OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • I need to get to the big I/G move soon, got some new, awesome, old school games remade so there is NOT enough time in my days!!!

    I am giving up on “needing” this game to be done by 12/31, so no push from my end. Just turning out to be a pretty epic game that I’d like to continue savoring

    Man, I roll super subs with a single die and you expertly destroy them all. More coming.


  • your commentary is very good and not disrespectful in any manner. It is important to say that. 100%. I would have done the same thing. I am also asking questions to you in my comments

    If I could wish… Would be nice to finish this year as I am short of one game. Most likely End of J16 is the game in any way. So it is 2,5 rounds in a month or so.

    Anyway, I have time no matter what


  • Thank you for the reply,
    I will try to keep up the pace without stressing
    The I/G turn should actually be more enjoyable than it’s been in many turns since the ganging up got relieved by Japan

    I am going to check out your comments right now then,
    You’re cool, great!


  • We might expedite the game in this way, too,

    If I attack Z110 with everything, you will scramble the 2 planes from London, right?
    You don’t have to tell me, but I thought we could probably save a stoppage because it seems obvious.


  • I think you should post the attack. I am here all weekend and will reply promptly. There are things to be considered here on how to handle different attacks


  • you have an 1-2 punch and it can affect how you handle the “untouchable” transports


  • Sure will, understood

    Haven’t studied yet. I see you made sure Italians couldn’t stop the scramble. Love the transports in 109. Pro moves.

    Yet again you have forced me to attack and I need to get lucky.
    This all looks exciting, will review your moves and make mine soon


  • That’s what’s so hard with Allies in G40… How much to each theater. Your decisions on that matter are fascinating.


  • will be interesting to see if you actually do the attack with germany to 110. Though call. You to decide


  • Just an amazing game. And at least one more big thing has to happen before it’s over, hopefully many big things!


  • A few comments by me on that 7-9 youtube video, in case you would miss it



  • got it! …


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Southern Italy to Southern France
            4 infantry moved from Northern Italy to Southern France
            1 armour moved from Yugoslavia to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 fighter
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                    1 armour owned by the British lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for British: 1 armour
            Battle in Bessarabia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from France to Southern France
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.67
    Russians regular : -0.33
    British regular : 0.50
    

    Savegame


  • Using up poor luck before 110??


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 2 mech_infantrys moved from Southern Italy to Southern France
            4 infantry moved from Northern Italy to Southern France
            1 armour moved from Yugoslavia to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
            1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Southern France, round 2 : 3/8 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 1 fighter
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Italians lost in Holland Belgium
                    1 armour owned by the British lost in Holland Belgium
                Italians win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for British: 1 armour
            Battle in Bessarabia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from France to Southern France
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
    
        Place Units - Italians
            2 armour and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to Southern France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Italians regular : -1.67
    Russians regular : -0.33
    British regular : 0.50
    

    Savegame


  • Noticed only 2 AA in South France instead of 3
    1 from Paris, 2 from North Italy
    Must not have shift or control clicked the AA from North Italy over


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 artillery and 2 infantry moved from New South Wales to Queensland
            1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • no worries about the AA

    If you attack 110 with everything you have and dont attack 109, then yes, I will scramble.

    If you attack 109 and 110 then I want scramble option


  • I am playing around to see if I can stop Japan somehow and i have found a new error in the map. There are 4 sea zones from Hawaii to Chile, not 3 as indicated in the UHD map

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