Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zonesStarting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out
I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
That was a tough Italy move
Scramble to 92??
And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!
Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year
NO SCRAMBLE
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.
Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 0.33
British regular : 0.67
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
i WILL TAKE A LOOK AT THE VIDEO, ALREADY STARTED. i HAVE A LOT OF TIME THIS WEEKEND, ON STATURDAY AND SUNDAY, BUT I LIKE TO BE “OFF” AFTER 22:00 EUROPE TIME, WHICH IS LIKE 4 PM US EST
IF YOU ARE LATE PEOPLE VERY EARLY ON SUNDAY MORNING IS ALSO POSSIBLE
sorry the CAPS LOCK
He was asking me if I stay up late, and I do
He talked about later Friday or Saturday night,
I will pass on what you said, thanks, cool!!
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
3 fighters moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.17
OK! I referred crockett36 to here and we’ll see what he thinks,
Cool that we’re trying
Missed that you moved, whoops
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
Yeah we won’t be starting that late
Maybe we only get through rounds 3-4 and can catch you for 5-6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 bomber and 2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 3 infantry moved from Vyborg to Finland
2 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Western Germany
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Poland
3 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 aaGuns, 5 artilleries, 37 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
Place Units - Germans
10 armour placed in Germany
2 transports placed in 112 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 bomber and 2 fighters moved from Russia to Ukraine
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Russia to Smolensk
2 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 artillery moved from Russia to Smolensk
1 aaGun moved from Belarus to Smolensk
4 artilleries moved from Bryansk to Belarus
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Timguska to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Russians undo move 3.
Russians undo move 1.
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Russians collect 6 PUs from War Bonds; end with 43 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -0.83
somehow I missed I have 2 PU remaining… If i new that I would have put two more art in moscow insted the inf…
I also have 1 PU too much +1 from war bonds and - 2 from objective we dont use. somehow I couldnt edit it
Good day!
I’m a little concerned that we didn’t get to enjoy your participation last night due to my lack of regular communication. If you are disappointed at all, I think maybe crockett36 would be happy to interview you about the game as well, kind of an overall review and some Q&A or something.
Anyway, we enjoyed doing 3 sessions at 2 rounds per session, so I think we spent about 6 hours just reviewing 6 rounds!
It was fun… one of the highlights, from my side of the game table, is the questioning of whether I should have tried to defend my 9 transports. Of course he is looking at it from hind-sight, but I guess I didn’t think very long about letting them go because I would want to get my surviving ground units back.
Well, we have a lot of fun things going, and I’ve been strangled from round 1. Maybe I just need more experience playing Japan against THE strategy, but I wonder… about that bid…
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
somehow I missed I have 2 PU remaining… If i new that I would have put two more art in moscow insted the inf…
I also have 1 PU too much +1 from war bonds and - 2 from objective we dont use. somehow I couldnt edit it
I can look into this and sort it out, thanks for pointing it out