TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 82 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from French Indo China to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Celebes
2 bombers moved from French Indo China to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Yunnan to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Central Mongolia to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to Wake Island
2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 25 Sea Zone to 16 Sea Zone
4 fighters moved from 25 Sea Zone to Wake Island
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
2 infantry owned by the Americans lost in Wake Island
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Wake Island
Japanese attack with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 airfield
Japanese win, taking Wake Island from Americans with 1 artillery, 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 1/5 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in Java
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 artillery and 1 bomber
Casualties for ANZAC: 2 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 3/13 hits, 3.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Wake Island: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Wake Island from Japanese to Americans
EDIT: Changing ownership of Wake Island from Americans to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters moved from 16 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 56 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Java to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 10 artilleries and 15 infantry moved from Burma to India
1 artillery and 1 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Buyant-Uhaa to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
1 armour, 2 artilleries and 5 infantry moved from Amur to Buryatia
1 tactical_bomber moved from 16 Sea Zone to Jehol
1 tactical_bomber moved from 16 Sea Zone to Jehol
8 fighters and 5 tactical_bombers moved from Wake Island to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Manchuria
2 fighters and 2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 mech_infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : 0.50
ANZAC regular : 1.33
Savegame