TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy Bomber
Activate Technology - Americans
Americans activating Heavy Bomber
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 5 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 3 fighters, 1 submarine and 1 transport
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 transport in 6 Sea Zone, round 6 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 transport in 6 Sea Zone, round 7 : 0/0 hits, 0.00 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
. Battle score for attacker is 17
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier, 1 submarine and 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 0.17
Savegame