Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Yeah…
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I need to prioritize the playoff game now, the first round was held up by Adam’s opponent.
But I will still really try to keep this moving, at least trying to meet the 3 day standard as much as I can -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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You are so careful to take away any attacks from me, all I have is a lone fighter and bomber recklessly flying over London again.
Do the French bravely send up the fighter to intercept?
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Eh, it doesn’t matter because it can’t possibly hit the bomber.
If you want it to intercept, we can roll it later. -
My first non-com was a mess.
I tried to keep it as clean as possible, and ran it in local. I’m not sure if this messes up our play by forumThe dice in local turned out exactly the same as PBF MARTI
If there are any issues playing with this save, I can re-do it in PBF mode from the intercept decision - can just edit to the Live result.
You may intercept with the French fighter but it seems it would make no sense. Just let me know if we need to roll dice for that. If you do it and you hit me, you can take a fighter off West Germany.
I hope this is clear and no problem! It results because I tried to expedite the game by assuming no intercept, and then made a mess of the noncom that I didn’t want you to have to endure.
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Live game this weekend
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Thanks! What is the Jap fleet doing in 62?
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It turned out to be a trap. Me and my friend do live games 2-3 times a year, with plenty/too much booze. As the allies i messed up and left anzac wide open and he claimed it. However, he had no escape after i moved down from Hawaii… too much beers! Haha, fun times. Its a pitty he wont play in the league. He is better than i am.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 4:22:00 PM
Savegame -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Yeah…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I need to prioritize the playoff game now, the first round was held up by Adam’s opponent.
But I will still really try to keep this moving, at least trying to meet the 3 day standard as much as I cansure, looks like this will come to an rapid end anyway
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67
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sorry for the reposting, just some smal edts
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@oysteilo ?? Interesting! Help me understand this?
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what is it you dont understand?
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Maybe you don’t know that you can hover over a reply to see what it is replying to…
I’m surprised you think it will be over soon, and not even sure which side it is that’s going to win soon. I mean, I’m really in trouble in places and so are you
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its really bad to lose London when Germany is already in USSR, the russians wont get any money and USA cant be both places, but lets give it a round or two to see where we are