Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I have a hard time following, øet me take a closer look
I am very sorry, I no doubt could have presented it better
I’ll just blame Triple A
OK, maybe I won’t have any ships to try and save against the coming heavy bombers, let’s see what happens next
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Also, I fouled that up, thinking you would only have 1 ship remaining instead of 2, I apologize for that, but you did cut right through the misinformation!
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Hm, this is a little like the battle of Midway,
Japan decides that you sunk both carriers therefore all 4 planes have 0% chance of survival. But I am Japan, so I can do that. They already had their funerals.
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
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Aaaaaand I also messed up the order of combat, thinking this was the last one. So I was supposed to conduct amphibious assaults first. And now I see ANOTHER reason the combat order matters.
I was supposed to decide whether the battleship off Shantung was going to bombard (and hence stay there) before rolling 26.It’s likely nothing will even survive 26, but I will ask you to trust me that when I did the whole combat movement I decided that battleship will NOT bombard so that it can move. I doubt you care because I could need that supporting shot. I still don’t know how 26 will end up but I’m not doing this (I have to make a bombard decision after knowing 26) to take advantage.
At least I caught it after 1 round of combat and not after the whole thing :p :p -
So for round 2 we have
Japan also has to lose 3 more units, so 3 subs along with 2 carriers are sunk
Another mistake. I guess I’m not awake yet.
Hit to battleship, lose both carriers, lose 2 subs
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So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTR -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
So for round 2 we have
Japan
2 SS
2 DD
1 damaged BB
3 FTR
1 TAC
2 BMBvs
USA
1 DD
1 damaged CV
5 FTRGo for it!
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It probably works to roll from Triple A from here, but I’ll keep it on the forum for consistency
Subs first but it doesn’t matter,
[dice 4d6<=2]
[dice 3d6<=3]
[dice 4d6<=4] -
4d6<=2: 2, 4, 6, 4; Hits: 1
3d6<=3: 3, 5, 1; Hits: 2
4d6<=4: 6, 2, 4, 3; Hits: 3 -
Japan overachieves again,
We have a hot battle,I will wait for your choice since you are available
Highly unlikely, but in case USA survives I need you to commit that you are losing the carrier -
@gamerman01 i save a usa fighter
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I just realized you are only left with one unit, so I was silly,
but thank you!
You are a very patient and understanding person.USA tries for a perfect roll:
We have a DD and damaged CV and 5 FTR
[dice 2d6<=2]
[dice 5d6<=4] -
2d6<=2: 2, 3; Hits: 1
5d6<=4: 2, 2, 3, 2, 4; Hits: 5 -
I called it, that was as close to perfect as you could possibly be. Let’s see…
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Well, that’s easy actually, I lose 2 SS, 3 FTR, 1 TAC
Can Japan close the deal?
2 DD, 1 damaged BB, 2 BMB
[dice 2d6<=2]
[3d6<=4]USA
[dice 1d6<=4] -
2d6<=2: 4, 4; Hits: 0
1d6<=4: 6; Hits: 0 -
Fortunately for me, a syntax error
[dice 3d6<=4]
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3d6<=4: 5, 2, 5; Hits: 1
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Now those were some fun dice.
In a way we both got luckyJapan limps away with
2 DD
1 damaged BB
2 BMB -
I really appreciate your sportsmanship and kindness. You got back to me with your decisions quickly, considering the time zone differences.
It is a shame I don’t know you in person, we would be good friends.