All wives love A&A
So do cats
Thanks for the sorry, I can’t wait to see how my latest G1 plays out.
I will look at it in a day or so
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 3 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to Northern Territory
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : 0.17
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Vyborg to Novgorod
1 bomber moved from Western Germany to Novgorod
7 transports moved from 112 Sea Zone to 113 Sea Zone
7 armour and 1 infantry moved from Germany to 113 Sea Zone
6 infantry moved from Western Germany to 113 Sea Zone
7 armour, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
7 armour and 7 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Combat Hit Differential Summary :
Here it is, finally, the long anticipated G6.
I have to stop to ask you whether you scramble to 110
I am away for a few days, I think I need to look at a few things with the calculator
It is a tricky situation.
sorry for the delay, coming up tomorrow
No problemo, thanks for the update
I dont know what the right call here is. Anyway, i am going to scramble those two planes
Good! Then I did my job well.
The dice may tell us what is right
do you know what is right? You can tell, the call is made
I don’t know which is right - it depends on whether you try to counterattack 110 or London. It really does depend on the dice.
They would probably kill more tanks in London, or they’ll maybe kill planes in 110. Planes will be of immediate use to me, but more tanks on London means harder to take back.
Don’t ask me such hard questions! 🤯
Is the map getting easier for you too? Just a little?
Well, now it’s obvious you chose well, and not just because of the dice.
I needed to have the bomber here, not going after Leningrad. Now I face a terrible decision after round 1.
No NO for London?? Ouch!!! Forgot about that
PBF not working for me right now.
It may work after I re-start but don’t want to restart right now.
Happy to talk about the dice later, but not at this point in the game - have fun with Russia!
Edit, if you haven’t started looking. Just stack mech on EPl instead of Romania
take your time, i am not moving today.
looks like a good result for germany
That is very kind of you.
I try not to give away what happened with the dice because I wouldn’t want to see that when I go to download.
That’s 3/3 lucky on big battles for me. Maybe the really big one will go to you.
I still have so many problems. Not sure I believe in a +40 bid.
Realized I’d better put a man on West Germany :p