Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Kazakhstan to Ukraine 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Dzavhan Russians take Dzavhan from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Ukraine to Rostov 3 infantry moved from Volgograd to Rostov 3 armour and 6 mech_infantrys moved from Afghanistan to India 3 mech_infantrys moved from Persia to West India 1 fighter moved from Egypt to Italian Somaliland 3 fighters moved from Turkey to 76 Sea Zone 1 fighter moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from 76 Sea Zone to Ethiopia 3 infantry moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour and 5 mech_infantrys moved from Russia to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Turkey to Rostov Place Units - Russians 3 infantry placed in Iraq Russians undo move 1. 3 infantry placed in Volgograd 3 infantry placed in Iraq 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 5 PUs from War Bonds; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 55 to 56 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -1.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Kazakhstan to Ukraine 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Dzavhan Russians take Dzavhan from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Ukraine to Rostov 3 infantry moved from Volgograd to Rostov 3 armour and 6 mech_infantrys moved from Afghanistan to India 3 mech_infantrys moved from Persia to West India 1 fighter moved from Egypt to Italian Somaliland 3 fighters moved from Turkey to 76 Sea Zone 1 fighter moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from 76 Sea Zone to Ethiopia 3 infantry moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour and 5 mech_infantrys moved from Russia to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Turkey to Rostov Place Units - Russians 3 infantry placed in Iraq Russians undo move 1. 3 infantry placed in Volgograd 3 infantry placed in Iraq 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 5 PUs from War Bonds; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 55 to 56 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 4 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 4 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -1.50
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Russians Russians buy 4 artilleries, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 bomber moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Belarus to Novgorod 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 tactical_bomber moved from Kazakhstan to Ukraine 1 mech_infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 1 mech_infantry moved from Yenisey to Dzavhan Russians take Dzavhan from Japanese Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Ukraine to Rostov 3 infantry moved from Volgograd to Rostov 3 armour and 6 mech_infantrys moved from Afghanistan to India 3 mech_infantrys moved from Persia to West India 1 fighter moved from Egypt to Italian Somaliland 3 fighters moved from Turkey to 76 Sea Zone 1 fighter moved from 76 Sea Zone to Italian Somaliland 2 fighters moved from 76 Sea Zone to Ethiopia 3 infantry moved from Iraq to Turkey 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour and 5 mech_infantrys moved from Russia to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 armour and 4 mech_infantrys moved from Turkey to Rostov Place Units - Russians 3 infantry placed in Iraq Russians undo move 1. 3 infantry placed in Volgograd 3 infantry placed in Iraq 4 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 5 PUs from War Bonds; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 55 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 55 to 56 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 4 infantry EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 4 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 4 fighters EDIT: Adding units owned by ANZAC to New South Wales: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : -1.50
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sorry for the repost, please use last. As for the anzac convoys, feel free to use forum dice to reroll. If you chose to reroll, please roll before you do any japanese buys
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Someone liked a post (not this one) on a 12 year old Sealion thread (shortly after the rules had been firmed up from the Alphas), and I bumped into this nearby post
Apparently I forgot the lessons I had learned. It’s long, but thought you would enjoy:
I wrote this in 2013:
I have never lost as Allies when G attempts Sea Lion
We are getting to the point where we invite a Sea Lion attempt
If you don’t pressure Russia, Russia will kick your butt. Especially now with the 3 IPC NO per territory, which was another change as of Alpha2/3 somewhere in there.Dog pile Russia. If the Allies don’t lose, they win. If the Allies don’t lose Russia, they will almost always win. There are exceptions, of course.
To answer the question of the thread “Sea Lion worth it?” I would say, yes, when UK has a lot of money to plunder and you can take it fairly cheaply (without losing your entire fleet to Allied strike after taking) and/or you can take it and hold it at least for awhile.
I would not attempt Sea Lion with less than about 80-90% odds and also a very high chance of losing only a couple of aircraft. If you’re looking at a 60% chance of taking London with 1 tank and losing most or all of the Luftwaffe - no way.
You don’t win G40 2nd edition just because you successfully took London.
Again, I have never lost after losing London. It’s best to go full bore after Russia, because Moscow is the biggest threat to the Axis win.Show me a game where the Axis win after taking London first (in the first 5 or so rounds) and I will show you an Allied player who didn’t do his job, or got horribly diced, or both. A good Russian player will be licking his chops when he sees the Germans attack London, and should absolutely mop up (assuming London is reasonably defended and G loses most ground units and several air craft, which they almost always will)
New rules that make Sea Lion less rewarding since OOB, Alpha1 version -
Russia AND USA immediately enter the war if London falls
No more NO for London for Germany
AAs can be taken as casualties and UK gets 5
Transport in 113 moved out of range to 114
UK can scramble 3 aircraft from Scotland and UK (for those who don’t remember, weren’t aware, you could not scramble from the UK or Scotland at all, OOB)
Russia gets 3 IPC NO for every single original Axis, pro-Axis Europe/Africa territory (this is a pretty serious deterrent) -
good stuff! Enjoyed it!
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I have to give you SOMETHING while you wait!
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Thanks for the heads up regarding the italy bomber. It will run out of fuel
😜
About the the convoy score. I have no strong feelings about this. I think it could count as dice are rolled, but i can also see that it was not your intention to roll as you are just clicking through it. I play it back to you and you can roll forum dice at beginning of japan (or now) if it was not your intention to roll
We should leave it at 1, thank you for working with me on this very small issue.
I think you deliberately bought nothing with ANZAC, but with the way we skipped it and did it with Russia I’m not totally sure, but I bet you skipped on purpose. I’ll run Japan as if you are saving up for fleet.
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I was thinking when you retreated non-amphibious ground units that the air stay in the battle, but the air abandons the amphibious units.
I was fine-tuning when I retreated 1 man to Manchuria, thinking I’d have infantry + 2 fighters vs artillery. Triple A retreated the fighters, I checked the rulebook and Triple A was right.
Even though I’m the rules guru, I think you’ll let me go back and not retreat my man to Manchuria.
To make it fairer, I will re-roll your defense because you missed several times after I made the mistake.
So 2 infantry, 2 fighters vs artillery
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[dice 2d6<=1]
[dice 2d6<=3]
[dice 1d6<=2] -
2d6<=1: 3, 4; Hits: 0
2d6<=3: 5, 3; Hits: 1
1d6<=2: 4; Hits: 0 -
Then I edited the wrong territory, and will have to roll Shantung here
3 infantry, 2 fighter vs infantry/artillery
[dice 3d6<=1]
[dice 2d6<=3]
[dice 2d6<=2] -
3d6<=1: 4, 4, 1; Hits: 1
2d6<=3: 1, 3; Hits: 2
2d6<=2: 6, 5; Hits: 0 -
I got some good luck.
I’ll take a man off Jehol since I’m confident you’ll allow the take-back of the nonamphibious retreat of 1 man that ended up being 1 man and both fighters because I was thinking it was ground retreat only. I should have remembered.If you don’t allow it, then I have a man in Manchuria that retreated, you retain control of Jehol and have an artillery there. But if we were playing face to face, I would have pulled my one infantry back to Manchuria and would have gone to roll the fighters and if you knew your rules you would stop me from continuing rolling, and probably would have allowed me to undo the partial retreat.
Let me know if you protest!
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Shantung 1 armour moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to Shantung 3 infantry moved from Kiangsu to Shantung 1 armour moved from Shan State to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Midway Battle in Jehol Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol 2 fighters owned by the Japanese retreated 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Removing units owned by Chinese from Jehol: 1 artillery EDIT: Changing ownership of Jehol from Chinese to Japanese EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Turning off Edit Mode Battle in Shantung Japanese attack with 2 fighters and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 infantry moved from Korea to Amur 1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from 26 Sea Zone to New Zealand 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung 4 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Bolivia to Chile 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 artillery, 2 fighters and 5 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -2.33
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 fighter moved from Kwangtung to Kiangsi 3 infantry moved from Kwangtung to Kiangsi 1 fighter moved from Kwangtung to Shantung 1 armour moved from Manchuria to Chahar 2 fighters and 1 tactical_bomber moved from Kiangsu to Chahar 2 fighters moved from Japan to Jehol 1 fighter moved from Japan to Shantung 3 infantry moved from Kiangsu to Shantung 1 armour moved from Shan State to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in Midway Battle in Jehol Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 3 infantry in Jehol, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Jehol Japanese roll dice for 2 fighters and 2 infantry in Jehol, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Jehol 2 fighters owned by the Japanese retreated 1 infantry owned by the Japanese retreated to Manchuria Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Jehol, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 artillery in Jehol, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Midway from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Removing units owned by Japanese from Shantung: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Japanese to Chinese EDIT: Adding units owned by Chinese to Shantung: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Removing units owned by Chinese from Jehol: 1 artillery EDIT: Changing ownership of Jehol from Chinese to Japanese EDIT: Adding units owned by Japanese to Jehol: 2 infantry EDIT: Turning off Edit Mode Battle in Shantung Japanese attack with 2 fighters and 2 infantry Battle in Kiangsi Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Kiangsi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese winJapanese win, taking Shantung from Chinese with 2 fighters and 2 infantry remaining, taking Kiangsi from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour, 2 fighters and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Shantung: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 infantry EDIT: Turning off Edit Mode 1 artillery moved from Shan State to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 infantry moved from Korea to Amur 1 aaGun and 1 armour moved from Ulaanbaatar to Buyant-Uhaa 2 fighters and 1 tactical_bomber moved from Chahar to Kiangsu 1 fighter moved from Kiangsi to Kwangtung 2 fighters moved from 26 Sea Zone to New Zealand 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 26 Sea Zone to Japan 1 submarine moved from 63 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 1 Sea Zone 2 fighters moved from Jehol to 6 Sea Zone 1 fighter moved from Shantung to 6 Sea Zone 1 fighter moved from Shantung to Kiangsu 1 aaGun and 1 infantry moved from 19 Sea Zone to Shantung 4 infantry moved from 19 Sea Zone to Kiangsu 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 3 infantry moved from Bolivia to Chile 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 58 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung 1 artillery, 2 fighters and 5 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6 Japanese collect 68 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to Hawaiian Islands: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Japanese regular : -2.33
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I am away for a few days sp i will look at it later
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i will move most likely on sunday, sorry for the delay
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I need to think about it one more day. i have it mostly sorted out though. Thanks for your patience
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Thanks a lot for updating me, although
I’m enjoying the break