@simon33 said in L25 Balanced Peirce (L+16) vs Simon33 (X):
Lose the Cruiser or DD in 111?
Assumed DD.
Thank you for the reply,
I will try to keep up the pace without stressing
The I/G turn should actually be more enjoyable than it’s been in many turns since the ganging up got relieved by Japan
I am going to check out your comments right now then,
You’re cool, great!
We might expedite the game in this way, too,
If I attack Z110 with everything, you will scramble the 2 planes from London, right?
You don’t have to tell me, but I thought we could probably save a stoppage because it seems obvious.
I think you should post the attack. I am here all weekend and will reply promptly. There are things to be considered here on how to handle different attacks
you have an 1-2 punch and it can affect how you handle the “untouchable” transports
Sure will, understood
Haven’t studied yet. I see you made sure Italians couldn’t stop the scramble. Love the transports in 109. Pro moves.
Yet again you have forced me to attack and I need to get lucky.
This all looks exciting, will review your moves and make mine soon
That’s what’s so hard with Allies in G40… How much to each theater. Your decisions on that matter are fascinating.
will be interesting to see if you actually do the attack with germany to 110. Though call. You to decide
Just an amazing game. And at least one more big thing has to happen before it’s over, hopefully many big things!
A few comments by me on that 7-9 youtube video, in case you would miss it
got it! …
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Southern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Southern France
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Southern France
Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Holland Belgium
1 armour owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from France to Southern France
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.67
Russians regular : -0.33
British regular : 0.50
Using up poor luck before 110??
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Southern Italy to Southern France
4 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Southern France
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Southern France
Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in Holland Belgium
1 armour owned by the British lost in Holland Belgium
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armour
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from France to Southern France
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
Place Units - Italians
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -1.67
Russians regular : -0.33
British regular : 0.50
Noticed only 2 AA in South France instead of 3
1 from Paris, 2 from North Italy
Must not have shift or control clicked the AA from North Italy over
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
no worries about the AA
If you attack 110 with everything you have and dont attack 109, then yes, I will scramble.
If you attack 109 and 110 then I want scramble option
I am playing around to see if I can stop Japan somehow and i have found a new error in the map. There are 4 sea zones from Hawaii to Chile, not 3 as indicated in the UHD map
That’s a great catch
I thought I was activating South American neutrals this turn. Maybe it’s just as well
I’m glad you came around and gave me the scramble decision because we live on different continents and now it won’t interrupt the move. Yes, I absolutely have to attack 110 with everything there is no doubt, and you have to scramble, thanks!!
Oh well, it looks like I can still give you a really bad time but 1 delayed turn
I’ll notify the designer
I guess we are stress-testing their map