@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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A withering defense,
I think I need to stop and ask you to choose your first round casualties instead of my assumption, and you have the benefit of knowing your roll
If you keep your carrier, the subs get surprise strike on it but are then out of the battle
If you keep your destroyer, I can take the subs as casualties to your plane hits. I’m not sure what you would choose, so I’d better not assume.
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I would post the map, but it’s exactly the same as before, you can use that map to delete units or whatever works for you - sorry for a little confusion!
So we both got 7 hits, which is
.83 hits more than average for me,
and 1.83 hits more than average for youAll of our 4’s hit!
All my planes will crash if carriers are damaged
What do you lose for round 1?
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5 subs, 1 destroyer and tilt carrier
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I have a hard time following, øet me take a closer look
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I keep a destroyer and a damaged carrier
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have a hard time following, øet me take a closer look
I am very sorry, I no doubt could have presented it better
I’ll just blame Triple A
OK, maybe I won’t have any ships to try and save against the coming heavy bombers, let’s see what happens next
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Also, I fouled that up, thinking you would only have 1 ship remaining instead of 2, I apologize for that, but you did cut right through the misinformation!
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Hm, this is a little like the battle of Midway,
Japan decides that you sunk both carriers therefore all 4 planes have 0% chance of survival. But I am Japan, so I can do that. They already had their funerals.
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
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Aaaaaand I also messed up the order of combat, thinking this was the last one. So I was supposed to conduct amphibious assaults first. And now I see ANOTHER reason the combat order matters.
I was supposed to decide whether the battleship off Shantung was going to bombard (and hence stay there) before rolling 26.It’s likely nothing will even survive 26, but I will ask you to trust me that when I did the whole combat movement I decided that battleship will NOT bombard so that it can move. I doubt you care because I could need that supporting shot. I still don’t know how 26 will end up but I’m not doing this (I have to make a bombard decision after knowing 26) to take advantage.
At least I caught it after 1 round of combat and not after the whole thing :p :p -
So for round 2 we have
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
Another mistake. I guess I’m not awake yet.
Hit to battleship, lose both carriers, lose 2 subs
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So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTR -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTRGo for it!
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It probably works to roll from Triple A from here, but I’ll keep it on the forum for consistency
Subs first but it doesn’t matter,
[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
4d6<=2: 2, 4, 6, 4; Hits: 1
3d6<=3: 3, 5, 1; Hits: 2
4d6<=4: 6, 2, 4, 3; Hits: 3 -
Japan overachieves again,
We have a hot battle,I will wait for your choice since you are available
Highly unlikely, but in case USA survives I need you to commit that you are losing the carrier -
@gamerman01 i save a usa fighter
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I just realized you are only left with one unit, so I was silly,
but thank you!
You are a very patient and understanding person.USA tries for a perfect roll:
We have a DD and damaged CV and 5 FTR
[dice 2d6<=2]
[dice 5d6<=4] -
2d6<=2: 2, 3; Hits: 1
5d6<=4: 2, 2, 3, 2, 4; Hits: 5 -
I called it, that was as close to perfect as you could possibly be. Let’s see…
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Well, that’s easy actually, I lose 2 SS, 3 FTR, 1 TAC
Can Japan close the deal?
2 DD, 1 damaged BB, 2 BMB
[dice 2d6<=2]
[3d6<=4]USA
[dice 1d6<=4]





