@gamerman01 Please forgive my delay in taking J4! However, I would like a rule clarification. Are units permitted to move during the combat phase if they do not actually enter an enemy-occupied territory or sea zone, or in fact engage in any combat at all? Or is that movement REQUIRED to take place during the non-combat movement phase? Specifically: after a fighter has launched from a carrier and attacked an enemy-occupied sea zone during the combat phase, can the carrier also combat move to a different, neutral sea zone where the fighter intends to go during non-combat movement? Or is that carrier movement REQUIRED to take place during the non-combat movement phase? I apologize for getting into these technicalities, but they are actually extremely important for how I want to play J4, and the rulebook is not entirely clear to me. Thank you for your patience and understanding!
OOB Oysteilo +40 v Gamerman01 with tech - UHD map
-
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
-
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
-
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
-
Fist hit to carrier, but ask for second hit. I sm sure you ubderstood
-
I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.
I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.
We have the weaselly Italians attacking with
3 subs
4 destroyers
2 cruisers
1 battleship
1 fighter
1 bomberThe noble British defend with
1 Russian sub
3 subs
1 destroyer
2 cruisers
1 carrier
5 fightersBoth sides have destroyers, so the attacker rolls first:
-
And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂
Pew pew, the Italians roll
3 subs [dice 3d6<=2]
4 destroyers [dice 4d6<=2]
2 cruisers and a fighter [dice 3d6<=3]
battleship and bomber [dice 2d6<=4]Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL
-
3d6<=2: 1, 3, 5; Hits: 1
4d6<=2: 4, 3, 1, 4; Hits: 1
3d6<=3: 2, 2, 2; Hits: 3
2d6<=4: 1, 3; Hits: 2 -
I don’t know what you’ll lose beyond probably the 4 subs and hit carrier.
I’m afraid you have to choose 7 hits.
-
Just max defense, 4 subs, 1 carrier and 1 cruiser
-
Thanks a lot for such a quick reply
-
United Kingdom’s defense
[dice 4d6<=1]
[dice 2d6<=2]
[dice 2d6<=3]
[dice 5d6<=4] -
4d6<=1: 6, 5, 5, 3; Hits: 0
2d6<=2: 4, 2; Hits: 1
2d6<=3: 2, 2; Hits: 2
5d6<=4: 5, 5, 2, 4, 3; Hits: 3 -
Italy has 3 subs and 2 destroyers sunk, and the battleship is damaged
-
Adolf gave the order to destroy all British planes
Italy round 2
[dice 2d6<=2]
[dice 3d6<=3]
[dice 2d6 <=4]UK round 2
[dice 1d6<=2]
[dice 1d6<=3]
[dice 5d6<=4] -
2d6<=2: 6, 4; Hits: 0
3d6<=3: 5, 6, 5; Hits: 0
1d6<=2: 5; Hits: 0
1d6<=3: 4; Hits: 0
5d6<=4: 1, 3, 5, 2, 6; Hits: 3 -
That is an odd roll
The Italians fired all their bullets in the first round!
But there is a slight syntax error where the Italian bomber and battleship rolls did not go through. Here they are:
[dice 2d6<=4]
-
2d6<=4: 6, 1; Hits: 1
-
Well the battle just got a lot less fun for the Italians.
I assume destroyer loss for UK
Italians lose 2 destroyers and a cruiserGonna keep going because the cruiser and wounded battleship can’t retreat to a good place. Plus, Hitler’s orders.
[dice 2d6<=3]
[dice 2d6<=4] -
2d6<=3: 4, 1; Hits: 1
2d6<=4: 4, 3; Hits: 2 -
Wow, great roll, horrible roll, great roll
UK loses cruiser, 2 fighters, and still has max coverage on the Gibraltar airbase at this point.
UK retort
[dice 1d6<=3]
[dice 5d6<=4]





