OOB Oysteilo +40 v Gamerman01 with tech - UHD map


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    As a consequence I offer you to possition transport(s) or possibly other boats in “liberal” positons if that is of any interest. Not much, I know.

    I think we understand each other well enough. I definitely don’t want a couple units to make a problem between us or even take away from this crazy (UHD tech) game at all.

    I appreciate the generosity, if I understand you correctly, and did change the one loaded transport which I think should be OK. Trying to keep changes to a minimum. Glad you also see that it is a quite complicated situation since we are trying to respect die rolls, including the horrible J4 dice, and trying to look at many different angles of the consequences of this heinous glitch by Triple A.

    I think we’re intact and feeling good enough going forward.
    I like that we’re trying to keep dice, like not going back to J3 and re-rolling and then replaying every turn.

    Just feel free to tell me if I’m not understanding you - like I said, despite my competitive instincts I prize mutually enjoyable play over winning at all costs and I know you do too

    I think it’s awesome that you are diving in to all these details and trying to work it out with me

    Have a great Monday!


  • I am happy with your posted map. I hope you are too!

    This looks like a good way to go forward. Thank you for figuring out the error, I missed it 100%


  • Really glad to hear


  • Just a final note. Even with arty and armor down you are still at +21 at the Korea battle. Expected outcome is +6, so it is still a good result for you.

    I think this might make you feel better, too. And I can’t resist the analysis.

    It was lucky for me to lose 1/6 on AA. The average (+6, like you said) includes all the possibilities of more than 1 plane getting hit by AA.

    I ran a calc on an old and reliable calculator I have. I ran it with no AA and took one Jap plane off. The median result (after taking 1/6 AA fire) is that I end up with 1 or 2 ground units without taking off any more planes.

    If you follow what I’m saying, the +6 expected outcome actually goes up after the actual 1/6 AA result, so would be closer to the +21.

    Looking again, after you rolled a couple extra hits in the first round, the second and third round were poor rolls for the defender. Combined with a 1/6 AA that is actually good for the attacker even though it is the expected number of hits,

    We came to a very fair conclusion, I think 🧐


  • One of your posts from yesterday may have been lost.

    I was replying to your statement (see previous post) and it didn’t appear to post. Then I noticed it seemed to have over-written a post of yours, so my post was assigned to you. So I re-posted and deleted the messed up post, which might have been something that you had said.

    Just full disclosure - sorry, I don’t know what I misclicked

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Oh my, I am really belaboring this messed up battle, but just saw that the history shows 2 USA infantry in the casualties at the end of the battle summary. If you click through round by round, it never took 2 USA infantry off, but there they are at the end. Bizarre. And when I decided to attack, it was based on the less favorable calculation that did include the 2 US infantry because they didn’t disappear from the engine until the battle of Zone 6, and of course I made the decision and the calc before the conduct combat phase.

    Apparently it got confused by the battle of Zone 6 and the 2 infantry on Korea, who knows why.

    But there they are again at the end of the Korea battle?! Just, what???


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • yeah. I agree with everything you write above, its really weird. I had all sorted out, but now I have heavy bombers so I migh take a moment to praise the dice goods and see what else they can rin to my mind


  • I’m still not used to cheap 12 IPC bombers and now America has heavies?!

    Well, you certainly earned them, so many tech misses!


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • submerge or fight


  • Fight round 1

    Can’t give you instructions on different possibilities because I’ve been playing Classic and you may not need them anyway
    I’ll check back


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : 0.50
    

    Savegame


  • one hit each round 1, submerge or fight?


  • Hit carrier, sub keeps fightin’

    Now I can wrap my head around it a little better.
    Sub never submerges, and take it next

    And no I never considered a sub only attack


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: UHD World War II Global

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 transport in 6 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 transport in 6 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 17
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 0.17
    

    Savegame


  • Almost…


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    Japanese and Americans reach a stalemate

    Huh? At first I thought I didn’t understand the e-mail dice correctly. We gotta keep watching this engine,
    a sub wiping everything out is not a stalemate. It seems confused about Americans in zone 6


  • Enjoy terrorizing me with bid boosted Chinese and Indians :p


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 2,6 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Heavy Bomber
    
        Activate Technology - Americans
            Americans activating Heavy Bomber
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                Americans attack with 3 submarines
                Japanese defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    1 carrier owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 transport in 6 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 transport in 6 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Japanese and Americans reach a stalemate
                . Battle score for attacker is 17
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 mech_infantrys moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Central United States to Western United States
            1 carrier moved from 101 Sea Zone to 28 Sea Zone
            1 destroyer moved from 91 Sea Zone to 106 Sea Zone
            1 cruiser moved from 91 Sea Zone to 106 Sea Zone
            2 bombers moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 transport moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 fighter placed in Western United States
            2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            5 artilleries and 5 infantry moved from Kweichow to Anhwe
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            5 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 bomber and 3 submarines; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    
        Non Combat Move - British
            1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 aaGun and 7 infantry moved from Trans-Jordan to Syria
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 artillery and 2 infantry moved from Tanganyika Territory to Kenya
            1 artillery moved from Tanganyika Territory to Kenya
            1 destroyer and 1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 infantry moved from Persia to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,4
            UK_Pacific collect 10 PUs; end with 11 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.33
    Japanese regular : -0.17
    

    Savegame

Suggested Topics

  • 24
  • 44
  • 62
  • 39
  • 87
  • 293
  • 340
  • 252
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.8k

Users

40.4k

Topics

1.8m

Posts