@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
bomber 1
[dice 2d6<=4]
2d6<=4: 5, 3; Hits: 1
bomber 2
[dice 2d6<=4]
2d6<=4: 5, 2; Hits: 1
so I have 4 hits in 95. since I have 2 sub hits you are left with one fighter
now, lets roll defending destroyer
[dice 1d6<=2]
1d6<=2: 6; Hits: 0
3 fighters
[dice 3d6<=4]
3d6<=4: 6, 4, 4; Hits: 2
Attackers have 1 sub left and 2 bombers
Defender has 1 fighter left
The battle continues and sub dives
bomber 1
[dice 2d6<=4]
2d6<=4: 2, 1; Hits: 2
defending fighter
[dice 1d6<=4]
1d6<=4: 1; Hits: 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; 
    Combat Move - Americans
        1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
        3 fighters moved from Western United States to 10 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
        1 submarine moved from 64 Sea Zone to 66 Sea Zone
        1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
    Combat - Americans
        Battle in Colombia
        Battle in 66 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 66 Sea Zone
            Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
        EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
        EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
        EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
        EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
        EDIT: Turning off Edit Mode
        1 submarine moved from 109 Sea Zone to 105 Sea Zone
        1 bomber moved from United Kingdom to 95 Sea Zone
        1 bomber moved from 95 Sea Zone to Tunisia
        3 mech_infantrys moved from Central United States to Central America
    Place Units - Americans
        2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
i will most likely do china and British tomorrow. USA NC might happen too
the china move is really difficult. I might need one more day. I am sorry
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC
I think they can since other neutrals such as spain is already attacked
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; 
    Combat Move - Americans
        1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
        3 fighters moved from Western United States to 10 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
        1 submarine moved from 64 Sea Zone to 66 Sea Zone
        1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
    Combat - Americans
        Battle in Colombia
        Battle in 66 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 66 Sea Zone
            Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
    Non Combat Move - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
        EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
        EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
        EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
        EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
        EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
        EDIT: Turning off Edit Mode
        1 submarine moved from 109 Sea Zone to 105 Sea Zone
        1 bomber moved from United Kingdom to 95 Sea Zone
        1 bomber moved from 95 Sea Zone to Tunisia
        3 mech_infantrys moved from Central United States to Central America
    Place Units - Americans
        2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
        1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 53 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from Tunisia: 1 bomber
        EDIT: Adding units owned by Americans to Libya: 1 bomber
        EDIT: Turning off Edit Mode
        Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter moved from Anhwe to Shantung
        1 artillery and 2 infantry moved from Anhwe to Shantung
    Combat - Chinese
        Battle in Shantung
            Chinese attack with 1 artillery, 1 fighter and 2 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Chinese lost in Shantung
                1 infantry owned by the Japanese lost in Shantung
                Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shantung
                1 infantry owned by the Japanese lost in Shantung
            Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shantung to Anhwe
        1 artillery moved from Hunan to Anhwe
        1 infantry moved from Anhwe to Hunan
    Place Units - Chinese
        3 artilleries and 4 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 15 PUs; end with 15 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    Purchase Units - British
        British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 bomber moved from Anhwe to Kwangsi
        1 bomber moved from Anhwe to Shan State
        1 artillery and 1 infantry moved from Yunnan to Kwangsi
        2 infantry moved from Burma to Shan State
        1 infantry moved from Union of South Africa to Mozambique
        2 armour and 3 mech_infantrys moved from Belgian Congo to Mozambique
    Combat - British
        Battle in Mozambique
            British attack with 2 armour, 1 infantry and 3 mech_infantrys
            Neutral_True defend with 2 infantry
                British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 0/6 hits, 1.67 expected hits
                Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 3 : 1/6 hits, 1.67 expected hits
                Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Neutral_True lost in Mozambique
                British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 4 : 0/6 hits, 1.67 expected hits
                Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 5 : 0/6 hits, 1.67 expected hits
                Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Mozambique
                British roll dice for 2 armour and 3 mech_infantrys in Mozambique, round 6 : 1/5 hits, 1.50 expected hits
                Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the British lost in Mozambique
                1 infantry owned by the Neutral_True lost in Mozambique
            British win, taking Mozambique from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
            Casualties for Neutral_True: 2 infantry
            Casualties for British: 1 infantry and 1 mech_infantry
        Battle in Kwangsi
            British attack with 1 artillery, 1 bomber and 1 infantry
            Japanese defend with 2 infantry
                British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kwangsi
                British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits
                Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Kwangsi
                1 infantry owned by the Japanese lost in Kwangsi
            British win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 2 infantry
            Casualties for British: 1 infantry
        Battle in Shan State
            British attack with 1 bomber and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
                1 infantry owned by the Japanese lost in Shan State
            British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 aaGun moved from Yunnan to Kweichow
        1 bomber moved from Kwangsi to Anhwe
        1 infantry moved from Burma to Yunnan
        1 bomber moved from Shan State to Anhwe
        2 aaGuns, 1 artillery and 14 infantry moved from Burma to India
        2 artilleries and 6 infantry moved from Iraq to Turkey
        1 artillery and 5 infantry moved from Egypt to Alexandria
        1 infantry moved from Scotland to United Kingdom
    Place Units - British
        1 fighter and 1 infantry placed in Egypt
        1 fighter and 2 infantry placed in United Kingdom
    Turn Complete - British
        British collect 31 PUs; end with 32 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 8 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.67
Neutral_True regular : -0.33
British regular : -5.83
I don’t know how I missed notifications, sometimes that happens on my account
Probably not a good plan to fight 95 but did get 2 subs and a bomber which is not terrible. Dice bailout, but you never missed. I know heavies are like 90% to hit but I don’t think yours have ever missed, so getting one down is still good
Absolutely can NOT fly over neutrals.  Only neutrals that have been attacked before your turn (like Spain) can be flown over.
If you attack a neutral, you can effectively fly over it with those aircraft only, but only that one.