Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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:( coming up in a day or two
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yeah, that was a really crappy result, expected -10, but turned out to be +50 something. Well, you have the option of retreating so maybe I underestimate the power of that. We stick with the result no matter what so it is what it is. when I saw this result I was afraid I had overlooked something, but I had not…
I believe the mongolians should have turned red, but looks like they are not. Do you agree they are red? If so I will just edit them. Nice to have this agreed before moving on
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Thanks for the great response -
Take your time, I’ve been busy and then last night I got the stomach flu, pushing my week schedule back at least 1 day.
I did think it strange the Mongolians didn’t turn but thought maybe they did on the next turn or something, so YES absolutely if they don’t turn you’ll have to work hard editing it all.
I just don’t know what to do about the mighty Russia, the OOB NO’s to the mideast and Africa and now war bonds on steroids.
Yes, well said, attacker option to retreat, could have waited a turn if the Chinese get on the coast but they just split up more. Bombers could reach, so I think a good move and then of course the dice really blessed it.
Two big stack attacks by the Japanese and both go great and yet they still lack a lot of land/income
I still worry about all the good things you have going, here. And, of course, US heavy bombers! 😭
All the best,
Have good days,
Gamer -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 26 Sea Zone to 47 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 28 Sea Zone to 50 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Yunnan 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 19 PUs; 0 techTokens; British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 4 artilleries and 14 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 aaGun and 7 infantry moved from Syria to Trans-Jordan 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 bombers moved from United Kingdom to Gibraltar 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - British 5 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Holland Belgium to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians
Combat Hit Differential Summary :
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6 days? I’m terrible.
Elche folded our Classic game so my only other is the playoffScramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
Wait for meeeee! -
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
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I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
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Fist hit to carrier, but ask for second hit. I sm sure you ubderstood
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I’m not going to use the time and energy it takes to determine whether Triple A will do this correctly, but I’m pretty sure it won’t.
I’m going to roll on forum to make sure this is done correctly, mainly that casualty decisions aren’t demanded by TripleA when they shouldn’t be.
We have the weaselly Italians attacking with
3 subs
4 destroyers
2 cruisers
1 battleship
1 fighter
1 bomberThe noble British defend with
1 Russian sub
3 subs
1 destroyer
2 cruisers
1 carrier
5 fightersBoth sides have destroyers, so the attacker rolls first:
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And the Russian sub has no choice but to fight since the Italians have 4 sub-hunters 🙂
Pew pew, the Italians roll
3 subs [dice 3d6<=2]
4 destroyers [dice 4d6<=2]
2 cruisers and a fighter [dice 3d6<=3]
battleship and bomber [dice 2d6<=4]Of course I hope I don’t get super lucky in this 3rd big attack on the Allies, nor super unlucky. Would like just a little bit lucky LOL
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3d6<=2: 1, 3, 5; Hits: 1
4d6<=2: 4, 3, 1, 4; Hits: 1
3d6<=3: 2, 2, 2; Hits: 3
2d6<=4: 1, 3; Hits: 2 -
I don’t know what you’ll lose beyond probably the 4 subs and hit carrier.
I’m afraid you have to choose 7 hits.
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Just max defense, 4 subs, 1 carrier and 1 cruiser
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Thanks a lot for such a quick reply
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United Kingdom’s defense
[dice 4d6<=1]
[dice 2d6<=2]
[dice 2d6<=3]
[dice 5d6<=4] -
4d6<=1: 6, 5, 5, 3; Hits: 0
2d6<=2: 4, 2; Hits: 1
2d6<=3: 2, 2; Hits: 2
5d6<=4: 5, 5, 2, 4, 3; Hits: 3 -
Italy has 3 subs and 2 destroyers sunk, and the battleship is damaged
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Adolf gave the order to destroy all British planes
Italy round 2
[dice 2d6<=2]
[dice 3d6<=3]
[dice 2d6 <=4]UK round 2
[dice 1d6<=2]
[dice 1d6<=3]
[dice 5d6<=4]