Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I still disagree! China and Russia are suffocating, and America coming on strong threatens to keep Germany from being able to keep up 2 fronts
Hopefully, but there are dire times in the pacific…
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like you said, the axis flyover on spain is quite powerfull. Watch out allies! This is one reason not to activate the neutrals. In this case I dont see how the allies have time not too. It also opens new fronts you need to pay attention too and liberation of London is also on the table, although not right now…
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I appreciate your posts/thoughts!
I have many things to consider on each turn and there are many opportunities for big mistakesI’m not sure why you haven’t been moving your Europe UK units…
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And the way you are not prioritizing the Pacific, that does seem like a reasonable decision because what can Japan do with extra ships for awhile? China and Australia and India are the problems and Japan is having a hard time. I am having a hard time with each of my 3 powers, but destroying American fleets have been a very big help
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I appreciate your posts/thoughts!
I have many things to consider on each turn and there are many opportunities for big mistakesI’m not sure why you haven’t been moving your Europe UK units…
Maybe I need to look at that if you allow me
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if theeeere are shitty things it is one thing, if there are strategic things I probably dont care. I will look now
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Yep, that’s good, I’ll wait
You forget you have UK units on that board because of London? :D
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to 104 Sea Zone 2 fighters moved from Eastern United States to 104 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians Combat - Americans Battle in 104 Sea Zone Americans attack with 1 bomber and 3 fighters Germans defend with 1 carrier Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 carrier in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Battle in 92 Sea Zone Americans attack with 1 bomber, 1 destroyer and 5 fighters Germans defend with 1 fighter; Italians defend with 1 carrier and 1 fighter Americans roll dice for 1 bomber, 1 destroyer and 5 fighters in 92 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 carrier and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 destroyer owned by the Americans lost in 92 Sea Zone 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer Casualties for Italians: 1 carrier and 1 fighter Casualties for Germans: 1 fighter Non Combat Move - Americans 1 bomber and 4 fighters moved from 92 Sea Zone to Spain 1 bomber and 3 fighters moved from 104 Sea Zone to Spain 2 carriers and 3 transports moved from 91 Sea Zone to 86 Sea Zone 1 submarine moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from 92 Sea Zone to Spain Place Units - Americans 2 destroyers and 1 submarine placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States 6 infantry placed in Central United States 1 factory_minor placed in Spain Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,4,6 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1 Americans collect 56 PUs (3 lost to blockades); end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Battle in Jehol Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Kweichow Chinese undo move 1. 1 artillery and 4 infantry placed in Chahar 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese 2 infantry moved from Yunnan to Shan State 1 bomber moved from Northern Territory to Shan State 1 bomber moved from Yunnan to Shan State Combat - British Battle in Shan State British attack with 2 bombers and 2 infantry Japanese defend with 1 armour British roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 bombers moved from Shan State to Yunnan Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,3,4 UK_Pacific collect 8 PUs (1 lost to blockades); end with 13 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Queensland: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Removing units owned by Americans from Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.83 Americans regular : 2.00 Japanese regular : 1.83 Italians regular : -0.67 Germans regular : -0.33 British regular : -0.67 -
I made an edit in australia. honestly I dont see it so just school me on europe side
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Every Italian unit on the board is fighting…
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And take heavy losses, but do win 4 battles…
che delusione!
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Greece 1 armour and 1 mech_infantry moved from Yugoslavia to Greece 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Southern Italy to Turkey 2 bombers moved from France to Turkey 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 4 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Turkey Italians attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry British defend with 1 fighter; Russians defend with 3 artilleries, 2 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Turkey, round 2 : 2/9 hits, 3.83 expected hits Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Italians lost in Turkey 2 infantry owned by the Russians lost in Turkey Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Turkey, round 3 : 5/7 hits, 3.50 expected hits Russians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Turkey, round 3 : 4/5 hits, 2.00 expected hits 1 artillery owned by the Italians, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Turkey 1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 1 fighter owned by the British lost in Turkey Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery, 2 fighters and 3 infantry Casualties for Russians: 3 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 fighter Battle in Eastern Poland Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greece 1 mech_infantry owned by the Russians lost in Greece Italians win, taking Greece from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Southern France Italians attack with 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Turkey to Northern Italy 1 aaGun moved from France to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 fighter moved from Turkey to Romania Place Units - Italians 1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83 Russians regular : 2.67 -
Again, transports in 99 are easy to overlook, remember them on your turn
They went on their last mission -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Greece 1 armour and 1 mech_infantry moved from Yugoslavia to Greece 1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey 3 fighters moved from Southern Italy to Turkey 2 bombers moved from France to Turkey 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 4 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Turkey Italians attack with 1 artillery, 2 bombers, 3 fighters and 3 infantry British defend with 1 fighter; Russians defend with 3 artilleries, 2 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 3 infantry in Turkey, round 2 : 2/9 hits, 3.83 expected hits Russians roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Turkey, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Italians lost in Turkey 2 infantry owned by the Russians lost in Turkey Italians roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Turkey, round 3 : 5/7 hits, 3.50 expected hits Russians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Turkey, round 3 : 4/5 hits, 2.00 expected hits 1 artillery owned by the Italians, 2 fighters owned by the Italians and 1 infantry owned by the Italians lost in Turkey 1 mech_infantry owned by the Russians, 3 artilleries owned by the Russians and 1 fighter owned by the British lost in Turkey Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery, 2 fighters and 3 infantry Casualties for Russians: 3 artilleries, 2 infantry and 1 mech_infantry Casualties for British: 1 fighter Battle in Eastern Poland Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Greece Italians attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 2 mech_infantrys in Greece, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greece Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Greece 1 mech_infantry owned by the Russians lost in Greece Italians win, taking Greece from Russians with 1 armour remaining. Battle score for attacker is -4 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Southern France Italians attack with 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 2 bombers moved from Turkey to Northern Italy 1 aaGun moved from France to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 fighter moved from Turkey to Romania Place Units - Italians 1 artillery, 3 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.83 Russians regular : 2.67 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 4 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 aaGun moved from Northern Territory to Queensland 1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to South Australia 2 infantry moved from Iraq to Turkey Place Units - ANZAC 2 mech_infantrys placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Libya 2 infantry moved from Iraq to Turkey Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And so it’s time to work on Germany again…
Americans with a factory in Spain, big fleets, lots of planes, and the Russians’ relentless building of 13+ units is going to start becoming hard at some point
i am f****d in the pacific though
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LOL I’m sweating about Europe, if it’s your 2 powers against my 1.1 that could be a big problem, and I have to get Australia or India, you have a lot of time
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Apologies, I know it’s my turn. Need some time and energy and then I can try to slow the Nazi sandwich
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OK! Saturday morning. Here we go





