OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Things have been tense all game,

    Intercept Italian bombing raid on Gibraltar?

    Would be Fighter, 2 bombers vs. 4 fighters


  • Yes, max intercept


  • Can’t play 'til tonight, thanks for the quick answer!

    Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?

    Thank you!


  • Britishamericanamerican


  • Hmmm british american american


  • 👍
    I like how you allow for the possibility of a perfect Italian roll -

    Now there is no way my turn can be delayed!


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern France to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Air Battle in Gibraltar
                Italians attacks with 3 units heading to Gibraltar
                British launches 4 interceptors out of Gibraltar
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/4 hits, 0.67 expected hits
                    1 fighter owned by the British lost in Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
                Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield
                Bombing raid in Gibraltar causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
            2 bombers moved from Gibraltar to France
            1 fighter moved from Southern France to Southern Italy
            1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
            1 carrier moved from 97 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            3 aaGuns moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            1 aaGun moved from Southern France to France
            2 infantry moved from Southern France to Northern Italy
            1 artillery and 3 infantry moved from Greece to 97 Sea Zone
            1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
    
        Place Units - Italians
            2 fighters placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.33
    Defenders Fire,  : -0.67
    Attackers Fire,  : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
            2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!


  • Americans swarming abb4b020-f2df-4964-979e-f7539e34d73f-image.png


  • Well that is the last tricky block the French destroyer will accomplish… 8e052a27-0a6a-474c-a5fd-64d992bc76fe-image.png


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Well that is the last tricky block the French destroyer will accomplish… 8e052a27-0a6a-474c-a5fd-64d992bc76fe-image.png

    yes, I would think so to… But its not enough for the allies I am afraid


  • @gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!

    The destroyer saved the day for now, but next round :(


  • Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA


  • LOL that’s about the 6th time you’ve encouraged me to win, with your words

    Thanks!! You are so good at this game, but some big mistakes and some big luck for me


  • And yes this is the last UHD game for me, it’s too much different.

    I am actually playing an AA50 game against the AI in Triple A. I’ve never played AA50 in Triple A.
    And the AI is a lot better than AI I’ve played in the past. Scary.

    Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)


  • Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.


  • I’m going to finish G11 without your interceptor decision,

    I will give you the possible advantage.

    I’ll assume no intercepting and fly over the AA.
    You can decide whether to intercept after seeing the whole turn and the AA results.

    The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?

    To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.

    So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.


  • Your AA smoked a bomber, but it was the first one.
    Therefore if you intercept and get 2 hits, you would have hit the fighter and the first bomber.
    The first bomber was downed by AA and the 2nd bomber did the damage, so you would have to hit all 3 1’s to prevent the disabling of the naval base.


  • I rarely play with the neutrals activated, you executed it nicely. I kind of hope I get to play a few rounds with them to get a little practice. Interesting how Spain also benefits the Axis for flyovers…

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