Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Yeah…
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I need to prioritize the playoff game now, the first round was held up by Adam’s opponent.
But I will still really try to keep this moving, at least trying to meet the 3 day standard as much as I can -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 8 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to United Kingdom Combat - Germans Air Battle in United KingdomCombat Hit Differential Summary :
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You are so careful to take away any attacks from me, all I have is a lone fighter and bomber recklessly flying over London again.
Do the French bravely send up the fighter to intercept?
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Eh, it doesn’t matter because it can’t possibly hit the bomber.
If you want it to intercept, we can roll it later. -
My first non-com was a mess.
I tried to keep it as clean as possible, and ran it in local. I’m not sure if this messes up our play by forumThe dice in local turned out exactly the same as PBF MARTI
If there are any issues playing with this save, I can re-do it in PBF mode from the intercept decision - can just edit to the Live result.
You may intercept with the French fighter but it seems it would make no sense. Just let me know if we need to roll dice for that. If you do it and you hit me, you can take a fighter off West Germany.
I hope this is clear and no problem! It results because I tried to expedite the game by assuming no intercept, and then made a mess of the noncom that I didn’t want you to have to endure.
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Live game this weekend
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Thanks! What is the Jap fleet doing in 62?
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It turned out to be a trap. Me and my friend do live games 2-3 times a year, with plenty/too much booze. As the allies i messed up and left anzac wide open and he claimed it. However, he had no escape after i moved down from Hawaii… too much beers! Haha, fun times. Its a pitty he wont play in the league. He is better than i am.
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 4:22:00 PM
Savegame -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Yeah…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I need to prioritize the playoff game now, the first round was held up by Adam’s opponent.
But I will still really try to keep this moving, at least trying to meet the 3 day standard as much as I cansure, looks like this will come to an rapid end anyway
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Research Technology - Russians Russians spend 10 on tech rolls Russians roll 6,6 and gets 2 hits Russians removing all Technology Tokens after successful research. Russians discover War Bonds Activate Technology - Russians Russians activating War Bonds Purchase Units - Russians Russians buy 4 artilleries and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 armour moved from Yunnan to Malaya 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Northwest Persia to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters moved from Belarus to Rostov Combat - Russians Battle in Rostov Russians attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Malaya Russians attack with 1 armour Japanese defend with 1 artillery and 1 harbour Russians roll dice for 1 armour in Malaya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Russians win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 2 mech_infantrys moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 submarine moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Smolensk to Belarus 9 infantry moved from Russia to Bryansk 2 fighters moved from Rostov to Bryansk 2 fighters moved from Rostov to Belarus 1 tactical_bomber moved from Rostov to Belarus 1 mech_infantry moved from Volgograd to Bryansk 2 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Russians collect 6 PUs from War Bonds; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 42 to 43 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 artilleries EDIT: Adding units owned by Russians to Bryansk: 4 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 1 artillery and 2 infantry EDIT: Removing units owned by Russians from Volgograd: 1 artillery and 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 Russians regular : 0.67 -
sorry for the reposting, just some smal edts
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@oysteilo ?? Interesting! Help me understand this?
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what is it you dont understand?
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Maybe you don’t know that you can hover over a reply to see what it is replying to…
I’m surprised you think it will be over soon, and not even sure which side it is that’s going to win soon. I mean, I’m really in trouble in places and so are you
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its really bad to lose London when Germany is already in USSR, the russians wont get any money and USA cant be both places, but lets give it a round or two to see where we are





