1 bomber moved from New Zealand to 25 Sea Zone
    Combat - Japanese
        Battle in Mozambique
        Battle in Jehol
            Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Jehol
                Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
                Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Jehol
            Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in 25 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer and 6 fighters
            Americans defend with 1 submarine
                Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Argentina
            Japanese attack with 2 fighters and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Argentina
                1 infantry owned by the Americans lost in Argentina
            Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Kiangsi
            Japanese attack with 4 artilleries and 13 infantry
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Buryatia
            Japanese attack with 1 armour, 1 fighter and 1 infantry
            Russians defend with 1 mech_infantry
                Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Buryatia
            Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Shan State
            Japanese attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 1 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 1 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Japanese
        1 bomber moved from 25 Sea Zone to Midway
        2 fighters moved from Argentina to Chile
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry moved from Kwangsi to Kwangtung
        2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 aaGun moved from Buyant-Uhaa to Jehol
        1 fighter moved from Buryatia to Amur
        2 fighters moved from Kiangsu to Japan
        1 fighter moved from Jehol to 6 Sea Zone
        1 tactical_bomber moved from Anhwe to 6 Sea Zone
        1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
        1 fighter moved from 25 Sea Zone to 33 Sea Zone
        4 fighters moved from 25 Sea Zone to Midway
        1 fighter moved from 25 Sea Zone to Wake Island
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 fighter moved from Anhwe to Kwangtung
        1 submarine moved from 62 Sea Zone to 63 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 36 Sea Zone to 33 Sea Zone
    Place Units - Japanese
        3 infantry placed in Kiangsu
        3 infantry placed in Kwangtung
        1 factory_minor placed in Manchuria
        1 fighter and 5 infantry placed in Japan
        3 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
        Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
Dice started out good, then cooled off
I apologize for disrupting rhythm, if it’s any consolation, it disrupted mine too
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18
    Research Technology - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys
        EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry
        EDIT: Turning off Edit Mode
        Japanese spend 5 on tech rolls
            Japanese rolls : 0/1 hits, 0.00 expected hits
        Japanese removing all Technology Tokens after unsuccessful research.
    Purchase Units - Japanese
        Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    Combat Move - Japanese
        2 infantry moved from Chile to Argentina
        2 fighters moved from New Zealand to Argentina
        1 destroyer moved from 6 Sea Zone to 25 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
        1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
        1 artillery and 1 infantry moved from French Indo China to Shan State
        1 fighter moved from Japan to Buryatia
        1 infantry moved from Amur to Buryatia
        1 submarine moved from 6 Sea Zone to 1 Sea Zone
        1 armour moved from Buyant-Uhaa to Buryatia
        1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
        1 fighter moved from Kwangtung to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        3 fighters moved from 6 Sea Zone to 25 Sea Zone
        1 fighter moved from Japan to 25 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        2 infantry moved from 19 Sea Zone to Jehol
        1 tactical_bomber moved from Kiangsu to Anhwe
        2 infantry moved from Shantung to Jehol
        4 artilleries and 13 infantry moved from Kiangsu to Kiangsi
        1 fighter moved from Kiangsu to Jehol
        1 bomber moved from New Zealand to 25 Sea Zone
    Combat - Japanese
        Battle in Mozambique
        Battle in Jehol
            Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Jehol
                Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits
                Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Jehol
            Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in 25 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer and 6 fighters
            Americans defend with 1 submarine
                Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 25 Sea Zone
            Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Argentina
            Japanese attack with 2 fighters and 2 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Argentina
                1 infantry owned by the Americans lost in Argentina
            Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Kiangsi
            Japanese attack with 4 artilleries and 13 infantry
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kiangsi
                1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Anhwe
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Buryatia
            Japanese attack with 1 armour, 1 fighter and 1 infantry
            Russians defend with 1 mech_infantry
                Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits
                Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Russians lost in Buryatia
            Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Russians: 1 mech_infantry
        Battle in Shan State
            Japanese attack with 1 artillery and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 1 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Japanese lost in 1 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Japanese
        1 bomber moved from 25 Sea Zone to Midway
        2 fighters moved from Argentina to Chile
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone
        2 infantry moved from 33 Sea Zone to Caroline Islands
        1 infantry moved from Kwangsi to Kwangtung
        2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 aaGun moved from Buyant-Uhaa to Jehol
        1 fighter moved from Buryatia to Amur
        2 fighters moved from Kiangsu to Japan
        1 fighter moved from Jehol to 6 Sea Zone
        1 tactical_bomber moved from Anhwe to 6 Sea Zone
        1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
        1 fighter moved from 25 Sea Zone to 33 Sea Zone
        4 fighters moved from 25 Sea Zone to Midway
        1 fighter moved from 25 Sea Zone to Wake Island
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 fighter moved from Anhwe to Kwangtung
        1 submarine moved from 62 Sea Zone to 63 Sea Zone
        1 submarine moved from 54 Sea Zone to 33 Sea Zone
        1 submarine moved from 36 Sea Zone to 33 Sea Zone
    Place Units - Japanese
        3 infantry placed in Kiangsu
        3 infantry placed in Kwangtung
        1 factory_minor placed in Manchuria
        1 fighter and 5 infantry placed in Japan
        3 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4
            Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3
        Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Shantung: 1 aaGun and 2 infantry
        EDIT: Adding units owned by Japanese to Jehol: 2 infantry
        EDIT: Adding units owned by Japanese to Kiangsu: 1 aaGun
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -1.33
Japanese rolls : 0.00
UK_Pacific regular : -0.33
Russians regular : -0.33
Clearly, this is maxing out my RAM
Want to move out of Sha because I was thinking about building the IC there, but then didn’t
will look tomorrow
Please do not worry about me,
I have plenty of things to do.
Coming up tomorrow or tuesday. I struggle with motivation when there is too much calculations to do. I dont like that
Me either. I have another one with so many different fronts going at the same time, having trouble finishing it off
Just do it when you feel like it
would it be ok to put this on hold for a couple of weeks?
Totally fine. My hands are full without it. Take care of yourself