Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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4d6<=2: 4, 5, 3, 2; Hits: 1
2d6<=2: 3, 6; Hits: 0
3d6<=3: 6, 3, 2; Hits: 2
4d6<=4: 2, 4, 4, 3; Hits: 4 -
I think I can safely assume these 7 hits,
USA chooses 5 subs, hit to CV, 1 DDDefense,
[dice 5d6<=1]
[dice 3d6<=2]
[dice 5d6<=4] -
5d6<=1: 2, 1, 4, 4, 3; Hits: 1
3d6<=2: 2, 4, 2; Hits: 2
5d6<=4: 3, 5, 2, 4, 2; Hits: 4 -
A withering defense,
I think I need to stop and ask you to choose your first round casualties instead of my assumption, and you have the benefit of knowing your roll
If you keep your carrier, the subs get surprise strike on it but are then out of the battle
If you keep your destroyer, I can take the subs as casualties to your plane hits. I’m not sure what you would choose, so I’d better not assume.
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I would post the map, but it’s exactly the same as before, you can use that map to delete units or whatever works for you - sorry for a little confusion!
So we both got 7 hits, which is
.83 hits more than average for me,
and 1.83 hits more than average for youAll of our 4’s hit!
All my planes will crash if carriers are damaged
What do you lose for round 1?
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5 subs, 1 destroyer and tilt carrier
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I have a hard time following, øet me take a closer look
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I keep a destroyer and a damaged carrier
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have a hard time following, øet me take a closer look
I am very sorry, I no doubt could have presented it better
I’ll just blame Triple A
OK, maybe I won’t have any ships to try and save against the coming heavy bombers, let’s see what happens next
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Also, I fouled that up, thinking you would only have 1 ship remaining instead of 2, I apologize for that, but you did cut right through the misinformation!
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Hm, this is a little like the battle of Midway,
Japan decides that you sunk both carriers therefore all 4 planes have 0% chance of survival. But I am Japan, so I can do that. They already had their funerals.
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
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Aaaaaand I also messed up the order of combat, thinking this was the last one. So I was supposed to conduct amphibious assaults first. And now I see ANOTHER reason the combat order matters.
I was supposed to decide whether the battleship off Shantung was going to bombard (and hence stay there) before rolling 26.It’s likely nothing will even survive 26, but I will ask you to trust me that when I did the whole combat movement I decided that battleship will NOT bombard so that it can move. I doubt you care because I could need that supporting shot. I still don’t know how 26 will end up but I’m not doing this (I have to make a bombard decision after knowing 26) to take advantage.
At least I caught it after 1 round of combat and not after the whole thing :p :p -
So for round 2 we have
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
Another mistake. I guess I’m not awake yet.
Hit to battleship, lose both carriers, lose 2 subs
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So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTR -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTRGo for it!
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It probably works to roll from Triple A from here, but I’ll keep it on the forum for consistency
Subs first but it doesn’t matter,
[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
4d6<=2: 2, 4, 6, 4; Hits: 1
3d6<=3: 3, 5, 1; Hits: 2
4d6<=4: 6, 2, 4, 3; Hits: 3 -
Japan overachieves again,
We have a hot battle,I will wait for your choice since you are available
Highly unlikely, but in case USA survives I need you to commit that you are losing the carrier -
@gamerman01 i save a usa fighter
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I just realized you are only left with one unit, so I was silly,
but thank you!
You are a very patient and understanding person.USA tries for a perfect roll:
We have a DD and damaged CV and 5 FTR
[dice 2d6<=2]
[dice 5d6<=4]