Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsOOB Oysteilo +40 v Gamerman01 with tech - UHD map
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what is it you dont understand?
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Maybe you don’t know that you can hover over a reply to see what it is replying to…
I’m surprised you think it will be over soon, and not even sure which side it is that’s going to win soon. I mean, I’m really in trouble in places and so are you
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its really bad to lose London when Germany is already in USSR, the russians wont get any money and USA cant be both places, but lets give it a round or two to see where we are
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My friend, that is what I was hoping you would say but I am feeling so suffocated with Japan and Germany I think we’re in for a longer one
But yes, I really really want the money supply cut off from Egypt
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And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house rule -
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
And then there’s the war bonds :O
At first when I saw 6,6 of course I thought you got 2 techs.
I’m glad you remembered to give yourself the +1, the house ruleI hoped for extra support for art
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You can get that with your war bond $$$
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Sorry about delay, you are next even if Adam moves fast again, I’ll do this one first
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 armour moved from Siberia to Buryatia Japanese take Amur from Russians Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 3 fighters moved from Japan to Anhwe 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Chahar to Anhwe 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from Kiangsi to Anhwe 2 bombers moved from Caroline Islands to Anhwe Combat - Japanese Battle in Soviet Far East Battle in New Britain Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber UK_Pacific defend with 1 harbour; Russians defend with 1 armour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Malaya Japanese win, taking Soviet Far East from Russians, taking New Britain from ANZAC, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Anhwe Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 5 artilleries and 11 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 2 : 8/19 hits, 8.17 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/19 hits, 7.17 expected hits 5 infantry owned by the Japanese lost in Anhwe 8 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 10/14 hits, 7.33 expected hits Chinese roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 4/11 hits, 4.50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Anhwe 1 tactical_bomber owned by the British, 3 infantry owned by the Chinese, 1 fighter owned by the British and 5 artilleries owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 4 : 6/10 hits, 6.00 expected hits Chinese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Anhwe Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54 Casualties for Japanese: 2 artilleries, 6 infantry and 1 mech_infantry Casualties for Chinese: 5 artilleries and 11 infantry Casualties for British: 2 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 infantry moved from Kwangtung to Kiangsi 1 aaGun moved from Chahar to Jehol 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 carrier moved from 75 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Korea to Manchuria 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Caroline Islands to Japan 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Jehol 2 bombers moved from Anhwe to Kiangsi 1 fighter moved from Anhwe to Manchuria 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 battleship, 1 carrier and 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 20 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 5 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3 Japanese collect 50 PUs (3 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : 1.00 ANZAC regular : -0.33 UK_Pacific regular : -0.50
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I looked back at our strange 1.1 round game in 2018.
I apologize. I have really been a crappy person to play, for you.
I have been slow for moves and grumpy about dice (I looked over the game thread from 2018). I only played 2 games over 4 years’ time and you were one of them (and it was only 1.1 rounds! LOL)
So you have been so good to me but I have been rather lousy for you.
It is so great that you are the one player who will adventure with UHD with me, and my return to OOB.
I got super lucky again with the desperate Japanese. However, I made a huge mistake not remembering to combat move on the sub in Z6. It zapped me for 5 damage and threatens my fleets, and will probably drown the transport that is in Z5, a significant setback. But that makes me feel better about the rape of Anhwe (a reference to rape of Nanking)
Sealion seems so far off - what will happen?
If you want me to take a couple Jap planes off for the lucky dice, that would only be reasonable. I seem to recall you offered me something like that in our other game, in 2018.
I will try harder to be a fun opponent.
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:( coming up in a day or two
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yeah, that was a really crappy result, expected -10, but turned out to be +50 something. Well, you have the option of retreating so maybe I underestimate the power of that. We stick with the result no matter what so it is what it is. when I saw this result I was afraid I had overlooked something, but I had not…
I believe the mongolians should have turned red, but looks like they are not. Do you agree they are red? If so I will just edit them. Nice to have this agreed before moving on
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Thanks for the great response -
Take your time, I’ve been busy and then last night I got the stomach flu, pushing my week schedule back at least 1 day.
I did think it strange the Mongolians didn’t turn but thought maybe they did on the next turn or something, so YES absolutely if they don’t turn you’ll have to work hard editing it all.
I just don’t know what to do about the mighty Russia, the OOB NO’s to the mideast and Africa and now war bonds on steroids.
Yes, well said, attacker option to retreat, could have waited a turn if the Chinese get on the coast but they just split up more. Bombers could reach, so I think a good move and then of course the dice really blessed it.
Two big stack attacks by the Japanese and both go great and yet they still lack a lot of land/income
I still worry about all the good things you have going, here. And, of course, US heavy bombers! 😭
All the best,
Have good days,
Gamer -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 submarine moved from 26 Sea Zone to 47 Sea Zone Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour moved from Central United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to United Kingdom 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 1 carrier moved from 28 Sea Zone to 50 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 infantry moved from Hunan to Anhwe Place Units - Chinese 2 infantry placed in Yunnan 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 19 PUs; 0 techTokens; British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British Non Combat Move - British 2 aaGuns, 4 artilleries and 14 infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 aaGun and 7 infantry moved from Syria to Trans-Jordan 1 destroyer and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone 1 fighter moved from Egypt to 92 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 bombers moved from United Kingdom to Gibraltar 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Place Units - British 5 infantry and 1 mech_infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 2 cruisers moved from 97 Sea Zone to 92 Sea Zone 1 battleship, 4 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Holland Belgium to 92 Sea Zone 1 artillery and 1 infantry moved from Eastern Poland to Baltic States Combat - Italians
Combat Hit Differential Summary :
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6 days? I’m terrible.
Elche folded our Classic game so my only other is the playoffScramble to 92 from Gibraltar?? The Italians have to hit you, they’re not going to just sit around in the Med with one transport.
Wait for meeeee! -
I dont see this is an option. I dont know what the consequences are for Germany as I have not really looked into everything in detail here.
Scramble 3 UK fighters, russian sub fights. Kill UK subs before Russian. Depending on how things go I might want to save the carrier. So you might have to ask about that
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I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
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@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
I am always very careful, I’m glad you gave clear instructions.
Don’t rush, I can’t play until tonight anyway.
Off top of head, the reason not to scramble is in case you start losing those planes and then they can’t scramble to 91 on G turn
I simply just think you are going to use those planes against London and on a “normal” day i should have planes left to scramble…
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Fist hit to carrier, but ask for second hit. I sm sure you ubderstood