Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo
Fighters Moscow, Stalingrad
Artillery Amur, Bryatia
Infantry Yunnan, Normandy, Alexandria, SudanTechnology modifications agreed to:
Rockets d6-1
Bonds d6+1
Long range aircraft delayed 1 round if discovered -
Testing Forum poster
Test summary from TripleA, engine version: 2.6.14559, time: 2:58:25 PM
Savegame -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 1 Research Technology - Germans
Combat Hit Differential Summary :
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My play by forum is working now?? Yes!!!
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maps look good, so does bid. However, i have to use 2.6 version. If I use 2.5 version the game does not load, just the basic 2nd ed global set up
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i suggest we give it a try
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Working on G1 now
I also noticed 2.5 doesn’t work. You need it to download the map, then use 2.6
Was just opening the old map now so I can make my G1 decisions! -
G1 scramble to 110.tsvg
Now my post to forum is broken again. Maybe it’s which computer I use.Scramble to 110?
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no scramble
- How do you practice edits?
- Any re-rolls?
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Edits only allowed if opponent allows
But if there have been no dice since the thing being edited, (like you want to change US Noncom during UK purchase phase and China didn’t roll any dice) I would almost always allow and hope for the same from my opponent.
If the dice rolled really didn’t make any difference, then I would also generally allow and hope for the same.
But I don’t like promising edits of this nature will always be approved.
Do you want a different policy for our game? I always consider what my opponent wants.I don’t like either side promising re-rolls, but if a really extreme dice roll wrecks the game and both players agree (like you did for me years ago), then re-rolls can make sense.
But even then… what if I’d come back and won that game years ago after you gave me a couple planes back from G1? Neither of us would have felt good.
I had trouble writing what exactly I think about these things
Basically, edits and re-rolls have to be agreed upon at the time. Generally acceptable edits like even changing a US noncom when doing UK purchases or combat movement is generally acceptable.
If a player saves the file each phase and decides when about to roll UK dice that he really wanted to do his US noncom all different (and China didn’t roll), the opponent wouldn’t even know the difference. I often don’t save the files when I should, so have to reload or just ask for permission.Thanks for trying to make it clear before we get going! What do you think?
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I REALLY like having sea zone lines when zoomed out. It’s been so long.
Now to get used to the funky borders, and placements of units,
The cruisers have the crosshairs, and the destroyers have the green things… -
Oh WOW
2 hits on Paris in round 1 looool -
Only 4 the second round… this could be very, very bad
Started great with hammering the cruiser in 91 and bad since then -
No, I guess it was 5. Still.
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And… I think that’s the worst Paris I’ve ever had. I took in every single ground unit and only come out with 6 tanks. A lot of work and a probable loss lies ahead… Should be super fun for you lol
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You did it again, maybe even better this time! You beat me without doing anything!
Only 91 went well, all else below average.
Paris is a 2% result
And we don’t know the map.
No fair running it in the regular map at the same time! I’m not.Spend all Russian money on tech. Maybe you will get improved production or advanced artillery.
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I got the good tank roll on the final round when I only needed 1 hit!
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I will read everything carefully later tonight and look at the file. I really like id you can post the summary. But no need to do that for G1 now
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Summary is impossible. I got it to work once somehow recently,
But I haven’t been able to post summaries for years. -
In general I am with you with edits and re-rolls. I like to stick with the dice and suck it up. Easy for me to say today with that G1, but look at my current game against MrRoboto, not so much fun for the allies G1 there…
Edits. I think NCM edits are OK. I will almost always ever never (makes sense???) ask for edits of any kind if I have posted and you have moved. I think combats edits are OK, if you clearly missed a battle and want forum dice. But I will do my very best to avoid edits of any kind because I dont like it
Yeah, it is rough going there for you, obviously Paris is bad and now there is an option for a french counter! 106 is also bad, but you win the 50:50 cruiser battle so, I dont know and Yugo is normal, but like you say above avaerage for me
i take it! But the importance of G1 tends to be overestimated like @farmboy once said to me. I think he is right. I reckon you have a 60-70% win chance right now