@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    Politics - Americans
        Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
    Combat Move - Americans
        1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery, 4 fighters and 5 infantry moved from 91 Sea Zone to Spain
        1 armour, 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry moved from Gibraltar to Spain
        1 bomber moved from Western United States to Spain
        1 bomber moved from Western United States to Spain
    Combat - Americans
        Battle in Spain
            Americans attack with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry
            Neutral_True defend with 6 infantry
                Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 9/24 hits, 8.00 expected hits
                Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Americans lost in Spain
                6 infantry owned by the Neutral_True lost in Spain
            Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 2 bombers, 6 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
            Casualties for Americans: 1 infantry
            Casualties for Neutral_True: 6 infantry
    Non Combat Move - Americans
        1 aaGun moved from Gibraltar to Spain
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 aaGun moved from Western United States to Central United States
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        2 fighters moved from Spain to Gibraltar
        4 fighters moved from Spain to 91 Sea Zone
        2 bombers moved from Spain to Gibraltar
        1 submarine moved from 79 Sea Zone to 39 Sea Zone
        1 submarine moved from 61 Sea Zone to 60 Sea Zone
    Place Units - Americans
        1 artillery, 2 fighters and 6 infantry placed in Eastern United States
        1 carrier and 2 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
        Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Chahar to Jehol
        1 infantry moved from Chahar to Jehol
        1 fighter moved from Chahar to Hunan
        2 infantry moved from Yunnan to Hunan
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hunan
            Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Jehol
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
                Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Jehol, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Hopei to Anhwe
        1 fighter moved from Hunan to Yunnan
    Place Units - Chinese
        1 artillery placed in Chahar
        1 artillery and 5 infantry placed in Yunnan
        Chinese undo move 2.
        1 artillery and 5 infantry placed in Yunnan
    Turn Complete - Chinese
        Chinese collect 13 PUs; end with 13 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to Northern Territory: 1 artillery, 3 infantry and 2 mech_infantrys
        EDIT: Removing units owned by Americans from Queensland: 1 artillery, 3 infantry and 2 mech_infantrys
        EDIT: Turning off Edit Mode
        1 bomber moved from Yunnan to 45 Sea Zone
        2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
    Combat - British
        Battle in 45 Sea Zone
            British attack with 1 bomber
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 45 Sea Zone
            British win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 92 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Italians defend with 1 destroyer
                British roll dice for 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 92 Sea Zone
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Italians: 1 destroyer
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
        EDIT: Turning off Edit Mode
        2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
        1 fighter moved from Tobruk to Turkey
        1 infantry moved from French Indo China to Yunnan
        2 infantry moved from Burma to India
        1 aaGun, 2 artilleries and 7 infantry moved from Burma to Yunnan
        1 bomber moved from 45 Sea Zone to Northern Territory
    Place Units - UK_Pacific
        Turning on Edit Mode
        EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
        EDIT: Adding units owned by British to Malaya: 1 mech_infantry
        EDIT: Turning off Edit Mode
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 13 PUs; end with 14 PUs
        Some Units in India change ownership: 3 infantry
        Turning on Edit Mode
        EDIT: Removing units owned by British from Northwest Persia: 1 infantry
        EDIT: Adding units owned by British to Caucasus: 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 1.00
Italians regular : -0.33
Japanese regular : -0.33
Neutral_True regular : -1.00
British regular : -0.67
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Politics - Italians
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Italians
        1 fighter moved from Southern France to Gibraltar
        1 bomber moved from United Kingdom to Gibraltar
        1 bomber moved from Southern Italy to Gibraltar
    Combat - Italians
        Air Battle in Gibraltar
Combat Hit Differential Summary :
Things have been tense all game,
Intercept Italian bombing raid on Gibraltar?
Would be Fighter, 2 bombers vs. 4 fighters
Yes, max intercept
Can’t play 'til tonight, thanks for the quick answer!
Can you tell me which planes would be lost if I actually hit, so that I have all information to finish Italy’s turn?
Thank you!
Britishamericanamerican
Hmmm british american american
👍
I like how you allow for the possibility of a perfect Italian roll -
Now there is no way my turn can be delayed!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    Politics - Italians
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
        Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    Combat Move - Italians
        1 fighter moved from Southern France to Gibraltar
        1 bomber moved from United Kingdom to Gibraltar
        1 bomber moved from Southern Italy to Gibraltar
    Combat - Italians
        Air Battle in Gibraltar
            Italians attacks with 3 units heading to Gibraltar
            British launches 4 interceptors out of Gibraltar
                Attackers Fire,  : 1/3 hits, 0.50 expected hits
                Defenders Fire,  : 0/4 hits, 0.67 expected hits
                1 fighter owned by the British lost in Gibraltar
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Gibraltar
                British roll AA dice in Gibraltar : 0/2 hits, 0.33 expected hits
            Bombing raid in Gibraltar rolls: 3,3 and causes: 6 damage to unit: airfield
            Bombing raid in Gibraltar causes 6 damage total. 
        Cleaning up after air battles
    Non Combat Move - Italians
        1 armour and 1 mech_infantry moved from Bulgaria to Yugoslavia
        2 bombers moved from Gibraltar to France
        1 fighter moved from Southern France to Southern Italy
        1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
        1 carrier moved from 97 Sea Zone to 92 Sea Zone
        1 fighter moved from Gibraltar to 92 Sea Zone
        3 aaGuns moved from Southern Italy to Northern Italy
        1 infantry moved from Southern Italy to Northern Italy
        1 mech_infantry moved from Southern France to Yugoslavia
        1 aaGun moved from Southern France to France
        2 infantry moved from Southern France to Northern Italy
        1 artillery and 3 infantry moved from Greece to 97 Sea Zone
        1 artillery and 3 infantry moved from 97 Sea Zone to Northern Italy
    Place Units - Italians
        2 fighters placed in Southern Italy
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
British AA : -0.33
Defenders Fire,  : -0.67
Attackers Fire,  : 0.50
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Hawaiian Islands
        2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to Northern Territory
        1 fighter moved from New South Wales to Northern Territory
    Place Units - ANZAC
        1 fighter and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
Americans swarming 
Well that is the last tricky block the French destroyer will accomplish… 
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Well that is the last tricky block the French destroyer will accomplish…
yes, I would think so to… But its not enough for the allies I am afraid
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I ROYALLY screwed up thinking the Italians could sink the French destroyer in 104!! Recalibrating!!
The destroyer saved the day for now, but next round :(
Did you notice I rolled 2 aces on the bombing damage? I’m glad that wasn’t the AA
LOL that’s about the 6th time you’ve encouraged me to win, with your words
Thanks!! You are so good at this game, but some big mistakes and some big luck for me
And yes this is the last UHD game for me, it’s too much different.
I am actually playing an AA50 game against the AI in Triple A.  I’ve never played AA50 in Triple A.
And the AI is a lot better than AI I’ve played in the past.  Scary.
Anyway, I like the ABattlemap for AA50 WAY better, and it’s another example of what a big difference badly drawn sea zones makes (and this UHD map has some pretty weird shapes for territories, am I right?)
Yeah, I noticed the snake eyes om bombing mission. Most likely it is my last game on this map too. The map and the calculator is not fully deceloped. There are similar errors in irag as in Korea when it comes to the battle calc.
I’m going to finish G11 without your interceptor decision,
I will give you the possible advantage.
I’ll assume no intercepting and fly over the AA.
You can decide whether to intercept after seeing the whole turn and the AA results.
The possible problem is if you intercept and hit twice, then I lose a bomber. If I take 1 AA shot, then which bomber is shot down? The one you hit with your interceptors, or the last remaining one?
To solve this potential problem, we may count the 2nd AA roll as shown in Triple A to be against the bomber that survives your possible 2 interceptor hits.
So if the 2nd AA hits, then you may decide to intercept and if you get 2 hits, then all of my planes are lost and you take no damage to the harbor.