e677cdd6-362e-446e-9f1d-496b9ff026ef-Germany - Round 1.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 39 Sea Zone: 1 transport EDIT: Adding units owned by Chinese to Yunnan: 1 infantry EDIT: Adding units owned by Chinese to Kweichow: 1 infantry EDIT: Adding units owned by Russians to Sakha: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Alexandria: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 armour and 6 artilleries; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 tactical_bomber moved from Poland to France 1 fighter moved from Slovakia Hungary to France 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in France Germans attack with 6 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 111 Sea Zone to Western Germany 1 infantry moved from Germany to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 artillery moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 aaGun moved from Germany to Poland 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 1 artillery and 2 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis Place Units - Germans 6 artilleries placed in Germany 1 armour placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Afghanistan too? You’re ruthless!
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Afghanistan too? You’re ruthless!
hahahah, you have been waiting for it and asking yourself why it is not happening
Stupid map
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 9:49:42 AM
Savegame -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 60 to 59 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33 -
use second post, forgot to edit PU
Japan: watch out for the chinese, british, rusian tripple punch!
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looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
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Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀 -
Guys, Oysteilo astutely pointed out Timguska is not supposed to border Dzavhan…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Whoa, I forgot a sub 🌊🥽🫧🐋 is needed in 125, huge oversight
Looking 👀
When I should have been looking 🚀Good to see you make smal mistakes too…🥶
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ok good lookout. Yenisey should hit Olgiy too. I’ll hit Elk up for a fix :)
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Oh damn good lookin’ out
OK here are the drive links with all the corrections made to the tile folders and the polys. I think Bill knows the drill, but should just be able to slide in the base and relief tile folders.
What I did was just to stretch Yenisey then hit the surrounding area with a bit of blur so it wouldn’t look to jank. Sorta best I could swing on short notice so I wouldn’t have to rework to much. Hopefully does the trick. I was a space cadet that first time, I mean I remember trying to fix the Novos-Kansu border so maybe that’s where I goofed zoning out. Who knows but good catch all the same! :)
Give the gang my best too! I’ve been out of town for ages. Took me a while to dig up my login here heheh
UHD map fix
https://drive.google.com/file/d/17NrUP1SFxKZsnQaNDnvhQk_qxtwomYEh/view?usp=sharing
Then I did the same for that other map UHD Boxes Expansion fix so they’d match up. Same deal there, it has the tiles already run through the breaker, but I threw the single images in too, like same thing you’d get from running the tile-reconstructor just in case. Called the zip Boxes for short.
UHD Exp Boxes
https://drive.google.com/file/d/1_e54Q9_CnCBC9dl2LEfXuTWGHvHGk-5p/view?usp=sharing
Let me know if it does the trick for ya
Best Elk

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@oysteilo @gamerman01 ok got it dialed thanks to Elkstar :) I have to redo place and update to git. Another hour or two. It should work on your current game.
Hopefully that’s the last one :)
P
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@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
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@barnee said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 @oysteilo OK all dialed in now. You can DL latest and it’ll work with your current game.
Thanks guys, For some reason i am not able to enter the map section from the “download maps” button. I have tried to reinstal the software but still same error message:
Failed to download the list of available maps from TripleA servers. You can download the needed maps manually into your TripleA maps subfolder from https://github.com/triplea-maps/. FeignException$Unauthorized: [401 Unauthorized] during [GET] to [https://prod.triplea-game.org/maps/listing] [MapsClient#fetchMapListing()]: [Invalid request] If this problem happens frequently and is something you cannot fix, please report it to TripleA
Any suggestions on what i can do?
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I’m not sure if I’m seeing the same thing as you, but I got it working, but it was quirky
Removed the UHD map and also the “boxes” map
Redownloaded them, but I must have done them out of order.I downloaded the 2 maps (one under “Global”), and opened the game file until it worked. Once I think it might have said 100% on the boxes map, then it downloaded the main? file again, and the boxes again. Basically I got lucky after just kind of sitting there a bit after I got 100%.
So I don’t know if you could get that to work, I couldn’t describe it well because I basically just tinkered, or if the mapmakers’ download instructions will be easier.
I think I’m moving soon, Japan’s moves are kind of headspinning with everything from Africa to partway into Siberia, with the triple allies pushing in East China, and down to the strait of Magellan, but I think I’ve got most of it in my head.
At least I’m finally making a little bit of headway, cutting off the Chinese Burma road for like the first time the whole game. Doesn’t feel like much. Somehow Russia has the highest TUV in the world now
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And about your Dzavhan catch… now that my tank can’t attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didn’t take into account production limits (I’d rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more… On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
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Indeed a tank at 6 is a bit expensive and you don’t see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
It’ll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then you’d have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
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Glad you got it working. I’ve noticed that downloading in the prerelease it takes 3 times before the map is installed. Idky that is. I think it has something to do with unzipping the maps after dl.
Anyway, just let it continue to dl itself until done.
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remember to move my mech before japan
I will look into the map, but if I cant get it to work I have a pretty good idea of how the map really is so it should be fine either way





