Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Afghanistan too? You’re ruthless!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Afghanistan too? You’re ruthless!
hahahah, you have been waiting for it and asking yourself why it is not happening
Stupid map
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 9:49:42 AM
Savegame -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 60 to 59 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33
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use second post, forgot to edit PU
Japan: watch out for the chinese, british, rusian tripple punch!
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looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
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Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀 -
Guys, Oysteilo astutely pointed out Timguska is not supposed to border Dzavhan…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀Good to see you make smal mistakes too…🥶
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ok good lookout. Yenisey should hit Olgiy too. I’ll hit Elk up for a fix :)
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Oh damn good lookin’ out
OK here are the drive links with all the corrections made to the tile folders and the polys. I think Bill knows the drill, but should just be able to slide in the base and relief tile folders.
What I did was just to stretch Yenisey then hit the surrounding area with a bit of blur so it wouldn’t look to jank. Sorta best I could swing on short notice so I wouldn’t have to rework to much. Hopefully does the trick. I was a space cadet that first time, I mean I remember trying to fix the Novos-Kansu border so maybe that’s where I goofed zoning out. Who knows but good catch all the same! :)
Give the gang my best too! I’ve been out of town for ages. Took me a while to dig up my login here heheh
UHD map fix
https://drive.google.com/file/d/17NrUP1SFxKZsnQaNDnvhQk_qxtwomYEh/view?usp=sharing
Then I did the same for that other map UHD Boxes Expansion fix so they’d match up. Same deal there, it has the tiles already run through the breaker, but I threw the single images in too, like same thing you’d get from running the tile-reconstructor just in case. Called the zip Boxes for short.
UHD Exp Boxes
https://drive.google.com/file/d/1_e54Q9_CnCBC9dl2LEfXuTWGHvHGk-5p/view?usp=sharing
Let me know if it does the trick for ya
Best Elk
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@oysteilo @gamerman01 ok got it dialed thanks to Elkstar :) I have to redo place and update to git. Another hour or two. It should work on your current game.
Hopefully that’s the last one :)
P
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@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
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@barnee said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
Thanks guys, For some reason i am not able to enter the map section from the “download maps” button. I have tried to reinstal the software but still same error message:
Failed to download the list of available maps from TripleA servers. You can download the needed maps manually into your TripleA maps subfolder from https://github.com/triplea-maps/. FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/listing] [MapsClient#fetchMapListing()]: [Invalid request] If this problem happens frequently and is something you cannot fix, please report it to TripleA
Any suggestions on what i can do?
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I’m not sure if I’m seeing the same thing as you, but I got it working, but it was quirky
Removed the UHD map and also the “boxes” map
Redownloaded them, but I must have done them out of order.I downloaded the 2 maps (one under “Global”), and opened the game file until it worked. Once I think it might have said 100% on the boxes map, then it downloaded the main? file again, and the boxes again. Basically I got lucky after just kind of sitting there a bit after I got 100%.
So I don’t know if you could get that to work, I couldn’t describe it well because I basically just tinkered, or if the mapmakers’ download instructions will be easier.
I think I’m moving soon, Japan’s moves are kind of headspinning with everything from Africa to partway into Siberia, with the triple allies pushing in East China, and down to the strait of Magellan, but I think I’ve got most of it in my head.
At least I’m finally making a little bit of headway, cutting off the Chinese Burma road for like the first time the whole game. Doesn’t feel like much. Somehow Russia has the highest TUV in the world now
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And about your Dzavhan catch… now that my tank can’t attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didn’t take into account production limits (I’d rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more… On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
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Indeed a tank at 6 is a bit expensive and you don’t see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
It’ll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then you’d have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
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Glad you got it working. I’ve noticed that downloading in the prerelease it takes 3 times before the map is installed. Idky that is. I think it has something to do with unzipping the maps after dl.
Anyway, just let it continue to dl itself until done.
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remember to move my mech before japan
I will look into the map, but if I cant get it to work I have a pretty good idea of how the map really is so it should be fine either way