Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
-
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33
-
Fleet battle,
Triple A requires casualty choices prematurely and rolls defending air at the wrong time, unfortunately.For these reason I will roll the fleet battle on the forum
I will edit the results each round and re-post it so that we can see the situation clearly.In Zone 54, the Japanese have
5 SS
2 DD
3 CV
2 BB
6 FTR, 4 TAC
2 BMB -
Japan attack round 1, groups of naval vs groups of air rolled separately
[dice 5d6<=2]
[dice 2d6<=2]
[dice 6d6<=3]
[dice 6d6<=4]
[dice 2d6<=4] -
5d6<=2: 4, 3, 6, 5, 1; Hits: 1
2d6<=2: 5, 6; Hits: 0
6d6<=3: 5, 3, 2, 3, 4, 5; Hits: 3
6d6<=4: 1, 6, 3, 2, 3, 2; Hits: 5
2d6<=4: 3, 5; Hits: 1 -
That is 10 hits, with average being 10 2/3
I will assume maximum defense for this casualty choice
You damage battleship and 4 carriers, lose 3 subs and 2 destroyers (10 total)
-
The Allied defense, with
3 SS, 4 DD, 4 CV, 2 CA, BB, 1 TAC, 6 FTR[dice 3d6<=1]
[dice 8d6<=2]
[dice 3d6<=3]
{dice 7d6<=4] -
3d6<=1: 4, 3, 2; Hits: 0
8d6<=2: 6, 3, 4, 6, 5, 4, 2, 3; Hits: 1
3d6<=3: 6, 3, 4; Hits: 1 -
Syntax error on the 4’s
[dice 7d6<=4]
-
7d6<=4: 6, 4, 3, 5, 5, 4, 3; Hits: 4
-
Another miserable allied defense against the Japs in a bigger battle
6 hits, 9 1/3 hits expected
I have to think about what units I will try to save.
The Japanese empire is still in trouble even if this battle goes very well -
I damage 2 battleships, and sink 2 carriers (6)
-
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33
-
Map posting is at the end of 1 round of battle
Round 2
Japan has
5 SS, 2 DD, 1 whole CV, 2 dmgd BB, 6 FTR, 4 TAC, 2 BMB[dice 5d6<=2]
[dice 2d6<=2]
[dice 6d6<=3]
[dice 6d6<=4]
[dice 2d6<=4] -
5d6<=2: 2, 1, 2, 5, 6; Hits: 3
2d6<=2: 1, 2; Hits: 2
6d6<=3: 5, 3, 2, 2, 6, 6; Hits: 3
6d6<=4: 1, 3, 6, 3, 1, 1; Hits: 5
2d6<=4: 6, 4; Hits: 1 -
The damn Japs have done it again
I’ve had so much bad luck lately, unfortunately for you it all balances out nowA scorching 14 hits instead of 10.7 average,
The Allies have 16 hit points left so can only save 2 units
I should ask you which 2 units you save, you’ll want to keep fighters or battleships or 1 each
Perhaps your round 2 defense will be even more scorching. It is possible.
-
The game save file below is edited to show the battle after round 1.
I rolled round 2 attack and am waiting for a casualty choice.I hope it’s not too hard to follow, I tried my best.
Like I said, TripleA doesn’t do fleet battles correctly so I go to the forum, and edit units and post after each round.Your luck is miserable so far, but it’s not quite over. And the Japs are still going to be pretty weak.
-
I dont know how things look. I am away for a few days, will look then
-
Thanks for the timely reply,
I see now that I wasn’t getting the whole picture.
I’m not going to retreat because of the transports,This means your best choice is to save 2 fighters.
I want to proceed so that it’s not hard for me to finish the turn.
I believe I’ve given you the optimal casualty choices, -
Allies have
2 DD
4 dmgd CV
2 CA
1 TAC
1 dmgd BB
6 FTR[dice 6d6<=2]
[dice 3d6<=3]
[dice 7d6<=4] -
6d6<=2: 1, 5, 1, 1, 2, 4; Hits: 4
3d6<=3: 6, 3, 6; Hits: 1
7d6<=4: 4, 5, 5, 6, 2, 2, 1; Hits: 4