@Stucifer @crockett36 scrambles?
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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Once again testing my limits
Several things have been decided… working out the deets -
One month and 1 day later, dice hit the box!! My heart is racing!
Noncombat, battle calcs all over the place
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14748, time: 11:58:11 AM
Savegame -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 14 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Midway to Hawaiian Islands 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 3 armour and 3 mech_infantrys moved from Kwangtung to French Indo China 2 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Jehol to Suiyuyan Japanese take Chahar from Chinese Japanese take Suiyuyan from Chinese Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in French Indo China Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in French Indo China, round 2 : 2/8 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 bomber and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Chile to New Zealand 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 artillery and 4 infantry moved from Chile to Argentina 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Amur to Manchuria 1 fighter moved from Yunnan to Kwangtung 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 1 fighter moved from Midway to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Midway to Caroline Islands 1 fighter moved from Midway to Caroline Islands 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Jehol to Shantung 1 aaGun and 5 infantry moved from Jehol to Manchuria 1 infantry moved from Amur to Buryatia 1 artillery moved from Amur to Manchuria 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 4 artilleries and 11 infantry moved from Kiangsi to Kiangsu 1 fighter moved from Midway to 33 Sea Zone 1 fighter moved from Japan to Kwangtung 1 fighter moved from Japan to Kiangsu 1 mech_infantry moved from Jehol to Central Mongolia 1 mech_infantry moved from Jehol to Ulaanbaatar Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Kwangtung 1 fighter and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.83 UK_Pacific regular : -0.33
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I see you have to put in a game name or it won’t post
Good luck with the monster move!
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I don’t want any advantage from delays. Here are some things to remember.
Italy has a bomber on Japan
Italy has a fighter on Argentina
Germany has a sub off Argentina
UK has a big army on Turkey
UK has 2 mech and 2 tanks in Mozambique, and a bomber on Kenya
UK now has a transport in the Red Sea
Johnston island has naval and airbase
Egypt has all 3 facilities
Gibraltar’s airbase is operable, with 2 damage
USA has a heavy bomber on Belarus that bombed Berlin hard last turn, and is disrupting Russia’s NO, though the Germans have a sub to disrupt it again
We have a situation in 113, 114, 115 with a standoff with German transporting
USA has 2 mech, armor in Panama, and a new tactical in EasternThe Italians built a transport off Spain last turn
You probably wouldn’t have missed any of these, but it’s easy to miss things on the UHD map we’re still not too experienced with
Oh, and you could figure it out but both Italian ground are in the Gold Coast though it may appear the tank is in FWAAgain, good luck working all that out
Whale of a game -
US has 4 fighter on UK
UK has 2 also -
Good stuff
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I have looked at the map…interesting. I have never been in a position like this before
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Yeah I’ve never had such an incredible standoff on the German/Russian front before. So many rounds, in the middle of Berlin and Moscow. Now we both have trucks lined up to move in.
So I was wondering, if we keep adding infantry (and trucks) to the front lines, does that mean we’ll sit there in a stalemate for many more rounds? And wow, we’re trading Leningrad back and forth at round 20.
And so much more. Hopefully it’s not decided by a big oversight by either
It’s Axis vs Allies! North America is the only continent that’s not being fiercely battled over, though I only have about 4% of Africa for now.
+15 communism + war bonds is pretty well stopping me, along with Burma road chinese. -
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
It’s Axis vs Allies! North America is the only continent that’s not being fiercely battled over,
Right, right, Australia isn’t contested either. OK, so you have 3 continents secure. Now I don’t feel so well again
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i dont know
I plan to move during sunday, I have a general idea, but so many tgings to consider
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It’s a monster move. Every time. Thanks for the prediction, you know I’m chill though
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)
this weekend
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!!
An updated Classic?
Are those Republic of Rome dice?? -
yes classic, dont know about the dice
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have looked at it and have a general idea. shoudnt be too long
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Testing Forum poster
Test summary from TripleA, engine version: 2.6.14615, time: 3:50:32 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 30 Sea Zone to Hawaiian Islands 1 artillery, 2 infantry and 3 mech_infantrys moved from Brazil to Venezuela 1 armour and 2 mech_infantrys moved from Central America to Venezuela Combat - Americans Battle in 26 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Americans attack with 1 artillery, 6 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Hawaiian Islands, round 2 : 1/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Venezuela Americans attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Venezuela, round 2 : 2/9 hits, 2.17 expected hits Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Venezuela Americans win, taking Venezuela from Neutral_True with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - Americans 5 carriers, 3 destroyers, 4 fighters and 3 submarines moved from 30 Sea Zone to 26 Sea Zone 6 fighters moved from Hawaiian Islands to 26 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Johnston Island to Queensland 1 artillery, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland 1 bomber moved from Belarus to West India 1 fighter moved from United Kingdom to Scotland 1 tactical_bomber moved from Eastern United States to Western United States 1 fighter moved from Western United States to Eastern United States 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 artillery, 1 fighter and 1 infantry placed in Western United States Americans undo move 1. 2 submarines and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 bomber and 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Anhwe Place Units - Chinese 6 infantry placed in Jehol Chinese undo move 1. 6 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Anhwe to Suiyuyan 2 mech_infantrys moved from Anhwe to Suiyuyan 1 armour and 3 mech_infantrys moved from Anhwe to Central Mongolia 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan 8 infantry moved from Burma to Yunnan 2 mech_infantrys moved from French Equatorial Africa to Angola 2 armour moved from Mozambique to Angola 2 mech_infantrys moved from Mozambique to Angola Combat - British Battle in Sumatra Battle in Central Mongolia British attack with 1 armour and 3 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 1 armour and 3 mech_infantrys in Central Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Central Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Central Mongolia British win, taking Sumatra from Japanese, taking Central Mongolia from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Angola British attack with 2 armour and 4 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 2 armour and 4 mech_infantrys in Angola, round 2 : 4/6 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Angola 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Suiyuyan British attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 armour British roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Yunnan British attack with 1 artillery, 10 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery, 10 infantry and 1 mech_infantry in Yunnan, round 2 : 1/12 hits, 2.33 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 1 mech_infantry owned by the Japanese lost in Yunnan British roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Yunnan, round 3 : 1/11 hits, 2.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 aaGun moved from Shan State to Yunnan 1 aaGun moved from Burma to India 1 bomber moved from Suiyuyan to Szechwan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Tobruk to Libya 1 submarine moved from 72 Sea Zone to 78 Sea Zone 1 bomber moved from Kenya to India Place Units - British 1 infantry placed in Egypt 1 destroyer placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -1.17 Neutral_True regular : -0.33 British regular : -0.17