Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Spain to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French West Africa Battle in 104 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win, taking French West Africa from French with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Spain 1 infantry moved from Southern France to Spain 1 bomber moved from 104 Sea Zone to Western Germany 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 2 fighters placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Fiji: 1 bomber EDIT: Adding units owned by Italians to Midway: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.50
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Spain to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French West Africa Battle in 104 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win, taking French West Africa from French with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Spain 1 infantry moved from Southern France to Spain 1 bomber moved from 104 Sea Zone to Western Germany 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 2 fighters placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Fiji: 1 bomber EDIT: Adding units owned by Italians to Midway: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Midway: 1 bomber EDIT: Adding units owned by Italians to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.50
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TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 fighter moved from Spain to 104 Sea Zone 1 bomber moved from Western Germany to 104 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 infantry moved from Spain to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa Combat - Italians Battle in French West Africa Battle in 104 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win, taking French West Africa from French with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Baltic States to Eastern Poland 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 104 Sea Zone to Spain 1 infantry moved from Southern France to Spain 1 bomber moved from 104 Sea Zone to Western Germany 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Western Germany Place Units - Italians 2 fighters placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Italians collect 17 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Fiji: 1 bomber EDIT: Adding units owned by Italians to Midway: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Midway: 1 bomber EDIT: Adding units owned by Italians to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Sierra Leone from British to British EDIT: Changing ownership of Sierra Leone from British to Neutral_True EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.50
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Realized Sierra Leone is supposed to be true neutral but when I made my turn I thought it was British like the UHD map
@barnee I think this is a known issue and has probably already been fixed, but just in case, notifying you now
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 24 PUs; 0 techTokens; Combat Move - ANZAC Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1 ANZAC collect 5 PUs (3 lost to blockades); end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Realized Sierra Leone is supposed to be true neutral but when I made my turn I thought it was British like the UHD map
Yea I changed it in version 3.3 You can use edit to change it for now
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Did i use your latest save? I am not sure
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@barnee Got it, once I realized it’s the triple a within my users folder, not the program files. Almost went crazy
Not sure what is meant by bomber swap, mine look like what you showed.
I highly recommend you use a bit bigger font for the unit counters
⭐😏🌟 -
Yea I shrunk the Bmbrs to 87% of what they originally were. The Heavies still same :)
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 1 bomber moved from Greece to Iraq 1 bomber moved from Greece to Volgograd 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Greece to Ukraine 1 submarine moved from 91 Sea Zone to 106 Sea Zone 3 infantry moved from Western Ukraine to Ukraine 2 fighters moved from Baltic States to Novgorod 1 fighter moved from Baltic States to Novgorod 2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians Combat - Germans Germans creates battle in territory 85 Sea Zone Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Strategic bombing raid in Iraq Russians roll AA dice in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 3 fighters and 2 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 fighters and 2 infantry in Novgorod, round 2 : 0/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 3 fighters and 1 infantry in Novgorod, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans lost in Novgorod 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 1 artillery Battle in Ukraine Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Spain 2 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 8 artilleries and 32 infantry moved from Baltic States to Eastern Poland 1 infantry moved from Eastern Poland to Western Ukraine 2 fighters moved from Novgorod to Eastern Poland 14 armour and 17 mech_infantrys moved from Baltic States to Eastern Poland 3 artilleries and 10 infantry moved from Germany to Poland 4 mech_infantrys moved from Romania to Eastern Poland 2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 fighter moved from Baltic States to Eastern Poland 4 mech_infantrys moved from Greece to Bulgaria 1 fighter moved from Western Germany to Spain 1 aaGun and 3 artilleries moved from Bessarabia to Eastern Poland 2 infantry moved from Southern France to Northern Italy 1 bomber moved from Iraq to Greece 1 bomber moved from Volgograd to Greece 1 fighter moved from Ukraine to Greece 2 infantry moved from Bessarabia to Western Ukraine 2 artilleries moved from Bessarabia to Eastern Poland 1 submarine moved from 85 Sea Zone to 52 Sea Zone Place Units - Germans 3 submarines placed in 110 Sea Zone 10 infantry placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Germans collect 52 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 1.67 Germans regular : -0.17 British regular : -0.67 Russians AA : -0.33
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Is it OK to put this on hold for a week or so?
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PLEASE do!!!
I am behind anyway
Thanks for asking -
I mean I’m not playing fast enough on a couple of my other games
and I like to game outside of A&A too -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 53 PUs; 0 techTokens; Russians buy 3 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 mech_infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 2 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 1 bomber moved from Belarus to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Novgorod Russians attack with 1 artillery and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Belarus 1 bomber moved from Germany to Belarus 3 infantry moved from Volgograd to Rostov 3 infantry moved from Iraq to Turkey 3 armour and 6 mech_infantrys moved from India to Yunnan 1 fighter moved from Anhwe to India 3 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from West India to India 2 fighters moved from Italian Somaliland to Iraq 2 fighters moved from Ethiopia to Iraq 1 mech_infantry moved from Novosibirsk to Yenisey 1 armour moved from Novosibirsk to Yenisey 3 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk Place Units - Russians 3 artilleries placed in Iraq 1 fighter, 6 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs Russians collect 6 PUs from War Bonds; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.67 Russians regular : 2.00
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Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Just looking at the summary, looks like one of us needs to adjust money for house rule on bonds?
Yeah looks like I forgot. +1 for war bonds and -2 for lend lease
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Anything else?
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No, I was just hesitating because I wasn’t sure of the lendlease deal for this turn. Sounds like you got it!
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TripleA Manual Gamesave Post: Japanese round 18
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 18 Research Technology - Japanese
Combat Hit Differential Summary :
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Took a good look, need to sleep on it, ran out of time
I think the only NOs it gave were communism, so just a +1, no -2
I need to remember to do it again when I start over