Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Holland Belgium to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians
Combat Hit Differential Summary :
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6 days? I’m terrible.
Elche folded our Classic game so my only other is the playoffScramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
Wait for meeeee! -
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
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I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
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Fist hit to carrier, but ask for second hit. I sm sure you ubderstood
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I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.
I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.
We have the weaselly Italians attacking with
3 subs
4 destroyers
2 cruisers
1 battleship
1 fighter
1 bomberThe noble British defend with
1 Russian sub
3 subs
1 destroyer
2 cruisers
1 carrier
5 fightersBoth sides have destroyers, so the attacker rolls first:
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And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂
Pew pew, the Italians roll
3 subs [dice 3d6<=2]
4 destroyers [dice 4d6<=2]
2 cruisers and a fighter [dice 3d6<=3]
battleship and bomber [dice 2d6<=4]Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL
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3d6<=2: 1, 3, 5; Hits: 1
4d6<=2: 4, 3, 1, 4; Hits: 1
3d6<=3: 2, 2, 2; Hits: 3
2d6<=4: 1, 3; Hits: 2 -
I don’t know what you’ll lose beyond probably the 4 subs and hit carrier.
I’m afraid you have to choose 7 hits.
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Just max defense, 4 subs, 1 carrier and 1 cruiser
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Thanks a lot for such a quick reply
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United Kingdom’s defense
[dice 4d6<=1]
[dice 2d6<=2]
[dice 2d6<=3]
[dice 5d6<=4] -
4d6<=1: 6, 5, 5, 3; Hits: 0
2d6<=2: 4, 2; Hits: 1
2d6<=3: 2, 2; Hits: 2
5d6<=4: 5, 5, 2, 4, 3; Hits: 3 -
Italy has 3 subs and 2 destroyers sunk, and the battleship is damaged
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Adolf gave the order to destroy all British planes
Italy round 2
[dice 2d6<=2]
[dice 3d6<=3]
[dice 2d6 <=4]UK round 2
[dice 1d6<=2]
[dice 1d6<=3]
[dice 5d6<=4] -
2d6<=2: 6, 4; Hits: 0
3d6<=3: 5, 6, 5; Hits: 0
1d6<=2: 5; Hits: 0
1d6<=3: 4; Hits: 0
5d6<=4: 1, 3, 5, 2, 6; Hits: 3 -
That is an odd roll
The Italians fired all their bullets in the first round!
But there is a slight syntax error where the Italian bomber and battleship rolls did not go through. Here they are:
[dice 2d6<=4]
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2d6<=4: 6, 1; Hits: 1
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Well the battle just got a lot less fun for the Italians.
I assume destroyer loss for UK
Italians lose 2 destroyers and a cruiserGonna keep going because the cruiser and wounded battleship can’t retreat to a good place. Plus, Hitler’s orders.
[dice 2d6<=3]
[dice 2d6<=4]