Sorry about that got a little busy. I’ll get my turns done at least once a day for the most part.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Thanks for the heads up regarding the italy bomber. It will run out of fuel
😜
About the the convoy score. I have no strong feelings about this. I think it could count as dice are rolled, but i can also see that it was not your intention to roll as you are just clicking through it. I play it back to you and you can roll forum dice at beginning of japan (or now) if it was not your intention to roll
We should leave it at 1, thank you for working with me on this very small issue.
I think you deliberately bought nothing with ANZAC, but with the way we skipped it and did it with Russia I’m not totally sure, but I bet you skipped on purpose. I’ll run Japan as if you are saving up for fleet.
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I was thinking when you retreated non-amphibious ground units that the air stay in the battle, but the air abandons the amphibious units.
I was fine-tuning when I retreated 1 man to Manchuria, thinking I’d have infantry + 2 fighters vs artillery. Triple A retreated the fighters, I checked the rulebook and Triple A was right.
Even though I’m the rules guru, I think you’ll let me go back and not retreat my man to Manchuria.
To make it fairer, I will re-roll your defense because you missed several times after I made the mistake.
So 2 infantry, 2 fighters vs artillery
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[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2] -
2d6<=1: 3, 4; Hits: 0
2d6<=3: 5, 3; Hits: 1
1d6<=2: 4; Hits: 0 -
Then I edited the wrong territory, and will have to roll Shantung here
3 infantry, 2 fighter vs infantry/artillery
[dice 3d6<=1]
[dice 2d6<=3]
[dice 2d6<=2] -
3d6<=1: 4, 4, 1; Hits: 1
2d6<=3: 1, 3; Hits: 2
2d6<=2: 6, 5; Hits: 0 -
I got some good luck.
I’ll take a man off Jehol since I’m confident you’ll allow the take-back of the nonamphibious retreat of 1 man that ended up being 1 man and both fighters because I was thinking it was ground retreat only. I should have remembered.If you don’t allow it, then I have a man in Manchuria that retreated, you retain control of Jehol and have an artillery there. But if we were playing face to face, I would have pulled my one infantry back to Manchuria and would have gone to roll the fighters and if you knew your rules you would stop me from continuing rolling, and probably would have allowed me to undo the partial retreat.
Let me know if you protest!
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Shantung 1 armour moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to Shantung 3 infantry moved from Kiangsu to Shantung 1 armour moved from Shan State to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Midway Battle in Jehol Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol 2 fighters owned by the Japanese retreated 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Removing units owned by Chinese from Jehol: 1 artillery EDIT: Changing ownership of Jehol from Chinese to Japanese EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Turning off Edit Mode Battle in Shantung Japanese attack with 2 fighters and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 infantry moved from Korea to Amur 1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from 26 Sea Zone to New Zealand 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung 4 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Bolivia to Chile 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 artillery, 2 fighters and 5 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -2.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Shantung 1 armour moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to Shantung 3 infantry moved from Kiangsu to Shantung 1 armour moved from Shan State to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Midway Battle in Jehol Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol 2 fighters owned by the Japanese retreated 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Removing units owned by Chinese from Jehol: 1 artillery EDIT: Changing ownership of Jehol from Chinese to Japanese EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Turning off Edit Mode Battle in Shantung Japanese attack with 2 fighters and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 infantry moved from Korea to Amur 1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from 26 Sea Zone to New Zealand 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung 4 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Bolivia to Chile 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 artillery, 2 fighters and 5 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -2.33
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I am away for a few days sp i will look at it later
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i will move most likely on sunday, sorry for the delay
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I need to think about it one more day. i have it mostly sorted out though. Thanks for your patience
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Thanks a lot for updating me, although
I’m enjoying the break
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I am sick with flu today, so I have no energi gor this today
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I’m sorry, get well soon and you’re going to need all your energy, same as I do
Take your sweet time
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just to update. I am thinking friday or saturday now and for sure now later than sometime this coming weekend. I am sorry to drag this out
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It’s no problem! Hope you’re feeling better.
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coming up sunday morning my time 100%
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 4 fighters moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 4 fighters moved from United Kingdom to 104 Sea Zone 1 destroyer moved from 10 Sea Zone to 89 Sea Zone 2 bombers moved from Western United States to 89 Sea Zone Combat - Americans Americans creates battle in territory 85 Sea Zone Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 89 Sea Zone Americans attack with 2 bombers and 1 destroyer Italians defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 89 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 submarine in 89 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 89 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 1 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 1 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Brazil: 1 infantry EDIT: Changing ownership of Argentina from Japanese to Americans EDIT: Adding units owned by Americans to Argentina: 1 infantry EDIT: Turning off Edit Mode 4 fighters moved from 104 Sea Zone to United Kingdom 2 bombers moved from 89 Sea Zone to Western United States 1 bomber moved from Egypt to Belarus 4 fighters moved from 1 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 103 Sea Zone to 105 Sea Zone Place Units - Americans 1 fighter and 4 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 armour and 2 mech_infantrys placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,3 Americans collect 49 PUs (4 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 3 infantry moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Anhwe to Chahar 12 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Hunan Chinese attack with 12 infantry Japanese defend with 1 infantry Chinese roll dice for 12 infantry in Hunan, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Chahar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 3 : 0/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 3 infantry in Kiangsi, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsi Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Burma Place Units - Chinese 1 infantry placed in Anhwe 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour moved from Anhwe to Szechwan 2 mech_infantrys moved from Anhwe to Szechwan 2 bombers moved from Anhwe to Szechwan 1 mech_infantry moved from Anhwe to Szechwan Combat - British Battle in Szechwan British attack with 1 armour, 2 bombers and 3 mech_infantrys Japanese defend with 1 armour British roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Szechwan, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 bombers moved from Szechwan to India 1 infantry moved from Tobruk to Libya 1 artillery and 5 infantry moved from Alexandria to Tobruk 2 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Egypt to Turkey 1 aaGun moved from Burma to Yunnan Place Units - British 1 destroyer placed in 106 Sea Zone 1 submarine placed in 71 Sea Zone 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : -2.33 Japanese regular : -3.83 Italians regular : -0.17 Germans regular : -0.17 British regular : 0.67
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I assumed no scramble from spain, note usa bomber in belarus