Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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I noticed this time that the engine is granting Russia an additional +2 for lend lease from the BM rules.
I looked back, and you correctly took off the +2 at least once.
However, for round 7 you forgot to edit +1 for war bonds and -2 for lend lease
Round 8 you saved 1 IPC so that error didn’t affect the purchase.
But at end of round 8, you forgot to take off 2 for doubled lend leaseSo we need to +1 for Round 7, -2 for Round 7, and -2 for Round 8.
I edited 3 IPC’s off Russia’s bank account, I think that’s correct
I’ve gotta spit in the wind against Russia’s war bonds! I think you got 3 6’s in a row before that 1
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33
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Fleet battle,
Triple A requires casualty choices prematurely and rolls defending air at the wrong time, unfortunately.For these reason I will roll the fleet battle on the forum
I will edit the results each round and re-post it so that we can see the situation clearly.In Zone 54, the Japanese have
5 SS
2 DD
3 CV
2 BB
6 FTR, 4 TAC
2 BMB -
Japan attack round 1, groups of naval vs groups of air rolled separately
[dice 5d6<=2]
[dice 2d6<=2]
[dice 6d6<=3]
[dice 6d6<=4]
[dice 2d6<=4] -
5d6<=2: 4, 3, 6, 5, 1; Hits: 1
2d6<=2: 5, 6; Hits: 0
6d6<=3: 5, 3, 2, 3, 4, 5; Hits: 3
6d6<=4: 1, 6, 3, 2, 3, 2; Hits: 5
2d6<=4: 3, 5; Hits: 1 -
That is 10 hits, with average being 10 2/3
I will assume maximum defense for this casualty choice
You damage battleship and 4 carriers, lose 3 subs and 2 destroyers (10 total)
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The Allied defense, with
3 SS, 4 DD, 4 CV, 2 CA, BB, 1 TAC, 6 FTR[dice 3d6<=1]
[dice 8d6<=2]
[dice 3d6<=3]
{dice 7d6<=4] -
3d6<=1: 4, 3, 2; Hits: 0
8d6<=2: 6, 3, 4, 6, 5, 4, 2, 3; Hits: 1
3d6<=3: 6, 3, 4; Hits: 1 -
Syntax error on the 4’s
[dice 7d6<=4]
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7d6<=4: 6, 4, 3, 5, 5, 4, 3; Hits: 4
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Another miserable allied defense against the Japs in a bigger battle
6 hits, 9 1/3 hits expected
I have to think about what units I will try to save.
The Japanese empire is still in trouble even if this battle goes very well -
I damage 2 battleships, and sink 2 carriers (6)
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 2 destroyers and 3 submarines EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1, carrier = 1, carrier = 1, carrier = 1 EDIT: Removing units owned by Japanese from 54 Sea Zone: 2 carriers EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1, battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33
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Map posting is at the end of 1 round of battle
Round 2
Japan has
5 SS, 2 DD, 1 whole CV, 2 dmgd BB, 6 FTR, 4 TAC, 2 BMB[dice 5d6<=2]
[dice 2d6<=2]
[dice 6d6<=3]
[dice 6d6<=4]
[dice 2d6<=4] -
5d6<=2: 2, 1, 2, 5, 6; Hits: 3
2d6<=2: 1, 2; Hits: 2
6d6<=3: 5, 3, 2, 2, 6, 6; Hits: 3
6d6<=4: 1, 3, 6, 3, 1, 1; Hits: 5
2d6<=4: 6, 4; Hits: 1 -
The damn Japs have done it again
I’ve had so much bad luck lately, unfortunately for you it all balances out nowA scorching 14 hits instead of 10.7 average,
The Allies have 16 hit points left so can only save 2 units
I should ask you which 2 units you save, you’ll want to keep fighters or battleships or 1 each
Perhaps your round 2 defense will be even more scorching. It is possible.
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The game save file below is edited to show the battle after round 1.
I rolled round 2 attack and am waiting for a casualty choice.I hope it’s not too hard to follow, I tried my best.
Like I said, TripleA doesn’t do fleet battles correctly so I go to the forum, and edit units and post after each round.Your luck is miserable so far, but it’s not quite over. And the Japs are still going to be pretty weak.
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I dont know how things look. I am away for a few days, will look then
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Thanks for the timely reply,
I see now that I wasn’t getting the whole picture.
I’m not going to retreat because of the transports,This means your best choice is to save 2 fighters.
I want to proceed so that it’s not hard for me to finish the turn.
I believe I’ve given you the optimal casualty choices, -
Allies have
2 DD
4 dmgd CV
2 CA
1 TAC
1 dmgd BB
6 FTR[dice 6d6<=2]
[dice 3d6<=3]
[dice 7d6<=4]