@Stucifer probably a mistake to use your opener against you!
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar
Combat Hit Differential Summary :
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Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
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Yes, max intercept
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Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!
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Britishamericanamerican
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Hmmm british american american
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👍
I like how you allow for the possibility of a perfect Italian roll -Now there is no way my turn can be delayed!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern France to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Air Battle in Gibraltar Italians attacks with 3 units heading to Gibraltar British launches 4 interceptors out of Gibraltar Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/4 hits, 0.67 expected hits 1 fighter owned by the British lost in Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 6 damage total. Cleaning up after air battles Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia 2 bombers moved from Gibraltar to France 1 fighter moved from Southern France to Southern Italy 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine 1 carrier moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 3 aaGuns moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern France to Yugoslavia 1 aaGun moved from Southern France to France 2 infantry moved from Southern France to Northern Italy 1 artillery and 3 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.33 Defenders Fire, : -0.67 Attackers Fire, : 0.50
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to Northern Territory Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 91 Sea Zone to 104 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
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Americans swarming
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Well that is the last tricky block the French destroyer will accomplish…
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Well that is the last tricky block the French destroyer will accomplish…
yes, I would think so to… But its not enough for the allies I am afraid
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
The destroyer saved the day for now, but next round :(
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Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA
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LOL that’s about the 6th time you’ve encouraged me to win, with your words
Thanks!! You are so good at this game, but some big mistakes and some big luck for me
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And yes this is the last UHD game for me, it’s too much different.
I am actually playing an AA50 game against the AI in Triple A. I’ve never played AA50 in Triple A.
And the AI is a lot better than AI I’ve played in the past. Scary.Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)
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Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.
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I’m going to finish G11 without your interceptor decision,
I will give you the possible advantage.
I’ll assume no intercepting and fly over the AA.
You can decide whether to intercept after seeing the whole turn and the AA results.The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?
To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.
So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.
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Your AA smoked a bomber, but it was the first one.
Therefore if you intercept and get 2 hits, you would have hit the fighter and the first bomber.
The first bomber was downed by AA and the 2nd bomber did the damage, so you would have to hit all 3 1’s to prevent the disabling of the naval base.