TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Holland Belgium to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
Combat - Italians
Combat Hit Differential Summary :
6 days? I’m terrible.
Elche folded our Classic game so my only other is the playoff
Scramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
Wait for meeeee!
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
Fist hit to carrier, but ask for second hit. I sm sure you ubderstood
I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.
I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.
We have the weaselly Italians attacking with
3 subs
4 destroyers
2 cruisers
1 battleship
1 fighter
1 bomber
The noble British defend with
1 Russian sub
3 subs
1 destroyer
2 cruisers
1 carrier
5 fighters
Both sides have destroyers, so the attacker rolls first:
And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂
Pew pew, the Italians roll
3 subs [dice 3d6<=2]
4 destroyers [dice 4d6<=2]
2 cruisers and a fighter [dice 3d6<=3]
battleship and bomber [dice 2d6<=4]
Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL
3d6<=2: 1, 3, 5; Hits: 1
4d6<=2: 4, 3, 1, 4; Hits: 1
3d6<=3: 2, 2, 2; Hits: 3
2d6<=4: 1, 3; Hits: 2
I don’t know what you’ll lose beyond probably the 4 subs and hit carrier.
I’m afraid you have to choose 7 hits.
Just max defense, 4 subs, 1 carrier and 1 cruiser
Thanks a lot for such a quick reply
United Kingdom’s defense
[dice 4d6<=1]
[dice 2d6<=2]
[dice 2d6<=3]
[dice 5d6<=4]
4d6<=1: 6, 5, 5, 3; Hits: 0
2d6<=2: 4, 2; Hits: 1
2d6<=3: 2, 2; Hits: 2
5d6<=4: 5, 5, 2, 4, 3; Hits: 3
Italy has 3 subs and 2 destroyers sunk, and the battleship is damaged
Adolf gave the order to destroy all British planes
Italy round 2
[dice 2d6<=2]
[dice 3d6<=3]
[dice 2d6 <=4]
UK round 2
[dice 1d6<=2]
[dice 1d6<=3]
[dice 5d6<=4]
2d6<=2: 6, 4; Hits: 0
3d6<=3: 5, 6, 5; Hits: 0
1d6<=2: 5; Hits: 0
1d6<=3: 4; Hits: 0
5d6<=4: 1, 3, 5, 2, 6; Hits: 3
That is an odd roll
The Italians fired all their bullets in the first round!
But there is a slight syntax error where the Italian bomber and battleship rolls did not go through. Here they are:
[dice 2d6<=4]
2d6<=4: 6, 1; Hits: 1
Well the battle just got a lot less fun for the Italians.
I assume destroyer loss for UK
Italians lose 2 destroyers and a cruiser
Gonna keep going because the cruiser and wounded battleship can’t retreat to a good place. Plus, Hitler’s orders.
[dice 2d6<=3]
[dice 2d6<=4]