Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo It was worse than that
All but 1 (I think) of the tanks hit in Paris when there was only a fighter left and it didn’t matter -
Maybe I’ll get a big surprise tech hit right when I need it
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 artillery and 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Sikang Place Units - Russians 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 1 Purchase Units - Russians Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Volgograd to Yunnan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 artillery and 6 infantry moved from Amur to Buryatia 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 2 infantry moved from Caucasus to Rostov 1 infantry moved from Archangel to Belarus 1 fighter moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Sikang Place Units - Russians 1 artillery and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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no tech develpemnt for russia. They need every single inf they can field.
It is possible to make movement errors on this map with the unusual border drawings…
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VERY possible!!
I remember hating TripleA when I first started it
I’m hoping for the “fog of board” to affect us both
This one’s for fun! But you know I will do everything possible to overcome that start.I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
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Not only some of the tiny borders (our extensive knowledge of the G40 board will help a lot with that) but the different places they put the units and transports look like warships to me.
So misunderstanding what units are where could be absolutely disastrous.
You have to have a first game before you can have a 10th, right?
I love the flesh in the infantry and the torpedos on the tacs -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I’ll look at those dice again - I think there were only two hits in round one of Paris which is also much more weighty than the average dice shows because the allies got a lot more shots back
TWO hits in Paris. All 6 tanks missed.
Allies roll UP a hit in defense - FIVE
Germans ALMOST average in round 2
Allies roll UP ANOTHER hit in round 2 looool
Germans roll DOWN TWO in round 3 what in the world
Allies roll UP almost ANOTHER HIT in round 3???
Germans roll DOWN more than another hit in round 4 this is unbelievable
Allies almost roll one hit under for once
And then when it doesn’t matter, 5/6 German tanks hit. Mercifully for once, the french miss one time.How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
Two hits in round 1 and took 5 back, woooow -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
How do I have 6 tanks left??? That’s actually only about 4-5 mech and artillery that I lost above average, it feels like it was even worse than that.
I think thats about right, you were supposed to be +28 and ended up +4. so 24 is about 4 mech and 2 art more than the average 7 inf + 1 art. My fighter missed the last 3 rounds of the battle too, so it could have been much worse… I am not expecting that to bring much joy to you though
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hi! How is this coming along? i think you are up now? Just keep me posted if you need extra time. It is a friendly game
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Somehow I never noticed that you moved.
I was waiting on you the whole timeGlady you nudged!
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Yeah, I didn’t even have the game saved in my folder - what in the world. You only had one short post after the move. No idea how that happened…
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Should be posting tomorrow, finally
Thanks for patience -
OK, you strongly encourage a J1 that I’m not used to on a map we’re not used to lol
Tech missed, can’t buy a marine anyway, and
Do you scramble from the Philippines? Do you scramble from HAWAII??!
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my first impression is, I dont encourage J1… but maybe i do. i havent seen a J1 Hawaii move in a decade or so, so I need some time to consider. Are you Magnus Carlsen??? Trying to outplay me from day one 1 by doing odd moves???
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@oysteilo I did refrain from sending a destroyer to NSW
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A major reason not to do J1 is to hit Yunnan with everything. I know about the stack Yunnan strategy but I don’t think I’ve seen THAT for a decade
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MAP
There is an island off Amur that is divided between sz 5 and 6 and is half soviet and half japan.
it is a change but I think it has little to none practical meaning except special play. Any other weird things you see?
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I did attach the map
My Jap airplanes are flying out over the Pacific, with Pearl Harbor in sight. They’re running out of fuel! Do the boys wake up and get in their Hawaii planes, interrupting their vacation, or do they sleep in?Yeah, the half and half island is fine - cut off by the sea zone. No game play meaning
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Pacific zones, Russia and China territory shapes will take time to get used to