I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?OOB Oysteilo +40 v Gamerman01 with tech - UHD map
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note, a couple of usa edits during china and british. I think it is okay, but better to mention than not to mention
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The big move is done!
I now have 3 OOB’s going, but yours is the top priority.
It’s like the good old days!
In one, we are doing 4 IPC tech and tokens at the same time (but still 1 breakthrough at a time. I THINK)
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i will move much faster now, daily gie or take for the next 10 days :)
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Eastern Poland, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Western Ukraine to Romania 1 fighter moved from Southern France to Southern Italy 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Yugoslavia to Romania 1 artillery moved from France to Northern Italy 2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -3.00 Russians regular : -0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 fighters moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33 -
Are the ANZ fighters on one or two US carriers?
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Sorry I didnot declare. I didnt think of it. They are one the same carrier.
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On same carrier
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Thanks - I’ll put it in game notes
Good thing my internet stopped working when I wanted to roll dice, because now I know I needed to sleep on it so now I can make a better move -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans COMMENT: 2 ANZ fighters on 1 US carrier Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Scotland to Eire 2 armour moved from Scotland to Eire 2 infantry and 1 tactical_bomber moved from Poland to Baltic States 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Germany to Bryansk 1 bomber, 3 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine 1 armour moved from United Kingdom to Eire Combat - Germans Battle in Eire Germans attack with 3 armour and 1 infantry British defend with 1 mech_infantry Germans roll dice for 3 armour and 1 infantry in Eire, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eire Germans win, taking Eire from British with 3 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 3 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Eastern Poland 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 fighter moved from Finland to Western Germany 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 armour and 2 infantry moved from 112 Sea Zone to Norway 1 aaGun and 3 infantry moved from Finland to Norway 2 armour and 2 infantry moved from United Kingdom to Scotland 1 aaGun and 1 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 1 aaGun moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Western Germany to Germany 10 armour moved from Germany to Eastern Poland 5 artilleries, 32 infantry and 9 mech_infantrys moved from Western Ukraine to Eastern Poland 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary Place Units - Germans 1 destroyer and 2 submarines placed in 112 Sea Zone 1 armour and 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.33 British regular : -0.33 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Russians Russians buy 7 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Vyborg to Finland Russians take Finland from Germans 2 infantry moved from Russia to Bryansk 2 infantry moved from Belarus to Baltic States 1 bomber moved from Russia to Baltic States 1 fighter moved from Russia to Baltic States 3 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 mech_infantrys moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 2 fighters moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 bomber and 1 fighter moved from Baltic States to Belarus 1 bomber moved from Belarus to Russia 1 aaGun, 3 artilleries and 1 infantry moved from Smolensk to Belarus 3 artilleries and 4 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 aaGun moved from Novgorod to Belarus 1 aaGun moved from Belarus to Bryansk 3 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Yenisey to Yakut S.S.R. 2 infantry moved from Yenisey to Timguska Place Units - Russians 1 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 7 artilleries and 3 infantry placed in Russia 1 factory_minor placed in Iraq Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Russians collect 1 PU from War Bonds; end with 35 PUs Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 60 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 60 to 61 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -1.00 Russians regular : 0.00 -
I noticed this time that the engine is granting Russia an additional +2 for lend lease from the BM rules.
I looked back, and you correctly took off the +2 at least once.
However, for round 7 you forgot to edit +1 for war bonds and -2 for lend lease
Round 8 you saved 1 IPC so that error didn’t affect the purchase.
But at end of round 8, you forgot to take off 2 for doubled lend leaseSo we need to +1 for Round 7, -2 for Round 7, and -2 for Round 8.
I edited 3 IPC’s off Russia’s bank account, I think that’s correct
I’ve gotta spit in the wind against Russia’s war bonds! I think you got 3 6’s in a row before that 1
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 battleships, 3 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone 2 bombers moved from Philippines to 54 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 tactical_bomber moved from Ulaanbaatar to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 tactical_bomber moved from Ulaanbaatar to Jehol 1 infantry moved from Manchuria to Jehol 1 armour moved from Suiyuyan to Hopei Japanese take Hopei from Chinese 1 armour moved from Hopei to Suiyuyan 1 infantry moved from Kwangtung to Kiangsi 1 fighter moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Kiangsi Combat - Japanese Battle in Alaska Battle in 42 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Alaska from Americans, taking 42 Sea Zone from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantryCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33 ANZAC regular : -0.33 -
Fleet battle,
Triple A requires casualty choices prematurely and rolls defending air at the wrong time, unfortunately.For these reason I will roll the fleet battle on the forum
I will edit the results each round and re-post it so that we can see the situation clearly.In Zone 54, the Japanese have
5 SS
2 DD
3 CV
2 BB
6 FTR, 4 TAC
2 BMB -
Japan attack round 1, groups of naval vs groups of air rolled separately
[dice 5d6<=2]
[dice 2d6<=2]
[dice 6d6<=3]
[dice 6d6<=4]
[dice 2d6<=4] -
5d6<=2: 4, 3, 6, 5, 1; Hits: 1
2d6<=2: 5, 6; Hits: 0
6d6<=3: 5, 3, 2, 3, 4, 5; Hits: 3
6d6<=4: 1, 6, 3, 2, 3, 2; Hits: 5
2d6<=4: 3, 5; Hits: 1 -
That is 10 hits, with average being 10 2/3
I will assume maximum defense for this casualty choice
You damage battleship and 4 carriers, lose 3 subs and 2 destroyers (10 total)
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The Allied defense, with
3 SS, 4 DD, 4 CV, 2 CA, BB, 1 TAC, 6 FTR[dice 3d6<=1]
[dice 8d6<=2]
[dice 3d6<=3]
{dice 7d6<=4] -
3d6<=1: 4, 3, 2; Hits: 0
8d6<=2: 6, 3, 4, 6, 5, 4, 2, 3; Hits: 1
3d6<=3: 6, 3, 4; Hits: 1 -
Syntax error on the 4’s
[dice 7d6<=4]





