bid:
Fighters in Moscow, Volgograd, Scotland (30), subs in 91 and 98 (42), Mech in Caucasus (46), Infantry in Belarus, Western Ukraine, Yunnan (55). Goold Luck have fun!
hf
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
The destroyer saved the day for now, but next round :(
Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA
LOL that’s about the 6th time you’ve encouraged me to win, with your words
Thanks!! You are so good at this game, but some big mistakes and some big luck for me
And yes this is the last UHD game for me, it’s too much different.
I am actually playing an AA50 game against the AI in Triple A. I’ve never played AA50 in Triple A.
And the AI is a lot better than AI I’ve played in the past. Scary.
Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)
Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.
I’m going to finish G11 without your interceptor decision,
I will give you the possible advantage.
I’ll assume no intercepting and fly over the AA.
You can decide whether to intercept after seeing the whole turn and the AA results.
The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?
To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.
So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.
Your AA smoked a bomber, but it was the first one.
Therefore if you intercept and get 2 hits, you would have hit the fighter and the first bomber.
The first bomber was downed by AA and the 2nd bomber did the damage, so you would have to hit all 3 1’s to prevent the disabling of the naval base.
I rarely play with the neutrals activated, you executed it nicely. I kind of hope I get to play a few rounds with them to get a little practice. Interesting how Spain also benefits the Axis for flyovers…
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs;
Germans buy 1 artillery, 1 bomber, 1 carrier, 2 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour and 2 infantry moved from Karelia to Novgorod
1 armour and 1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 armour moved from 115 Sea Zone to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to Gibraltar
2 bombers moved from Southern Italy to Gibraltar
2 artilleries and 2 infantry moved from Rostov to Volgograd
1 carrier moved from 110 Sea Zone to 104 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 artillery moved from Rostov to Volgograd
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Air Battle in Gibraltar
Germans attacks with 3 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
British roll AA dice in Gibraltar : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans killed by AA in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Novgorod
Germans attack with 3 armour and 3 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour and 3 infantry in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 carrier and 4 fighters
French defend with 1 destroyer
Germans roll dice for 1 carrier and 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
French roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 104 Sea Zone
Germans win with 1 carrier and 4 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Volgograd
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 artilleries and 2 infantry in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Finland to Vyborg
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to France
1 tactical_bomber moved from Eastern Poland to France
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to France
1 submarine moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 110 Sea Zone to 90 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Rostov to Volgograd
1 armour and 5 mech_infantrys moved from Rostov to Western Ukraine
3 aaGuns, 8 armour, 6 artilleries, 31 infantry and 24 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Greater Southern Germany to Northern Italy
1 submarine moved from 109 Sea Zone to 102 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 bomber and 2 mech_infantrys placed in Western Germany
3 submarines placed in 109 Sea Zone
1 carrier placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
French regular : -0.33
British AA : 0.67
Russians regular : -1.67
Germans regular : 2.83
You made me dig deep, but that made for a very satisfying move.
See the notes I made before (before rolling and dice),
As it happened, your first AA roll hit, so like I said/called before the roll, that is the bomber that you would hit if you intercept and hit twice.
If you intercept, you can roll the dice, and if you hit once, I lose my fighter and it is then not on 92 carrier. If you hit twice, the second hit is considered to hit the bomber that went down by AA, so would have no effect. You would have to hit all 3 ones to prevent the damage to the naval base.
If you don’t understand or you disagree with my methods, I’m open to that since I used an unorthodox method to expedite the game.
If you choose to resign because you’re sick of the map and your Russians could hardly hit anything, that’s fine too
I just noticed ANZAC transport off the strait of Magellan - fine with me if you move it 2 zones
Sealion saved me, I was sunk without it
I will look at it over the weekend
Thanks, no pressure!
What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech
I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Thanks, no pressure!
What a wild game. Kinda what I was hoping for, diving back into OOB, new map skin, tech
I’m glad you didn’t buy any more heavy bombers than you did. They always hit!!
America needs everything, troops, transports planes, carriers, destroyers, subs tacs and heavy bombers. 72 IPC does not buy what I need. I need 172 ipc for 5 rounds
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Tambov to Rostov
Russians take Rostov from Germans
3 infantry and 13 mech_infantrys moved from Tambov to Volgograd
2 mech_infantrys moved from Turkey to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 mech_infantry moved from Egypt to Saudi Arabia
3 fighters moved from Iraq to Saudi Arabia
1 bomber moved from Iraq to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi Arabia
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 mech_infantry moved from Turkey to Greece
Russians take Greece from Italians
Combat - Russians
Battle in Saudi Arabia
Russians attack with 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
Russians roll dice for 1 artillery, 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 3/9 hits, 3.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Saudi Arabia
2 infantry owned by the Neutral_True lost in Saudi Arabia
Russians win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Volgograd
Russians attack with 3 infantry and 13 mech_infantrys
Germans defend with 2 aaGuns, 3 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 3 infantry and 13 mech_infantrys in Volgograd, round 2 : 2/16 hits, 2.67 expected hits
Germans roll dice for 2 aaGuns, 3 artilleries and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Volgograd
2 aaGuns owned by the Germans lost in Volgograd
Russians roll dice for 2 infantry and 13 mech_infantrys in Volgograd, round 3 : 3/15 hits, 2.50 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Volgograd
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 infantry and 13 mech_infantrys in Volgograd, round 4 : 2/14 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 13 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 3 infantry
Casualties for Germans: 2 aaGuns, 3 artilleries and 1 infantry
Non Combat Move - Russians
1 fighter moved from Iraq to Bryansk
4 artilleries and 5 infantry moved from Russia to Bryansk
1 bomber, 3 fighters and 1 tactical_bomber moved from Saudi Arabia to Caucasus
2 infantry moved from Iraq to Turkey
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Yenisey to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Iraq
3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Russians collect 1 PU from War Bonds; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 54 to 55
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : -1.33
Neutral_True regular : 0.33
That is a VERY kind statement and encouraging.
Let’s see if the dice can possibly bail you out on Japan’s turn. I’ve certainly received enough luck this game other than no tech
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 2 transports moved from 20 Sea Zone to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
Japanese take Shan State from UK_Pacific
1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Korea to 26 Sea Zone
2 bombers moved from Japan to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Caroline Islands to 26 Sea Zone
2 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from 20 Sea Zone to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from 35 Sea Zone to Malaya
1 tactical_bomber moved from 20 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Kiangsi to Jehol
3 fighters moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to Hunan
1 armour moved from Sakha to Amur
Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
Scramble at Pearl Harbor Z26?
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Scramble at Pearl Harbor Z26?
Full scramble