@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Also, I fouled that up, thinking you would only have 1 ship remaining instead of 2, I apologize for that, but you did cut right through the misinformation!
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Hm, this is a little like the battle of Midway,
Japan decides that you sunk both carriers therefore all 4 planes have 0% chance of survival. But I am Japan, so I can do that. They already had their funerals.
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
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Aaaaaand I also messed up the order of combat, thinking this was the last one. So I was supposed to conduct amphibious assaults first. And now I see ANOTHER reason the combat order matters.
I was supposed to decide whether the battleship off Shantung was going to bombard (and hence stay there) before rolling 26.It’s likely nothing will even survive 26, but I will ask you to trust me that when I did the whole combat movement I decided that battleship will NOT bombard so that it can move. I doubt you care because I could need that supporting shot. I still don’t know how 26 will end up but I’m not doing this (I have to make a bombard decision after knowing 26) to take advantage.
At least I caught it after 1 round of combat and not after the whole thing :p :p -
So for round 2 we have
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
Another mistake. I guess I’m not awake yet.
Hit to battleship, lose both carriers, lose 2 subs
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So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTR -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTRGo for it!
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It probably works to roll from Triple A from here, but I’ll keep it on the forum for consistency
Subs first but it doesn’t matter,
[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
4d6<=2: 2, 4, 6, 4; Hits: 1
3d6<=3: 3, 5, 1; Hits: 2
4d6<=4: 6, 2, 4, 3; Hits: 3 -
Japan overachieves again,
We have a hot battle,I will wait for your choice since you are available
Highly unlikely, but in case USA survives I need you to commit that you are losing the carrier -
@gamerman01 i save a usa fighter
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I just realized you are only left with one unit, so I was silly,
but thank you!
You are a very patient and understanding person.USA tries for a perfect roll:
We have a DD and damaged CV and 5 FTR
[dice 2d6<=2]
[dice 5d6<=4] -
2d6<=2: 2, 3; Hits: 1
5d6<=4: 2, 2, 3, 2, 4; Hits: 5 -
I called it, that was as close to perfect as you could possibly be. Let’s see…
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Well, that’s easy actually, I lose 2 SS, 3 FTR, 1 TAC
Can Japan close the deal?
2 DD, 1 damaged BB, 2 BMB
[dice 2d6<=2]
[3d6<=4]USA
[dice 1d6<=4] -
2d6<=2: 4, 4; Hits: 0
1d6<=4: 6; Hits: 0 -
Fortunately for me, a syntax error
[dice 3d6<=4]
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3d6<=4: 5, 2, 5; Hits: 1
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Now those were some fun dice.
In a way we both got luckyJapan limps away with
2 DD
1 damaged BB
2 BMB -
I really appreciate your sportsmanship and kindness. You got back to me with your decisions quickly, considering the time zone differences.
It is a shame I don’t know you in person, we would be good friends.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after unsuccessful research. Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 2 transports moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Kwangsi to Shan State Japanese take French Indo China from UK_Pacific Japanese take Shan State from UK_Pacific 1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Amur 1 tactical_bomber moved from Korea to 26 Sea Zone 2 bombers moved from Japan to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 3 fighters moved from Caroline Islands to 26 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 fighter moved from 20 Sea Zone to Jehol 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from 35 Sea Zone to Malaya 1 tactical_bomber moved from 20 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Kiangsi to Jehol 3 fighters moved from Kiangsi to Hunan 2 infantry moved from Kwangsi to Hunan 1 armour moved from Sakha to Amur Combat - Japanese Battle in Siam Battle in Aleutian Islands Turning on Edit Mode EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 carriers and 2 submarines EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1 EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 5 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters EDIT: Removing units owned by ANZAC from Hawaiian Islands: 1 fighter EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Removing units owned by Japanese from 26 Sea Zone: 3 fighters, 2 submarines and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 fighter and 1 transport EDIT: Turning off Edit Mode Battle in Malaya Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 mech_infantry owned by the British lost in Malaya Japanese win, taking Siam from UK_Pacific, taking Aleutian Islands from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Amur Japanese attack with 2 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 armour and 1 infantry in Amur, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 bombers and 2 destroyers Battle in Hunan Japanese attack with 3 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 3 fighters and 2 infantry in Hunan, round 3 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese winJapanese win, taking 26 Sea Zone from Americans with 1 battleship, 2 bombers and 2 destroyers remaining, taking Hunan from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Anhwe Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Sakha to Amur 2 bombers moved from 26 Sea Zone to Marshall Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Kwangsi to Kiangsi 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 2 armour moved from Kwangtung to Kiangsu 1 armour and 1 mech_infantry moved from Kwangsi to Kiangsu 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Anhwe to Kiangsi 1 tactical_bomber moved from Jehol to Kiangsi 1 fighter moved from Jehol to Kiangsi 2 fighters moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 1 fighter moved from Kiangsi to Kwangtung 1 armour moved from Kiangsi to Kiangsu Place Units - Japanese 3 infantry placed in Kwangtung 2 transports placed in 6 Sea Zone 1 aaGun, 1 armour, 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.50 Japanese rolls : 0.00 UK_Pacific regular : 0.67 Russians regular : -0.33





