TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
Brown crap
Been 19 days, I better move
Crockett36 and I are reviewing this game tomorrow night because it’s UHD, tech, OOB and a recent game for me. I will prop you many different times because you are schooling me in several areas and you have a ton of A&A experience and acumen.
I just found out it’s tomorrow night.
If you could join us that would be A - mazing!
that would be cool. it al depends on the time, I am on european standard time.
By the way, you are schooling me here, not the other way around
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zones
Starting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
By the way, you are schooling me here, not the other way around
lol you are such a kind man
I forgot about time zonesStarting 8:30PM US Eastern time zone, so that would put you at 4:30 AM or something. But we will probably go 1 1/2 to 2 hours. If you’re interested in talking through the 6 rounds with us, maybe we can schedule a time that will work for you! What do you think?
all right, I think you guys should go ahead without me, if you have any questions/my view I will reply to it. 8:30 pm US EST is like 2:30 am here… And there is also a semifinal in the euro 2024 I would like to watch…so I am unavalaible from 3 pm US EST… So it is all good! Keep me posted. I have done so many mistakes in this game i have no words, some of them are due to the map (which is REALLY ceappy) others are just sloppy. But I also see you struggle with some of the same so it evens out
I also HATE how units and staked units are desplayed. Some of it is just annoying to adopt to, others are just poor I think
TripleA Manual Gamesave Post for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
That was a tough Italy move
Scramble to 92??
And yes, I’m sure we’ll have questions when we’re done, I’m glad you’re up for it!
Only 6 hour difference! I guess I normally figure from Central where I live, and then there’s the 1 hour adjustment for half the year
NO SCRAMBLE
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.
Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
3 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for British: 1 destroyer
Battle in Baltic States
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Baltic States
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 2 infantry moved from Holland Belgium to France
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Yugoslavia
4 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : 0.33
British regular : 0.67
@gamerman01 said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
https://www.youtube.com/watch?v=XU7TpU3E5Ts&ab_channel=Crockett36
First 2 rounds reviewed by Crockett36 and me,
It’s mostly him which is good because I hadn’t looked over the first 2 rounds again before we met. He had moved it up 24 hours and I didn’t have time.Hoping to continue review soon, probably this weekend. If you’re interested in joining we could try to make a time to accommodate you 6-7 hours ahead of us
And Adam helped me post to forum again successfully, so there’s another little inconvenience that will disappear from your life!
i WILL TAKE A LOOK AT THE VIDEO, ALREADY STARTED. i HAVE A LOT OF TIME THIS WEEKEND, ON STATURDAY AND SUNDAY, BUT I LIKE TO BE “OFF” AFTER 22:00 EUROPE TIME, WHICH IS LIKE 4 PM US EST
IF YOU ARE LATE PEOPLE VERY EARLY ON SUNDAY MORNING IS ALSO POSSIBLE
sorry the CAPS LOCK
He was asking me if I stay up late, and I do
He talked about later Friday or Saturday night,
I will pass on what you said, thanks, cool!!
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
3 fighters moved from Northern Territory to 55 Sea Zone
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 artillery in New Britain, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in New Britain, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
2 aaGuns, 1 artillery and 1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -1.17
OK! I referred crockett36 to here and we’ll see what he thinks,
Cool that we’re trying
Missed that you moved, whoops
@oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:
@gamerman01 with early i mean starting at midnight or 1 am US EST (sunday moning europe) Saurday morning is not so good
Yeah we won’t be starting that late
Maybe we only get through rounds 3-4 and can catch you for 5-6
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 bomber and 2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 3 infantry moved from Vyborg to Finland
2 armour, 1 artillery and 1 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Finland
1 fighter moved from United Kingdom to Western Germany
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Poland
3 infantry moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
2 aaGuns, 5 artilleries, 37 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
Place Units - Germans
10 armour placed in Germany
2 transports placed in 112 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.00
TripleA Turn Summary for game: UHD World War II Global
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 10 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Belarus to Baltic States
2 fighters moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 bomber and 2 fighters moved from Russia to Ukraine
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
Combat - Russians
Battle in Ukraine
Russians attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
2 artilleries and 1 infantry moved from Russia to Smolensk
2 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 artillery moved from Russia to Smolensk
1 aaGun moved from Belarus to Smolensk
4 artilleries moved from Bryansk to Belarus
1 infantry moved from Central Mongolia to Dzavhan
2 infantry moved from Timguska to Yenisey
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Russians undo move 3.
Russians undo move 1.
3 mech_infantrys placed in Novgorod
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 37 PUs
Russians collect 6 PUs from War Bonds; end with 43 PUs
Trigger Russians BM Archangel Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 65 PUs
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EDIT: Turning off Edit Mode
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Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.33
Russians regular : -0.83
somehow I missed I have 2 PU remaining… If i new that I would have put two more art in moscow insted the inf…
I also have 1 PU too much +1 from war bonds and - 2 from objective we dont use. somehow I couldnt edit it