@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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You’re going to need at least 2, to replace the 2 that have been given orders to go to 95!
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 15 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 3 fighters moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 64 Sea Zone to 66 Sea Zone 1 artillery and 3 infantry moved from 64 Sea Zone to ColombiaCombat Hit Differential Summary :
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I will attack 95 as discussed, but will do forum dice
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this is a practice run to check if I have the logics right. 5 d6 dice hit at 5 or less
[dice 5d6<=5]
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5d6<=5: 4, 1, 1, 3, 2; Hits: 5
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defending sub
[dice 1d6<=1] -
1d6<=1: 6; Hits: 0
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3 attacking subs:
[dice 3d6<=2]
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3d6<=2: 3, 1, 2; Hits: 2
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bomber 1
[dice 2d6<=4] -
2d6<=4: 5, 3; Hits: 1
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bomber 2
[dice 2d6<=4] -
2d6<=4: 5, 2; Hits: 1
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so I have 4 hits in 95. since I have 2 sub hits you are left with one fighter
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now, lets roll defending destroyer
[dice 1d6<=2]
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1d6<=2: 6; Hits: 0
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3 fighters
[dice 3d6<=4] -
3d6<=4: 6, 4, 4; Hits: 2
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Attackers have 1 sub left and 2 bombers
Defender has 1 fighter left
The battle continues and sub dives
bomber 1
[dice 2d6<=4] -
2d6<=4: 2, 1; Hits: 2





