OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • Fleet battle,
    Triple A requires casualty choices prematurely and rolls defending air at the wrong time, unfortunately.

    For these reason I will roll the fleet battle on the forum
    I will edit the results each round and re-post it so that we can see the situation clearly.

    In Zone 54, the Japanese have
    5 SS
    2 DD
    3 CV
    2 BB
    6 FTR, 4 TAC
    2 BMB


  • Japan attack round 1, groups of naval vs groups of air rolled separately
    [dice 5d6<=2]
    [dice 2d6<=2]
    [dice 6d6<=3]
    [dice 6d6<=4]
    [dice 2d6<=4]


  • 5d6<=2: 4, 3, 6, 5, 1; Hits: 1
    2d6<=2: 5, 6; Hits: 0
    6d6<=3: 5, 3, 2, 3, 4, 5; Hits: 3
    6d6<=4: 1, 6, 3, 2, 3, 2; Hits: 5
    2d6<=4: 3, 5; Hits: 1


  • That is 10 hits, with average being 10 2/3

    I will assume maximum defense for this casualty choice

    You damage battleship and 4 carriers, lose 3 subs and 2 destroyers (10 total)


  • The Allied defense, with
    3 SS, 4 DD, 4 CV, 2 CA, BB, 1 TAC, 6 FTR

    [dice 3d6<=1]
    [dice 8d6<=2]
    [dice 3d6<=3]
    {dice 7d6<=4]


  • 3d6<=1: 4, 3, 2; Hits: 0
    8d6<=2: 6, 3, 4, 6, 5, 4, 2, 3; Hits: 1
    3d6<=3: 6, 3, 4; Hits: 1


  • Syntax error on the 4โ€™s

    [dice 7d6<=4]


  • 7d6<=4: 6, 4, 3, 5, 5, 4, 3; Hits: 4


  • Another miserable allied defense against the Japs in a bigger battle

    6 hits, 9 1/3 hits expected

    I have to think about what units I will try to save.
    The Japanese empire is still in trouble even if this battle goes very well


  • I damage 2 battleships, and sink 2 carriers (6)


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; 
    
        Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            2 bombers moved from Philippines to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            2 infantry moved from 2 Sea Zone to Alaska
            1 infantry moved from Kwangsi to Hunan
                  Japanese take Hunan from Chinese
            1 tactical_bomber moved from Ulaanbaatar to Chahar
            1 infantry moved from Buyant-Uhaa to Chahar
            1 tactical_bomber moved from Ulaanbaatar to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Suiyuyan to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Suiyuyan
            1 infantry moved from Kwangtung to Kiangsi
            1 fighter moved from French Indo China to Kiangsi
            1 tactical_bomber moved from French Indo China to Kiangsi
    
        Combat - Japanese
            Battle in Alaska
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kiangsi
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1
                EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers
                EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : 0.33
    ANZAC regular : -0.33
    

    Savegame


  • Map posting is at the end of 1 round of battle

    Round 2
    Japan has
    5 SS, 2 DD, 1 whole CV, 2 dmgd BB, 6 FTR, 4 TAC, 2 BMB

    [dice 5d6<=2]
    [dice 2d6<=2]
    [dice 6d6<=3]
    [dice 6d6<=4]
    [dice 2d6<=4]


  • 5d6<=2: 2, 1, 2, 5, 6; Hits: 3
    2d6<=2: 1, 2; Hits: 2
    6d6<=3: 5, 3, 2, 2, 6, 6; Hits: 3
    6d6<=4: 1, 3, 6, 3, 1, 1; Hits: 5
    2d6<=4: 6, 4; Hits: 1


  • The damn Japs have done it again
    Iโ€™ve had so much bad luck lately, unfortunately for you it all balances out now

    A scorching 14 hits instead of 10.7 average,

    The Allies have 16 hit points left so can only save 2 units

    I should ask you which 2 units you save, youโ€™ll want to keep fighters or battleships or 1 each

    Perhaps your round 2 defense will be even more scorching. It is possible.


  • The game save file below is edited to show the battle after round 1.
    I rolled round 2 attack and am waiting for a casualty choice.

    I hope itโ€™s not too hard to follow, I tried my best.
    Like I said, TripleA doesnโ€™t do fleet battles correctly so I go to the forum, and edit units and post after each round.

    Your luck is miserable so far, but itโ€™s not quite over. And the Japs are still going to be pretty weak.


  • I dont know how things look. I am away for a few days, will look then

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Thanks for the timely reply,
    I see now that I wasnโ€™t getting the whole picture.
    Iโ€™m not going to retreat because of the transports,

    This means your best choice is to save 2 fighters.
    I want to proceed so that itโ€™s not hard for me to finish the turn.
    I believe Iโ€™ve given you the optimal casualty choices,


  • Allies have
    2 DD
    4 dmgd CV
    2 CA
    1 TAC
    1 dmgd BB
    6 FTR

    [dice 6d6<=2]
    [dice 3d6<=3]
    [dice 7d6<=4]


  • 6d6<=2: 1, 5, 1, 1, 2, 4; Hits: 4
    3d6<=3: 6, 3, 6; Hits: 1
    7d6<=4: 4, 5, 5, 6, 2, 2, 1; Hits: 4


  • 9 hits, 8 1/6 expected

    So my guilt is not relieved much.

    Japan loses
    3 SS
    2 FTR
    4 TAC (I do not like those units)

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