Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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And about your Dzavhan catch… now that my tank can’t attack your mech, I remembered
A guy years ago (pretty good player) was complaining that tank purchases were always sub-optimal since mech cost 4 and tanks cost 6 and (he thought) mechs were always superior IPC for IPC. He was mainly doing calcs with big stacks, and depending on the makeup of the stacks, indeed mech are usually better.
But he didn’t take into account production limits (I’d rather have 8 mech and 2 tanks built on Germany than 10 mechs, or 3 tanks on a minor rather than 3 mechs) and also transport capacity (tank is the more powerful than mech or artillery on transport).
But now I realize another superiority of the tank even though it costs 50% more… On the open field in Siberia, a tank is 3/3 while a mech is but a 1/2 (not to mention the blitzing).
But your tac our there is messing it up. Will I actually attack the forward mech with a bare tank and follow behind it with mech/tank? LOL we shall see, probably not.
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Indeed a tank at 6 is a bit expensive and you don’t see enough of the exciting unit. But a 5 is too cheap, unless you go back to the classic 3/2 ???
It’ll never happen, but I like my idea of doubling all IPCs for everything so that some things can be finetuned. Then you’d have infantry costing 6, mech 8, and you could have tanks at 11 instead of 12. (sigh) no one cares
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Glad you got it working. I’ve noticed that downloading in the prerelease it takes 3 times before the map is installed. Idky that is. I think it has something to do with unzipping the maps after dl.
Anyway, just let it continue to dl itself until done.
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remember to move my mech before japan
I will look into the map, but if I cant get it to work I have a pretty good idea of how the map really is so it should be fine either way
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If you can’t get it to dl from triplea, you can do it manually. This is the UHD git repo https://github.com/triplea-maps/uhd_world_war_ii_global
Hit Big Green button
Download zip
open zip and extract.
Rename by removing the “-master” at the end.
Open triplea folder.
Go to downloadedMaps.
Remove current UHD map and replace.Here is a more detailed explanation using Boxes as the example. Just scroll down a little bit until you hit all triplea maps. https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
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@barnee said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
If you can’t get it to dl from triplea, you can do it manually. This is the UHD git repo https://github.com/triplea-maps/uhd_world_war_ii_global
Hit Big Green button
Download zip
open zip and extract.
Rename by removing the “-master” at the end.
Open triplea folder.
Go to downloadedMaps.
Remove current UHD map and replace.Here is a more detailed explanation using Boxes as the example. Just scroll down a little bit until you hit all triplea maps. https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
thanks! I will look at it tomorrow!
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Russians Russians buy 2 armour, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 1 artillery moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 bomber moved from Turkey to Novgorod 1 artillery moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Ukraine 4 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 armour moved from Novosibirsk to Afghanistan 3 mech_infantrys moved from Novosibirsk to Afghanistan 1 armour and 1 mech_infantry moved from Sikang to Afghanistan 1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan 2 mech_infantrys moved from Novosibirsk to Afghanistan 1 tactical_bomber moved from Turkey to Afghanistan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 3 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Afghanistan Russians attack with 3 armour, 8 mech_infantrys and 1 tactical_bomber Neutral_True defend with 4 infantry Russians roll dice for 3 armour, 8 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Russians lost in Afghanistan 3 infantry owned by the Neutral_True lost in Afghanistan Russians roll dice for 3 armour, 6 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 4/10 hits, 3.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Afghanistan Russians win, taking Afghanistan from Neutral_True with 3 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Ukraine Russians attack with 1 artillery and 6 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 3/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 3 : 0/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 4 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun and 3 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery, 5 infantry and 1 mech_infantry Germans defend with 1 aaGun and 3 infantry Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 4 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 bomber moved from Novgorod to Belarus 5 mech_infantrys moved from Russia to Belarus 4 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Bryansk 3 mech_infantrys moved from Iraq to Persia 1 tactical_bomber moved from Afghanistan to Kazakhstan 1 mech_infantry moved from Novosibirsk to Yenisey 1 mech_infantry moved from Novosibirsk to Timguska 3 armour moved from Rostov to Turkey 10 mech_infantrys moved from Rostov to Turkey 5 armour and 16 mech_infantrys moved from Rostov to Belarus 1 fighter moved from Turkey to Egypt 3 mech_infantrys moved from Shensi to Anhwe Place Units - Russians 3 infantry placed in Iraq 3 infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 1 PU from War Bonds; end with 38 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 60 to 59 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Timguska: 1 mech_infantry EDIT: Adding units owned by Russians to Yenisey: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -0.33 Neutral_True regular : 0.33
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i just moved the mech in question
I am actually staritng to enjoy the map now. Its not bad at all!
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
looks like the map is drawn incorrectly in Soviet east. It looks like japan can blitz through Dzavhan and enter Timguska. This is not possible in the original map
hence, can you edit my Timguska mech to Yenisey before you start Japan? Both mechs came from Novosibirsk
Ahhhh OK glad you said something again
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
i just moved the mech in question
I am actually staritng to enjoy the map now. Its not bad at all!
🤯 😮
I’m glad, but surprised
Are you just saying that because black elk and barnee are kind of watching? LOOOOLI wanted to play it because of the beautiful color and the beautiful pieces, skin on men, and the ships
But some work is still needed, and it’s great Black Elk is happily tweaking.
I did have to look about 4 times at my tank and AA in Yakut to see where they could go… -
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@barnee said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
If you can’t get it to dl from triplea, you can do it manually. This is the UHD git repo https://github.com/triplea-maps/uhd_world_war_ii_global
Hit Big Green button
Download zip
open zip and extract.
Rename by removing the “-master” at the end.
Open triplea folder.
Go to downloadedMaps.
Remove current UHD map and replace.Here is a more detailed explanation using Boxes as the example. Just scroll down a little bit until you hit all triplea maps. https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea
thanks! I will look at it tomorrow!
Great! I got it to work now, thanks for the instructions!
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Looking for a block of time where I will have energy,
Tonight, tomorrow, maybe Saturday -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State Japanese take Siam from UK_Pacific 1 tactical_bomber moved from Kiangsu to Kweichow 1 artillery moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Malaya to Shan State 1 fighter moved from Malaya to Yunnan 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Kiangsu to Shantung 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Hunan 3 fighters moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 armour moved from Dzavhan to Ulaanbaatar Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Kweichow Japanese attack with 1 tactical_bomber British defend with 1 aaGun British roll AA dice in Kweichow : 0/1 hits, 0.17 expected hits 1 aaGun owned by the British lost in Kweichow Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Shantung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Midway Japanese attack with 4 fighters Americans defend with 1 airfield and 2 infantry Japanese roll dice for 4 fighters in Midway, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Midway Japanese roll dice for 4 fighters in Midway, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Midway 1 infantry owned by the Americans lost in Midway Japanese win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Shan State to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 bomber moved from Malaya to New Zealand 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 73 Sea Zone 1 infantry moved from Argentina to Chile Japanese take Chile from Neutral_True 1 artillery and 3 infantry moved from Argentina to Bolivia Japanese take Bolivia from Neutral_True 3 fighters moved from Midway to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hunan to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to Japan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsu 1 armour moved from Kwangtung to Kiangsu Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 submarines placed in 6 Sea Zone 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.00 Japanese regular : 0.33 British AA : -0.17 UK_Pacific regular : 0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State Japanese take Siam from UK_Pacific 1 tactical_bomber moved from Kiangsu to Kweichow 1 artillery moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Malaya to Shan State 1 fighter moved from Malaya to Yunnan 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Kiangsu to Shantung 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Hunan 3 fighters moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 armour moved from Dzavhan to Ulaanbaatar Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Kweichow Japanese attack with 1 tactical_bomber British defend with 1 aaGun British roll AA dice in Kweichow : 0/1 hits, 0.17 expected hits 1 aaGun owned by the British lost in Kweichow Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Shantung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Midway Japanese attack with 4 fighters Americans defend with 1 airfield and 2 infantry Japanese roll dice for 4 fighters in Midway, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Midway Japanese roll dice for 4 fighters in Midway, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Midway 1 infantry owned by the Americans lost in Midway Japanese win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Shan State to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 bomber moved from Malaya to New Zealand 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 73 Sea Zone 1 infantry moved from Argentina to Chile Japanese take Chile from Neutral_True 1 artillery and 3 infantry moved from Argentina to Bolivia Japanese take Bolivia from Neutral_True 3 fighters moved from Midway to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hunan to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to Japan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsu 1 armour moved from Kwangtung to Kiangsu Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 submarines placed in 6 Sea Zone 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 63 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.00 Japanese regular : 0.33 British AA : -0.17 UK_Pacific regular : 0.67
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With all that air superiority,
an overall battle score of -5 over 7 battles, ouchThat’s what I deserve after delaying again
These turns have been a lot to sit down and figure outEdit sub to New Zealand from Queensland. It didn’t do any damage last turn, it’s reassigned
If you foolishly attack Z26, the fighter will scramble :)
Have a great weekend!
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 artilleries, 2 fighters, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from French Indo China to Shan State 1 armour moved from French Indo China to Shan State Japanese take Siam from UK_Pacific 1 tactical_bomber moved from Kiangsu to Kweichow 1 artillery moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Manchuria to Jehol Japanese take Jehol from Chinese 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Malaya to Shan State 1 fighter moved from Malaya to Yunnan 1 armour moved from Yakut S.S.R. to Dzavhan Japanese take Dzavhan from Russians 1 fighter moved from Kiangsu to Shantung 1 infantry moved from Kwangtung to Kwangsi 1 fighter moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Hunan 3 fighters moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 mech_infantry moved from Manchuria to Chahar Japanese take Chahar from Chinese 1 armour moved from Dzavhan to Ulaanbaatar Combat - Japanese Japanese creates battle in territory 54 Sea Zone Battle in Kweichow Japanese attack with 1 tactical_bomber British defend with 1 aaGun British roll AA dice in Kweichow : 0/1 hits, 0.17 expected hits 1 aaGun owned by the British lost in Kweichow Japanese win, taking 54 Sea Zone from ANZAC with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Shantung Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 artillery owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Shan State Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Midway Japanese attack with 4 fighters Americans defend with 1 airfield and 2 infantry Japanese roll dice for 4 fighters in Midway, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Midway Japanese roll dice for 4 fighters in Midway, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Midway 1 infantry owned by the Americans lost in Midway Japanese win with 3 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 infantry Casualties for Japanese: 1 fighter Battle in Yunnan Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 1 fighter and 1 tactical_bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 tactical_bomber moved from Kweichow to Kiangsu 1 fighter moved from Shan State to Kwangtung 1 fighter moved from Yunnan to Kwangtung 1 bomber moved from Malaya to New Zealand 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 73 Sea Zone 1 infantry moved from Argentina to Chile Japanese take Chile from Neutral_True 1 artillery and 3 infantry moved from Argentina to Bolivia Japanese take Bolivia from Neutral_True 3 fighters moved from Midway to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Hawaiian Islands 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 transports moved from 36 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Hunan to Kiangsu 1 fighter moved from Kwangsi to Kiangsu 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 aaGun moved from Yakut S.S.R. to Ulaanbaatar 1 carrier and 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to Japan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsu 1 armour moved from Kwangtung to Kiangsu Place Units - Japanese 2 artilleries and 1 infantry placed in Kiangsu 3 infantry placed in Kwangtung 3 submarines placed in 6 Sea Zone 2 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 63 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 2.33 Americans regular : 0.00 Japanese regular : 0.33 British AA : -0.17 UK_Pacific regular : 0.67
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1 more destroyer has to stay off Kiangsu and can’t go to 6
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Good moves. No sz 6 craciness, I can tell you that much
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And the nastyness in sz 73. Thank you
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That’s a long time at sea not fighting anyone and not transporting anyone, but I think has been very effective :D Thanks for the hat tips