no thanks
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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PLEASE do!!!
I am behind anyway
Thanks for asking -
I mean I’m not playing fast enough on a couple of my other games
and I like to game outside of A&A too -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 53 PUs; 0 techTokens; Russians buy 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 2 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 bomber moved from Belarus to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 bomber moved from Germany to Belarus 3 infantry moved from Volgograd to Rostov 3 infantry moved from Iraq to Turkey 3 armour and 6 mech_infantrys moved from India to Yunnan 1 fighter moved from Anhwe to India 3 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from West India to India 2 fighters moved from Italian Somaliland to Iraq 2 fighters moved from Ethiopia to Iraq 1 mech_infantry moved from Novosibirsk to Yenisey 1 armour moved from Novosibirsk to Yenisey 3 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk Place Units - Russians 3 artilleries placed in Iraq 1 fighter, 6 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Russians collect 6 PUs from War Bonds; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.67 Russians regular : 2.00
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Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
Yeah looks like I forgot. +1 for war bonds and -2 for lend lease
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Anything else?
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No, I was just hesitating because I wasn’t sure of the lendlease deal for this turn. Sounds like you got it!
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18 Research Technology - Japanese
Combat Hit Differential Summary :
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Took a good look, need to sleep on it, ran out of time
I think the only NOs it gave were communism, so just a +1, no -2
I need to remember to do it again when I start over
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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you did the money right. i thought I had got the BM lend lease objective, so it is +1 for war bonds
I allowed myself a small edit. I hope you are okay with it, if not use your own post
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I’ll decide when looking at it again, I did study the move for awhile last night so we’ll see, thanks for the politeness, I would do the same
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Oof, none of my other 3 have been moving but I still haven’t sat down the 2nd time to finish the Japan move. The first look wasn’t enough, I know that.
I think you’re pretty busy too and the moves in this game are tough so I’m hoping you feel about the same way I do, it’s a relief when it’s the other’s turn
It’s such a great and challenging game. I’m pretty sure I’ve never fought hard over Argentina before, with Chile having a 2-front war. I know others get into these wild games almost regularly, like AD and Adam, but not me. It’s been a fun ride and seems we’ve got a ways to go
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take your time, no hurry my other game is with pacifiersboard but he has gone missing. I like to notify my opponent when I am away that long
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And it could be tonight, depends on whether I’m in the mood and have energy and time
Pacifier is one of my other 3, yeah.
Time for my Classic tournament game to start up, but those moves are of course much easierHave a great day, friend
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It looks like I’ll have tomorrow off work - let’s see if we can get this tennis ball back in your court
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Thank you for the upvote/understanding,
Yesterday was packed, but now I’m up and the first thing I’m going to do is finish this Japan move, for better or worse
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I’m accepting your edit, no problem
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18 Research Technology - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Hunan: 2 mech_infantrys EDIT: Adding units owned by Russians to Yunnan: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 11 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 2 infantry moved from Chile to Argentina 2 fighters moved from New Zealand to Argentina 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique 1 artillery and 1 infantry moved from French Indo China to Shan State 1 fighter moved from Japan to Buryatia 1 infantry moved from Amur to Buryatia 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 armour moved from Buyant-Uhaa to Buryatia 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 1 fighter moved from Kwangtung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Hawaiian Islands to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 tactical_bomber moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Jehol 4 artilleries and 13 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Jehol 1 bomber moved from New Zealand to 25 Sea Zone Combat - Japanese Battle in Mozambique Battle in Jehol Japanese attack with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 2 : 1/8 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys in Jehol, round 3 : 2/8 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Mozambique from British, taking Jehol from Chinese with 1 armour, 1 fighter, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 6 fighters Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Argentina Japanese attack with 2 fighters and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Argentina, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Argentina, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Argentina 1 infantry owned by the Americans lost in Argentina Japanese win, taking Argentina from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kiangsi Japanese attack with 4 artilleries and 13 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 4 artilleries and 13 infantry in Kiangsi, round 2 : 5/17 hits, 4.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Buryatia Japanese attack with 1 armour, 1 fighter and 1 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Shan State Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 1 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Midway 2 fighters moved from Argentina to Chile 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Kwangsi to Kwangtung 2 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 aaGun moved from Buyant-Uhaa to Jehol 1 fighter moved from Buryatia to Amur 2 fighters moved from Kiangsu to Japan 1 fighter moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 33 Sea Zone 4 fighters moved from 25 Sea Zone to Midway 1 fighter moved from 25 Sea Zone to Wake Island 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Anhwe to Kwangtung 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 1 factory_minor placed in Manchuria 1 fighter and 5 infantry placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,3 Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.83 Japanese regular : -1.33 Japanese rolls : 0.00 UK_Pacific regular : -0.33 Russians regular : -0.33