@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 9
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from New South Wales to Queensland
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.
sounds like a place to be!
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Oof, this game is one of the reasons I had an A&A dream, although it was probably more @Stucifer who’s to blame.
These Yunnan bids… I’ll have to put thought into them next time.
In the dream, Italy conquered all of ANZAC and was growing fleet everywhere, even where there was no complex (hmm, China?)
But I was the Allies even though I’ve been the Axis lately.sounds like a place to be!
I’m interested in your statement - so
What place?
Italy taking over Australia!
LOL It was an unpleasant feeling while experiencing that nightmare
Thanks for the mention, did a little map painting and don’t mind the way it turned out

There were more battleships., like zone 55 or 42 or something
And I’m glad you’re proud of your nerdiness
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 carrier, 2 fighters, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 destroyer and 1 submarine moved from 112 Sea Zone to 115 Sea Zone
        1 transport moved from 112 Sea Zone to 114 Sea Zone
        1 infantry moved from Poland to 114 Sea Zone
        1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 infantry moved from Finland to 115 Sea Zone
        2 infantry moved from 115 Sea Zone to Novgorod
        1 tactical_bomber moved from Eastern Poland to Novgorod
        1 armour and 2 infantry moved from Finland to Karelia
        1 armour and 2 infantry moved from Finland to Vyborg
        3 artilleries and 2 infantry moved from Ukraine to Rostov
        1 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
    Combat - Germans
        Battle in 115 Sea Zone
            Germans attack with 1 destroyer, 1 submarine and 1 transport
            Russians defend with 1 submarine
                Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Russians lost in 115 Sea Zone
            Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Novgorod
            Germans attack with 2 infantry and 1 tactical_bomber
            Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novgorod
            Germans win, taking Novgorod from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Rostov
            Germans attack with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys
            Russians defend with 2 mech_infantrys
                Germans roll dice for 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys in Rostov, round 2 : 4/11 hits, 3.17 expected hits
                Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 1 armour, 3 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 8
            Casualties for Russians: 2 mech_infantrys
        Battle in Karelia
            Germans attack with 1 armour and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 armour and 2 infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Karelia
            Germans win, taking Karelia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Vyborg
            Germans attack with 1 armour and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 armour and 2 infantry in Vyborg, round 2 : 2/3 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vyborg
                1 infantry owned by the Russians lost in Vyborg
            Germans win, taking Vyborg from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        2 aaGuns moved from Ukraine to Rostov
        1 aaGun moved from Western Ukraine to Eastern Poland
        1 bomber moved from Eastern Poland to Southern Italy
        3 fighters moved from Western Germany to United Kingdom
        1 transport moved from 112 Sea Zone to 111 Sea Zone
        1 infantry moved from Scotland to 111 Sea Zone
        1 armour moved from Scotland to 111 Sea Zone
        1 submarine moved from 112 Sea Zone to 109 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 111 Sea Zone to 113 Sea Zone
        1 armour and 1 infantry moved from 113 Sea Zone to Germany
        1 aaGun moved from Norway to Finland
        2 armour, 1 artillery and 3 infantry moved from Scotland to United Kingdom
        1 tactical_bomber moved from Novgorod to Eastern Poland
        1 artillery moved from Poland to Eastern Poland
        2 armour moved from Western Germany to Greater Southern Germany
        10 mech_infantrys moved from Germany to Eastern Poland
    Place Units - Germans
        1 carrier and 2 submarines placed in 110 Sea Zone
        1 submarine placed in 112 Sea Zone
        2 fighters and 1 mech_infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 57 PUs; end with 58 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 3.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    Politics - Russians
        Russians takes Political Action: Political Action Allies To War With TrueNeutrals
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    Combat Move - Russians
        1 infantry moved from Belarus to Baltic States
              Russians take Baltic States from Germans
        1 artillery moved from Belarus to Novgorod
        3 infantry moved from Belarus to Novgorod
        1 infantry moved from Russia to Bryansk
              Russians take Bryansk from Italians
        4 mech_infantrys moved from Volgograd to Turkey
        3 infantry moved from Caucasus to Turkey
        3 artilleries moved from Iraq to Turkey
        4 fighters moved from Russia to Turkey
        1 bomber moved from Russia to Turkey
        1 tactical_bomber moved from Russia to Turkey
        1 infantry moved from Buryatia to Sakha
              Russians take Sakha from Japanese
    Combat - Russians
        Battle in Novgorod
            Russians attack with 1 artillery and 3 infantry
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Novgorod
                2 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Turkey
            Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
            Neutral_True defend with 8 infantry
                Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
                Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                2 infantry owned by the Russians lost in Turkey
                6 infantry owned by the Neutral_True lost in Turkey
                Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
                Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Turkey
                2 infantry owned by the Neutral_True lost in Turkey
            Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Russians: 3 infantry
            Casualties for Neutral_True: 8 infantry
    Non Combat Move - Russians
        3 fighters moved from Turkey to Iraq
        1 bomber moved from Turkey to Iraq
        1 fighter moved from Turkey to Iraq
        1 tactical_bomber moved from Turkey to Iraq
        2 mech_infantrys moved from Smolensk to Tambov
        12 mech_infantrys moved from Belarus to Tambov
        3 infantry moved from Russia to Tambov
        6 infantry moved from Russia to Bryansk
        1 aaGun and 7 artilleries moved from Smolensk to Bryansk
        2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
        1 infantry moved from Yakut S.S.R. to Buryatia
        1 infantry moved from Yenisey to Yakut S.S.R.
        1 infantry moved from Timguska to Yenisey
    Place Units - Russians
        3 infantry placed in Volgograd
        1 artillery and 2 infantry placed in Iraq
        4 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 32 PUs; end with 33 PUs
        Russians collect 4 PUs from War Bonds; end with 37 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
        Turning on Edit Mode
        EDIT: Changing PUs for Russians from 52 to 53
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.33
Neutral_True regular : -0.33
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 5 artilleries and 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    Politics - Russians
        Russians takes Political Action: Political Action Allies To War With TrueNeutrals
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
            Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    Combat Move - Russians
        1 infantry moved from Belarus to Baltic States
              Russians take Baltic States from Germans
        1 artillery moved from Belarus to Novgorod
        3 infantry moved from Belarus to Novgorod
        1 infantry moved from Russia to Bryansk
              Russians take Bryansk from Italians
        4 mech_infantrys moved from Volgograd to Turkey
        3 infantry moved from Caucasus to Turkey
        3 artilleries moved from Iraq to Turkey
        4 fighters moved from Russia to Turkey
        1 bomber moved from Russia to Turkey
        1 tactical_bomber moved from Russia to Turkey
        1 infantry moved from Buryatia to Sakha
              Russians take Sakha from Japanese
    Combat - Russians
        Battle in Novgorod
            Russians attack with 1 artillery and 3 infantry
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Novgorod
                2 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Turkey
            Russians attack with 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
            Neutral_True defend with 8 infantry
                Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/16 hits, 6.00 expected hits
                Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                2 infantry owned by the Russians lost in Turkey
                6 infantry owned by the Neutral_True lost in Turkey
                Russians roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 8/14 hits, 5.67 expected hits
                Neutral_True roll dice for 2 infantry in Turkey, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Turkey
                2 infantry owned by the Neutral_True lost in Turkey
            Russians win, taking Turkey from Neutral_True with 3 artilleries, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Russians: 3 infantry
            Casualties for Neutral_True: 8 infantry
    Non Combat Move - Russians
        3 fighters moved from Turkey to Iraq
        1 bomber moved from Turkey to Iraq
        1 fighter moved from Turkey to Iraq
        1 tactical_bomber moved from Turkey to Iraq
        2 mech_infantrys moved from Smolensk to Tambov
        12 mech_infantrys moved from Belarus to Tambov
        3 infantry moved from Russia to Tambov
        6 infantry moved from Russia to Bryansk
        1 aaGun and 7 artilleries moved from Smolensk to Bryansk
        2 aaGuns, 17 artilleries and 38 infantry moved from Belarus to Bryansk
        1 infantry moved from Yakut S.S.R. to Buryatia
        1 infantry moved from Yenisey to Yakut S.S.R.
        1 infantry moved from Timguska to Yenisey
    Place Units - Russians
        3 infantry placed in Volgograd
        1 artillery and 2 infantry placed in Iraq
        4 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 32 PUs; end with 33 PUs
        Russians collect 4 PUs from War Bonds; end with 37 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
        Turning on Edit Mode
        EDIT: Changing PUs for Russians from 52 to 53
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
        EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 3.33
Neutral_True regular : -0.33
its over in 1 round. If not it will be several more rounds
I’m glad we’re both able to move regularly these days - it’s a fun and crazy game!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 4 armour, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    Politics - Japanese
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Japanese
        2 units repaired.
        1 tactical_bomber moved from Amur to Sakha
        1 armour moved from Buyant-Uhaa to Sakha
        1 submarine moved from 6 Sea Zone to 1 Sea Zone
        2 transports moved from 19 Sea Zone to 6 Sea Zone
        4 infantry moved from Japan to 6 Sea Zone
        4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        4 infantry moved from 19 Sea Zone to Kiangsu
        1 infantry moved from Shantung to Jehol
        1 artillery moved from Shantung to Anhwe
        1 infantry moved from Kiangsi to Hunan
        2 armour and 1 artillery moved from Kwangtung to Kwangsi
        8 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
        1 artillery and 1 infantry moved from Java to 42 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 fighter and 1 tactical_bomber moved from Malaya to Hunan
        2 fighters moved from 42 Sea Zone to Kwangsi
        1 fighter moved from 6 Sea Zone to Jehol
        1 tactical_bomber moved from Japan to Jehol
        2 bombers moved from Philippines to Kiangsu
        1 fighter moved from 6 Sea Zone to Anhwe
    Combat - Japanese
        Battle in Dutch New Guinea
        Battle in 1 Sea Zone
            Japanese attack with 1 submarine
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 1 Sea Zone
            Japanese win, taking Dutch New Guinea from ANZAC, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Kiangsu
            Japanese attack with 2 bombers and 4 infantry
            Chinese defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 bombers and 4 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Kiangsu
                1 infantry owned by the Chinese lost in Kiangsu
                Japanese roll dice for 2 bombers and 2 infantry in Kiangsu, round 3 : 2/4 hits, 1.67 expected hits
                Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Kiangsu
            Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 1
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 1 artillery and 1 infantry
        Battle in Jehol
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 artillery
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.33 expected hits
                Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Chinese: 1 artillery
        Battle in Kwangsi
            Japanese attack with 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 2 armour, 1 artillery, 2 fighters, 8 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/14 hits, 4.00 expected hits
                Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
                1 infantry owned by the Chinese lost in Kwangsi
            Japanese win, taking Kwangsi from Chinese with 2 armour, 1 artillery, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Hunan
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Sakha
            Japanese attack with 1 armour and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 armour and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Sakha
            Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Anhwe
            Japanese attack with 1 artillery and 1 fighter
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 fighter in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Anhwe
                1 infantry owned by the Chinese lost in Anhwe
            Japanese win with 1 fighter remaining. Battle score for attacker is -1
            Casualties for Japanese: 1 artillery
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Anhwe to Kiangsi
        2 fighters moved from Kwangsi to Kiangsi
        1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
        2 bombers moved from Kiangsu to Japan
        1 aaGun moved from Amur to Sakha
        1 carrier and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
        1 armour moved from Celebes to 44 Sea Zone
        1 transport moved from 45 Sea Zone to 35 Sea Zone
        1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone
        1 destroyer moved from 6 Sea Zone to 19 Sea Zone
        1 battleship moved from 33 Sea Zone to 19 Sea Zone
        1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
        2 fighters moved from 44 Sea Zone to Caroline Islands
        1 fighter moved from 33 Sea Zone to Caroline Islands
        1 carrier moved from 44 Sea Zone to 35 Sea Zone
        1 armour, 1 carrier and 2 transports moved from 35 Sea Zone to 20 Sea Zone
        1 armour moved from 20 Sea Zone to Kiangsi
        1 fighter moved from Jehol to 20 Sea Zone
        1 tactical_bomber moved from Jehol to 20 Sea Zone
        1 tactical_bomber moved from Sakha to Korea
        1 fighter moved from 33 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        3 armour placed in Kwangtung
        1 armour, 5 infantry and 1 mech_infantry placed in Japan
        2 submarines and 1 transport placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 53 PUs; end with 53 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : 1.67
Russians regular : -0.33
@gamerman01 i have been away for a few days. Will move tomorrow i think
No problem, thanks!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    Politics - Americans
        Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    Combat Move - Americans
        1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain
        1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain
        1 bomber moved from Western United States to Spain
        1 bomber moved from Western United States to Spain
    Combat - Americans
        Battle in Spain
            Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry
            Neutral_True defend with 6 infantry
                Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans lost in Spain
                6 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
    Non Combat Move - Americans
        1 aaGun moved from Gibraltar to Spain
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 aaGun moved from Western United States to Central United States
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        2 fighters moved from Spain to Gibraltar
        4 fighters moved from Spain to 91 Sea Zone
        2 bombers moved from Spain to Gibraltar
        1 submarine moved from 79 Sea Zone to 39 Sea Zone
        1 submarine moved from 61 Sea Zone to 60 Sea Zone
    Place Units - Americans
        1 artillery, 2 fighters and 6 infantry placed in Eastern United States
        1 carrier and 2 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
        Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Chahar to Jehol
        1 infantry moved from Chahar to Jehol
        1 fighter moved from Chahar to Hunan
        2 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Jehol
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
                Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        1 artillery placed in Chahar
        1 artillery and 5 infantry placed in Yunnan
        Chinese undo move 2.
        1 artillery and 5 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 13 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
        EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
        EDIT: Turning off Edit Mode
        1 bomber moved from Yunnan to 45 Sea Zone
        2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    Combat - British
        Battle in 45 Sea Zone
            British attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 45 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 92 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Italians defend with 1 destroyer
                British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 92 Sea Zone
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
        EDIT: Turning off Edit Mode
        2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
        1 fighter moved from Tobruk to Turkey
        1 infantry moved from French Indo China to Yunnan
        2 infantry moved from Burma to India
        1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan
        1 bomber moved from 45 Sea Zone to Northern Territory
    Place Units - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
        EDIT: Adding units owned by British to Malaya: 1 mech_infantry
        EDIT: Turning off Edit Mode
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 13 PUs; end with 14 PUs
        Some Units in India change ownership: 3 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from Northwest Persia: 1 infantry
        EDIT: Adding units owned by British to Caucasus: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Italians regular : -0.33
Japanese regular : -0.33
Neutral_True regular : -1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Politics - Italians
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Italians
        1 fighter moved from Southern France to Gibraltar
        1 bomber moved from United Kingdom to Gibraltar
        1 bomber moved from Southern Italy to Gibraltar
    Combat - Italians
        Air Battle in Gibraltar
Combat Hit Differential Summary :
Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
Yes, max intercept
Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!