@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well
I thought the same thing, but was corrected recently. I think the choice to ignore the sub happens as part of the combat move phase. If the attacker ignores it, the sub doesn’t play a part anywhere during the conduct combat phase. If the attacking destroyer is then kamikazed, its transport vs empty SZ and the landing happens.
And I’m still not used to this new map.
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Yeah that’s not quite what I mean
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Combat move, I see NOTHING that says you have to declare whether you’re ignoring or not.
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Transports can’t be hit by kamikazes, so yes, it doesn’t matter whether the destroyer gets hit by kamikazes
BUT
3) TripleA might be wrong to require decisions about attacking transports and subs first. From all I can see in the rulebook, the attacker does not have to declare whether he’s attacking the subs. As Oysteilo did, you can simply move a destroyer in to escort the transport over the subs. Then you do NOT have to declare whether you are ATTACKING the subs until that battle comes up in the conduct combat phase. This last part is what I don’t remember anyone talking about before.I suppose I should take it to the Q&A thread.
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Great luck that the cruiser hit - nice move
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
well, you dont declare wether you attack the sub or not in a regular combat move either?
Right! I’ll ask in the Q&A
You are asked about that when you actually conduct combat, not in the combat move phase.
But at the BEGINNING of the combat phase. I think you may be able to wait until you actually get to that battle because I can’t find a rule that says otherwise.
Then I believe the kamikaze tokens happen before you actually conduct combat and henze it is not asked for (yet) Or?
Kamikazes are declared at beginning of conduct combat phase
What i struggle with here is why the landing is allowed if the destroyer is dead by kamikaze. Then it is just a regular sub vs transport and it never goes well
Kamikazes don’t bring the subs into the battle, only scrambling does.
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Wow. Krieghund admits it does not explicitly say in the rulebook.
Now we know - you have to declare whether you’re going to attack the subs, during combat movement. So technically, before my kamikaze decision I was supposed to know whether you were attacking the subs or not.
Of course with 2 subs I wasn’t worried about you attacking the subs, and you didn’t want to attack them. But if there was only 1, it would have mattered.
Interesting! I guess I have to write this down somewhere or I’ll forget the rule next time.
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Let me summarize…
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I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble
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If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?
(one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)
Is that the point?
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Let me summarize…
- I should have declared to attack or not. In this situation obviously no attack and it has no practical consequences since there is no scramble
I was pretty sure you wouldn’t attack, yes. It didn’t bother me that you didn’t declare in this situation. This situation just made me realize this is a rule that I don’t know, and in another situation it could be important.
- If i declare not to fight the sub, and survive the kamikaze (or none is chosen) and a scramble is made resulting in a dead destroyer, then the landing is not allowed due to the sub(s)?
This one’s hard to explain.
If it was a destroyer and transport vs. 2 subs and a scrambled fighter, the scrambled fighter pulls the subs into the battle (they can be ignored in combat movement, not in combat when a fighter scrambles)
Then the transport is in the battle but only gets hit if the defender scores more than 1 hit in a single round. If the destroyer is sunk but the transport survives, the transport would retreat along with its cargo.
To illustrate, let’s say you did attack my subs (no scramble, no kamikaze). If both subs hit at once, the loaded transport is destroyed. If only 1 sub hits, you still have a transport but it will retreat with its cargo.
The sub doesn’t prevent the landing. If I had a fighter and scrambled, and even if I took off the fighter for the first casualty (making it destroyer vs. sub) the sub does not prevent the landing. Subs only prevent landings in combat movement if there is no escort.(one could also imagine surviving kami, but both destroyer and fighter is dead dring that combat)
Is that the point?
Oh, I think this is what I explained above. (destroyer survives kamikaze, shoots down fighter but a sub still remains)
No, my only point was whether and when the player has to declare he is attacking subs. The rulebook never actually says anything about this, so I wondered if the player could actually wait to decide whether to attack subs (like in this situation) until actually conducting Z6 and Korea activities.
As you saw, Krieghund says the combat movement phase is all about declaring intentions of what to attack or not attack, so that means technically you were supposed to tell me whether you were attacking my subs before I have to decide on kamikazes (kamikazes are at the beginning of the conduct combat phase). Of course I don’t mind at all in this situation - neither of us knew the rule for sure and it didn’t matter because I was fine with you attacking 2 subs.
I knew waiting until conduct combat to decide whether to attack subs felt wrong, but I couldn’t find it in the rulebook!
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perfect, thanks for the detailed explenation and answer!
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I’m glad if it makes sense -
You’re welcome - and now we can terrorize someone else with the knowledge!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I’m glad if it makes sense -
You’re welcome - and now we can terrorize someone else with the knowledge!
the key take home message is to make attacker declear his intentions and then everything pretty much follows smoothly I think.
Its never done like this in triple a so it is hard to follow/easy to go with the triple a flow but its good to have it sorted out
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Exactly.
And I guess we can’t terrorize people with this knowledge, but we CAN keep them from accidentally getting an advantage as the attacker.
I just realized it because I had the kamikaze decision and I didn’t know for sure whether you were attacking the subs.
Then I looked it up in the rulebook and it is silent on the issue.Cool!
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based on total unit value I am in deep problems here. I should be up by at least 500 here, but it is only 400 and you have yet to capitalize on the tripple yummy in novgorod… :(
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even after 10 years or so “new” situations keep poping up. Thats what I like about this game!
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Hey, Leningrad will stand until G4, at LEAST, and that’s all factored in to the 400-500 formula.
Only 2 rounds in and I think I’m starting to adjust to the map
I’m surprised it’s just about 400, but you didn’t foolishly sacrifice a transport to get Normandy back, and that would have been a 60 IPC swing right there.
I’ve got big problems.
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Another factor is J1 DOW,
With a J3 DOW I still wouldn’t have Philippines or Malaya or Hong Kong. So you are actually definitely ahead even with just +400 right now -
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
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And I’m glad you’re investing in techs, not so much because you didn’t get 1, but because it would be a shame to have a tech game with no techs.
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Man, I thought you were going to smoke the guys in North Africa.
Powerful position, though.
I didnt really consider that, mostly becasue of my fleet. It needs an air base protection
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Malta! lol
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Malta! lol
yeah… i dont like that





